My concerns to the fractals of the mist

My concerns to the fractals of the mist

in Fractals, Dungeons & Raids

Posted by: Grax.9204

Grax.9204

Hi there

I’m really looking forward to getting a new dungeon and what we’ve already seen of it looks quite exciting.

But there’s one concern I’m currently having abot the whole scaling mechanics.

As far as I know the difficulty of this dungeon gets harder every time you complete it, somewhen then requiring ascended gear to have any chance to succeed at all.

The difficulty will be set to the highest common attained level from all party members.

“as you hit higher and higher scales, the dungeon will get more and more rewarding”

I see quite some potential that this tears the playerbase appart, making it nearly impossible to find a party after a while if this is the first time you ever entered the fractals.

Why? Because the rewards will be smaller if you do the dungeon at this level, while you would get much more if you do it on the level you currently are as a player that finished it hundreds of times.

So experienced players won’t really want to play this with people that just hit 80 or aren’t even that far yet.
Hardcore players won’t really want to do it with experienced but only casual players and so on.

This reminds me of the current story mode dungeons. The reason to do them in explorable mode are the tokens. You don’t get them in story mode.
Did you ever try to find a random story group for something not so popular like sorrows embrace? On my server I wouldn’t try this on weekdays, if I’m lucky I propably can find one on weekends after quite some waiting. Why? Because there’s no reason at all to do them a second time (You can hope that your gildmates are kind enough to repeat this for you)

Now we get the fractals where there aren’t just 2 levels of difficulty/rewards, no, it’s bloody endless, creating tons of different progression levels, all without a real purpose in repeating the dungeon at a lower level.

I really have a bad feeling about this. Please tell me if I’m missing something

Asura Mesmer – Gragx – Kodash
Virtus – [VRTS]
http://virtus-gilde.de/gw2map

My concerns to the fractals of the mist

in Fractals, Dungeons & Raids

Posted by: krs.7520

krs.7520

I see quite some potential that this tears the playerbase appart, making it nearly impossible to find a party after a while if this is the first time you ever entered the fractals.

Why? Because the rewards will be smaller if you do the dungeon at this level, while you would get much more if you do it on the level you currently are as a player that finished it hundreds of times.

Yes, you’re missing something ,)

For a totally new cycle-1 player to get a group without the scaling he would have to lie about his experience or find a group that doesnt care they carry a person.

With the scaling, any group looking for easy-mode would want a cycle-1 player with them, this system will encourage veterans to bring newbies along for the runs when they dont want to run the hardest of hardmodes.

Progress with guilds and friends, farm easy mode with pugs.

My concerns to the fractals of the mist

in Fractals, Dungeons & Raids

Posted by: Grax.9204

Grax.9204

That’s the best case scenario, yes.
But this only works if the fractals will get incredibly hard, creating the wish to play on a lower level.

But then, where is this lower level where people think that they find the rewards ok and the difficulty as well?
If it’s the lowest level that would be quite surprising to me and also it would mean tons of flame that this dungeon is way to hard.

Asura Mesmer – Gragx – Kodash
Virtus – [VRTS]
http://virtus-gilde.de/gw2map

My concerns to the fractals of the mist

in Fractals, Dungeons & Raids

Posted by: TonySu.7942

TonySu.7942

They should have an option of matching together a random group with similar tier in fracture. And an option of make your own party. For people who can get a party and knows their party members well its excellent. For new people or just to help group people togther, they should match you automatically in a group, maybe like in League of legends or something like that lol. For example click here – find a group near your ranking. done you are in a group, go in the dugeon, and your teamates also ran the dungeon about the same amout of times you had and have more or less the same amout of protection gear.
If you dont want to do this click – I want to find my own party – and then enter.

My concerns to the fractals of the mist

in Fractals, Dungeons & Raids

Posted by: EyeSeeSound.1348

EyeSeeSound.1348

You’re probably not. It is a valid point. The only solution to this is a decent LFG system. Decent as in you can specify. Angkor dungeons you want to do and the level/path you want to do them and of the thousands of people online at any given time the likelihood is you’ll find 4 who want to do the same as you. Then bingo, fun to be had.

Thing is, I don’t suppose something that can aid users in enjoying the game like this can be monetized, so it probably isn’t important. It seems the content locusts are priority because they whine quite a lot and it appears ANet think they have money to spend in the shop.

I’m with you on this. I have only done 4 story modes. Fortunately I am in a guild where people ask for others to run explorable modes so it is proving ok finding runs at least and with exotics it doesn’t seem to matter I haven’t done the dungeons before… Th?t and the fact others have so give advice (like run past these mobs they are boring and pointless

I also don’t like the mad rush for new content so gt on board a bit later (definition of a casual game I think) which means I’ll be behind the locusts and without the guild may struggle to do the dungeon as others like me are off somewhere in a different part of Tyria and we don’t have a decent LFG tool to help us find each other.

My concerns to the fractals of the mist

in Fractals, Dungeons & Raids

Posted by: krs.7520

krs.7520

Thing is, I don’t suppose something that can aid users in enjoying the game like this can be monetized, so it probably isn’t important. It seems the content locusts are priority because they whine quite a lot and it appears ANet think they have money to spend in the shop.

Hm, what about pay up some gems and you can give your dungeon-group a name and maybe a fancy banner of sorts? i would pay for that.