My Solution to the Dungeon Problem
I don’t see why the paths have to be longer as they get more difficult… it might take more time to learn, but why more time to execute once a strategy has been found?
Might also be nice to have the path choices actually have in the text (easy, medium, hard), that way folks know “oh I wanna pick path 2 because it’s the easy one” or “maybe we should try 3 since it’s medium and the easy one is too easy”).
Also, maybe increase rewards as you try harder path? Not so much increased tokens (though that’s nice), but more chances for drops; whether it’s extra tokens off chests, rares, coin, etc.
Bruno Sardine.2907 First off i want to say thanks for replying.
1. Now if what i said was confusing for you sorry what i mean is it should take 1 hr 30 min because its harder not its harder and it takes 1 hr 30 min if you get what I’m saying.
2. I agree there needs to be text letting you know of the difficulty for other players.
3. (Correct me if I’m wrong) What I believe the main reason for running dungeons is for the Tokens for skins and even the right stat combination the blues, greens, and occasional yellows are just bonuses.