(edited by Nikaido.3457)
Molten Facility bug?
That’s what you get for doing fractals. Let it be a lesson to you.
|-Swiftpaw Sharpclaw [DnT]-|
I haven’t seen this bug myself. Did you try having everyone die. I may mean you have to redo the fight, but at least it’s better than scrapping the whole run.
I haven’t seen this bug myself. Did you try having everyone die. I may mean you have to redo the fight, but at least it’s better than scrapping the whole run.
Oh yeah we did try. There wasn’t a whole lot to do too, the field that surrounds the berserker when he becomes SupaBerzerk was still up well after his death so we just jumped out of the platform and fully wiped, it did nothing apart from activating another wave of agony when we entered the arena again. And now I remember, this was the fourth, since we got these in order before : underwater, harpies and cliffside.
Since I started playing this game I think I hit almost every single dungeon breaking bug that exists.. so many runs wasted on this, this is just getting old. Fractals by far have been the worst offender, although early ascalonian catacombs could give it a run for its money with Detha (sometimes we managed to recover from her bugging, sometimes nothing would work..) The amount of hours spent to get absolutely nothing in return is mindboggling.
Too bad, there might have been some decent ideas in there, I had a seriously good laugh when mossman popped right at tom and made him activate before we were prepared, even better to see that we recovered from this without wiping. But this is probably the last straw, I’m not sure I’m willing to put more hours into a game that is such in a sad state overall, while being mocked by the dev resetting our levels and anet thinking that content = grinding the same old stuff so that we spend some more time in front of a crafting station. The introduction of gear grinding in other mmo is justified by the apparition of new extension/heavy content, not just a couple gimmicks and the devs calling it a day.
(edited by Nikaido.3457)
a game that is such in a sad state overall, while being mocked by the dev resetting our levels and anet thinking that content = grinding the same old stuff so that we spend some more time in front of a crafting station. The introduction of gear grinding in other mmo is justified by the apparition of new extension/heavy content, not just a couple gimmicks and the devs calling it a day.
You summed it up. This is why it’s sky-clear that gw2 wasn’t meant to have the ascended gear grind, yet it was rushed into the game when they saw the number of active players plummeting and panicked. “Let’s put a bigger gear grind, MMO players will love it and there will still be a few fanboys who actually believe ascended was meant to be ingame since day 1, since it’s needed to tackle our super hard content”.
There’s nothing to use it on, so they added agony and made it unavoidable. There you go, now you have to grind agony infusion slots. Hurrah?
Anyway. Have you seen what happened to Alphard when they tried to “fix” her – barring the fact she’s quite fun to fight now despite the bugs? How long do you think it’ll take them to fix that huge mess? Months? Years? Never?
Interest in dungeons=0 Dungeon team=not found
Frustrating, I know, but I hate mobas and f2p mmos are plain awful. I’ll stay with the bugs. How about you?
Fractals? I thought it disappeared with the November 26th patch. Weird.