Let me tell you:
- I spent 20 minutes searching for a group that would do the dungeon and path that I needed (simply because I have already done the other paths – in this case: AC path 2)
- Then I spent 1,5 hours to go through the dungeon.
It would have taken longer, had we fought Kohler and the Troll separately instead of making them fight each other.
- After we reached the hall with the three traps (that used to be guns) Detha, the clever dog, ran after the blobs that chased us into the hall. Instead of returning, she reset. At this point she returned as a background NPC of Divinity’s Reach. Meaning that she would anything and just utter the same sentence every time someone talked to her.
So we tried to reset her again.
1. Attempt: we all die – nothing
2. Attempt: we pull a mob in that would kill her. We all died, the mob just slowly walked back to his area and Detha sheathed her weapon and was just as useless as she was before.
3. Attempt: we pulled everything that would follow us (and remember, we skipped all these mobs – if we hadn’t, we wouldn’t even have had anything to pull on her). It took us another 30mins to finally get her killed. She reset and started working on the traps.
- After getting the traps ready the boss finally spawns. Revamped – of course.
Now he is rediculously difficult to kill. Because these changes are not communicated in any way in-game, we didn’t know how to damage him at first.
At this point our 5th member ran out of time and left.
- We fought the boss for 30 minutes – died – and finally quit.
This depicts perfectly whats wrong with this development. We spent HOURS, hoping we would have a fun time, and we ended up frustrated and 2 hours older. Thank you for this experience.
I repeatedly catch myself hoping that the next dungeon experience will be different. But usually I am disappointed. So what’s the lesson here?
I first join a game with friends that I somehow become attached to. You change an essential part of the game, to please – what I can only describe as – a small elite part of the gamers. By creating rediculously difficult dungeons, you force players to remain only in certain dungeons, doing only certain paths. At this point offering multiple paths became a joke. People join dungeons to play in groups and to gain tokens. None of these two things happened just now. I haven’t been in a group that didn’t exploit any sort of bug or lucky conincedence to get through a dungeon or a fractal in weeks.
Attached you’ll find the final lines of my group’s chat. Thank you ArenaNet. A formerly slightly bugged game became partially unplayable, frustrating and annoying.