My Opinion on COF as an Oceanic Player

My Opinion on COF as an Oceanic Player

in Fractals, Dungeons & Raids

Posted by: Rizzy.8293

Rizzy.8293

Nothing to say about Path One, pretty straight forward.

Path 2, I remember a certain developer saying we’re supposed to have atleast 15k hp and are expected to fight mobs that spawn whilst magg is trying to blow up the gate. Well I have 14khp, decked out in beserker exotics with eagle runes, even then the Mobs have too high hp that coordinated attacks cant take em out in time before someone gets chained KD and dies. Can you lower the number of mobs that spawn if we’re supposed to take them out because right now the only viable method of doing this is to run in circles in pairs and chain spawn, and frankittenhats a bad design.

Path 3, Quite like this one, cept for the hallway with bombs.
Im playing from Asia and I have roughly 300 – 400ms lag in this game, that hallway leaves very little room for error.
Whilst most players in US or EU start running the moment they see the flashing bombs go out, I have to start running when the light is at its brightest because in reality thats when the light has just turned off, would it hurt to give players a little more leeway on the bombs. At least until you guys have an oceanic server

(edited by Rizzy.8293)

My Opinion on COF as an Oceanic Player

in Fractals, Dungeons & Raids

Posted by: DKP.4196

DKP.4196

Nothing to say about Path One, pretty straight forward.

Path 2, I remember a certain developer saying we’re supposed to have atleast 15k hp and are expected to fight mobs that spawn whilst magg is trying to blow up the gate. Well I have 14khp, decked out in beserker exotics with eagle runes, even then the Mobs have too high hp that coordinated attacks cant take em out in time before someone gets chained KD and dies. Can you lower the number of mobs that spawn if we’re supposed to take them out because right now the only viable method of doing this is to run in circles in pairs and chain spawn, and frankittenhats a bad design.

Path 3, Quite like this one, cept for the hallway with mobs.
Im playing from Asia and I have roughly 300 – 400ms lag in this game, that hallway leaves very little room for error.
Whilst most players in US or EU start running the moment they see the flashing bombs go out, I have to start running when the light is at its brightest because in reality thats when the light has just turned off, would it hurt to give players a little more leeway on the bombs. At least until you guys have an oceanic server

Ive played from Asia before, and I have a couple people down there I know who play gw2 on an EU server. They and I never had these MS issues.

It might just be your internet connection isnt that great or your machine lacks the specs to play at the graphic level you desire?

We played through optic fiber internet with quite high bandwidth. Cant remember what everyone had or have but they dont have lags.

Keep trying, or die trying. Never give up, never forgive. We will Desolate. – Desolation
Not A Message.

My Opinion on COF as an Oceanic Player

in Fractals, Dungeons & Raids

Posted by: Joxy.6879

Joxy.6879

I am playing on an american server being in europe without fiber optic and yet, I don’t get any MS issues.
As for COF, this is a video that shows you that it is definitly possible to do the fight the way devs intended us to do it: