My Dungeon experience

My Dungeon experience

in Fractals, Dungeons & Raids

Posted by: Trelonist.3879

Trelonist.3879

Let me tell you:
- I spent 20 minutes searching for a group that would do the dungeon and path that I needed (simply because I have already done the other paths – in this case: AC path 2)
- Then I spent 1,5 hours to go through the dungeon.
It would have taken longer, had we fought Kohler and the Troll separately instead of making them fight each other.
- After we reached the hall with the three traps (that used to be guns) Detha, the clever dog, ran after the blobs that chased us into the hall. Instead of returning, she reset. At this point she returned as a background NPC of Divinity’s Reach. Meaning that she would anything and just utter the same sentence every time someone talked to her.
So we tried to reset her again.

1. Attempt: we all die – nothing
2. Attempt: we pull a mob in that would kill her. We all died, the mob just slowly walked back to his area and Detha sheathed her weapon and was just as useless as she was before.
3. Attempt: we pulled everything that would follow us (and remember, we skipped all these mobs – if we hadn’t, we wouldn’t even have had anything to pull on her). It took us another 30mins to finally get her killed. She reset and started working on the traps.
- After getting the traps ready the boss finally spawns. Revamped – of course.
Now he is rediculously difficult to kill. Because these changes are not communicated in any way in-game, we didn’t know how to damage him at first.
At this point our 5th member ran out of time and left.
- We fought the boss for 30 minutes – died – and finally quit.

This depicts perfectly whats wrong with this development. We spent HOURS, hoping we would have a fun time, and we ended up frustrated and 2 hours older. Thank you for this experience.
I repeatedly catch myself hoping that the next dungeon experience will be different. But usually I am disappointed. So what’s the lesson here?

I first join a game with friends that I somehow become attached to. You change an essential part of the game, to please – what I can only describe as – a small elite part of the gamers. By creating rediculously difficult dungeons, you force players to remain only in certain dungeons, doing only certain paths. At this point offering multiple paths became a joke. People join dungeons to play in groups and to gain tokens. None of these two things happened just now. I haven’t been in a group that didn’t exploit any sort of bug or lucky conincedence to get through a dungeon or a fractal in weeks.

Attached you’ll find the final lines of my group’s chat. Thank you ArenaNet. A formerly slightly bugged game became partially unplayable, frustrating and annoying.

Attachments:

My Dungeon experience

in Fractals, Dungeons & Raids

Posted by: Antara.3189

Antara.3189

Trelonist,

Firstly; I noticed you were running a four man team in a dungeon that reccommends 5.
Secondly; The path you went on was recently changed because of the lack of challenge from the previous design of the final boss. I will admit the first time I tried the new design, it was frustrating without someone knowing how to run the path.
After learning how the final boss works, the path is once again fun but also more challenging/rewarding. It does take teamwork (as all dungeons should) and communication is key.

Good luck on future endeavors.

PS. I do agree that a party system in major towns is greatly needed. At the current state spamming a line or going to a 3rd party site is a hastle and exposes risks to players. I had read a new system was in development but no further details were provided. Hopefully this is still being addressed to solve a major grouping issue.

(edited by Antara.3189)

My Dungeon experience

in Fractals, Dungeons & Raids

Posted by: Xuro.5861

Xuro.5861

My friends and me clear this path in 15 minutes including Kholer when we want fast tokens. It seems nobody in your team was utilizing the potential of their class.

The dungeon became even easier than before the revamp so it’s not the dungeon.

I’m sure that once you and your friends learn to optimize the potential of your class and use proper communication, you will also faceroll this dungeon like many experienced players do.

(edited by Xuro.5861)

My Dungeon experience

in Fractals, Dungeons & Raids

Posted by: Saulius.8430

Saulius.8430

well seems your group was not the targeted audience of the exp mode. as by robert’s definition they are for – organized 5 man groups (tho freaks can solo some of them)

to reduce frustration:
you could prepare beforehand by watching videos how to fight at least bosses, of not whole path.
or find someone to guide you

kill all ze thingz

My Dungeon experience

in Fractals, Dungeons & Raids

Posted by: Trelonist.3879

Trelonist.3879

Just to make sure that no one else posts this again: We were a full group of 5 players.
The fact that we lost a player mid-run was owed to the fact that not everybody has limitless amounts of time. So, there – we would have been a full group at the end, had we not spent so much time getting there.

Xuro, omgosh. You must be a super duper awesome player. I’m so jealous!! girlycutesyface (O_o) I am not sure what you are trying to tell us. Are we so stupid and incompetent? Are you so awesome and wise? Ultimately it really doesn’t matter because the game should address the both of us. (brought to a more general level. The entire group of players is not consistently made of hardcore, super talented and experienced players and at least imho a game should cater to all of its players).

I still find it very odd that people would spend so much efforts on adjusting to the very unfriendly dungeon environment. Who were these people that complained about dungeons being too easy before? And why did the developers listen to them and not to “us”?

Trust me, if the developers had any interest in really making things proper and more challenging, they would have gotten rid of all the bugs that – even after the revamp – are still being used to work around the game instead of playing it.

My Dungeon experience

in Fractals, Dungeons & Raids

Posted by: sostronk.8167

sostronk.8167

1.5 hours for AC, man that is some serious time there for that dungeon. They were probably exhausted. Thats like maybe 20 minutes for a long run.

My Dungeon experience

in Fractals, Dungeons & Raids

Posted by: Xuro.5861

Xuro.5861

Xuro, omgosh. You must be a super duper awesome player. I’m so jealous!! girlycutesyface (O_o) I am not sure what you are trying to tell us. Are we so stupid and incompetent? Are you so awesome and wise? Ultimately it really doesn’t matter because the game should address the both of us. (brought to a more general level. The entire group of players is not consistently made of hardcore, super talented and experienced players and at least imho a game should cater to all of its players).

That is your biggest mistake, assuming this content was meant for everyone. Explorable Mode was meant for the raid orientated people, meaning only organised parties. The fact that we can PUG it so easily at the moment actually means it’s not hard enough currently.

Improve your skill and you will see how easy the dungeons really are. Nobody is to blame for your nearly failure in the dungeon except yourself and your team.

My Dungeon experience

in Fractals, Dungeons & Raids

Posted by: Xystus.3241

Xystus.3241

Xuro, omgosh. You must be a super duper awesome player. I’m so jealous!! girlycutesyface (O_o) I am not sure what you are trying to tell us. Are we so stupid and incompetent? Are you so awesome and wise? Ultimately it really doesn’t matter because the game should address the both of us. (brought to a more general level. The entire group of players is not consistently made of hardcore, super talented and experienced players and at least imho a game should cater to all of its players).

That is your biggest mistake, assuming this content was meant for everyone. Explorable Mode was meant for the raid orientated people, meaning only organised parties. The fact that we can PUG it so easily at the moment actually means it’s not hard enough currently.

Improve your skill and you will see how easy the dungeons really are. Nobody is to blame for your nearly failure in the dungeon except yourself and your team.

The encounters are all pretty much balanced. Some minor bugs here and there, aside. But overall, it requires learning the dungeon. I pug 99% of all dungeons I do; mostly using www.gw2lfg.com . The vast majority are completed within 30 minutes.

The only thing I can recommend is reading the wiki and other sites on the encounters and class forums to get ideas on how to improve your abilities.

Xyssi – Asura Guardian
Xystus Furtim – Human Theif
Server: Stormbluff Ilse

My Dungeon experience

in Fractals, Dungeons & Raids

Posted by: ParnAshwind.4823

ParnAshwind.4823

2 Points are true:

1. NPC gets stuck… yeah. I remember my 30 minutes trying to die, get her kill, etc to have her reset. This is a BUG and it needs to be fixed.

2. Game mechanics not conveyed clearly – that is simply laziness on Anet’s part.

Overall though, ACP2 is not that bad.

My Dungeon experience

in Fractals, Dungeons & Raids

Posted by: SkyChef.5432

SkyChef.5432

2 Points are true:

1. NPC gets stuck… yeah. I remember my 30 minutes trying to die, get her kill, etc to have her reset. This is a BUG and it needs to be fixed.

2. Game mechanics not conveyed clearly – that is simply laziness on Anet’s part.

Overall though, ACP2 is not that bad.

This. Especially point #2.

People are too serious of their knowledge.

My Dungeon experience

in Fractals, Dungeons & Raids

Posted by: swiftpaw.6397

swiftpaw.6397

Wall of text so I spoilered:


The only problem is the bugs. Bugs in dungeons are awful and my honest opinion is that they should remove reliance on NPC’s, they always screw kitten up.

Other than that, the amount of time you spent in there is a testament to lack of organisation and experience. There’s no ‘superduper’ players, just the new players, and the ones who have done it enough to know how the dungeon works. When I say enough to know, it really takes like 1 or 2 runs for most people to understand how everything works.

I have taken, on countless occasions, people who have never run a dungeon before, and the one thing that makes them get through it is organisation and an explanation of how each fight works before hand. You do not have to be hardcore to do a dungeon, you just need to enter with a plan.

As dev’s have said before.
‘People complain it’s too hard now, give it a few months and they will complain it’s too easy, we can never win that.’

Dungeons as they are now, are their attempt at somewhere in the middle. You really cannot please everyone I am afraid. Imo I think they failed for most of the dungeons simply because they are either a pain for the inexperienced and boring for the organised. There’s not fun on either side of the spectrum.

When this game first came out, this forum was a SEA of complaints about everything being waaaay too hard.

Inexperienced people going into AC with their lvl 35’s or their 80’s in crap gear and no build setups wondering why they were getting smashed. Now those same people months later come on and complain about it all being way too easy, right down to lupicus and simin from Arah P4, which was supposedly hard.

Every now and then, you see a random guy who’s never set foot in the forums (or arah) before pipe up about Lupicus being obscenely hard, and how he wishes an eternity of hell and torture for the sadistic dev who created him, only to be laughed at by everyone else who knows the fight mechanics and trampled over by the e—peen-ers who will jump on any opportunity to gloat about how they can solo it or how fast their guild team can speedclear it. Some people have really made it into a competition and I think this is mostly because the game lacks really challenging content for the hardcore player, and also because people just love attention and self esteem boosting crap. For me personally I just want to make the run as optimised and quick as possible so I can get the kitten out of there and move onto the next one.

TL:DR

Take a step back and analyse what went wrong. If these people in your team are your friends, check what they are running gear and trait wise. Have them change it up to suit the dungeon and group play. Have those who haven’t done it, watch a quick video on how each fight is to be done.

If you really hate it then by all means don’t do it, there’s plenty of other stuff to do in the game, and other ways to get the same gear stats. So don’t feel forced to. In the future I have hope that new dungeons will be more exciting and fun to new players, while still providing something real and challenging for the experienced. I think that the Molten dungeon added recently is a step in the right direction, the end bosses are great and there’s no NPC bullkitten.. oh and the trash mobs don’t have a bazillion HP to widdle away at.. (hard for new players and boring as hell for experienced.) Good luck with whatever you choose to do.

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

(edited by swiftpaw.6397)

My Dungeon experience

in Fractals, Dungeons & Raids

Posted by: Shiren.9532

Shiren.9532

My friends and me clear this path in 15 minutes including Kholer when we want fast tokens. It seems nobody in your team was utilizing the potential of their class.

The dungeon became even easier than before the revamp so it’s not the dungeon.

I’m sure that once you and your friends learn to optimize the potential of your class and use proper communication, you will also faceroll this dungeon like many experienced players do.

So for organised pre-made groups it’s a faceroll and for casual groups who might be good at their classes but haven’t mastered path specific mechanics will be in for an arduously annoying time?

What was the design goal? To make the content faceroll easy for organised groups or to troll the pugs? I don’t see people praise it for giving a challenge to premades, it’s easier than before for them, and for everyone else it’s usually a terrible experience unless you get a lucky pug that is similair to a premade.

The lack of polish and the continued prevalance of bugs alone (both Detha and Ghost Eater will commonly bug in this particularly path, although all of AC can bug out) is enough to keep me away from this place. Nothing ruins your night like having a bad AC run you slog through (after waiting a long time to find a group) only to be walled by a game bug after time and effort is wasted on the previous encounters. The risk/reward of AC these days is unfavourable.

(edited by Shiren.9532)

My Dungeon experience

in Fractals, Dungeons & Raids

Posted by: Iures.2894

Iures.2894

I’m just lost as to how you spent longer in AC than it takes to clear most of an Arah path. . .

My Dungeon experience

in Fractals, Dungeons & Raids

Posted by: Renegade.6325

Renegade.6325

Go with 5 players, as recommended.

Learn the dungeon, then try to speed up.

Dont skip trash if you dont want the game to bug.

You can only blame yourself here.

My Dungeon experience

in Fractals, Dungeons & Raids

Posted by: Nike Porphyrogenita.8137

Nike Porphyrogenita.8137

Video guides to every dungeon path in the game are at the top of this forum. Not really an excuse for not knowing the mechanics before hand unless you want to not know them and try to figure it out on your own. And in that case, don’t be surprised when it isn’t easy the first few times.

Death and Taxes [DnT]
http://www.twitch.tv/nike_dnt
DnT is Recruiting – http://www.dtguilds.com/

My Dungeon experience

in Fractals, Dungeons & Raids

Posted by: Slither Shade.4782

Slither Shade.4782

You spent 20 minutes forming a group for ac path 2 and some how ended up without one single player who knew how to do this path. This indicates to me that none of you knew of the lfg site and were all standing outside the dungeon entrance lfg’ing in map chat. Conclusion is that all five of you were new. Yet somehow you or four of you managed to make it to the final boss even through a bugged out Detha. All that it would have taken was a “lf1m ac path 2 need someone who know how to do the final boss” request on the lfg site and someone would have come running eager to show off their knowledge.

Pat yourself on the back you all did good. Wow LOL I can hardly believe your badluck in that not one person in your group had ever done this before. Sucks that this was the first time for all of you but it will get better so keep at it. You all made it that far which makes you awesome in my opinion.