My personal opinion: Dungeons are grindy!
The big thing is, they have 2 tiers of gear for each dungeon, but the low tier gear is not at all worth getting because by the time you’ve farmed enough dungeon currency, you’re too high a level for the gear to be useful. AND the low tier gear is the same skin as some regular gear you can get elsewhere? What’s that about? I feel that if I just ran an explorable mode and finally completed it after 3 hours, I should at least be able to get 1 piece of gear and have it represent my achievement, not look like some schmo’s gear I’m standing beside who didn’t work hard to finish the dungeon. Instead, I’ll just have to bank my 25 tokens and maybe consider coming back at level 80 to get the upper tier set, and really only if they give you more tokens per run.
The big thing is, they have 2 tiers of gear for each dungeon, but the low tier gear is not at all worth getting because by the time you’ve farmed enough dungeon currency, you’re too high a level for the gear to be useful. AND the low tier gear is the same skin as some regular gear you can get elsewhere? What’s that about? I feel that if I just ran an explorable mode and finally completed it after 3 hours, I should at least be able to get 1 piece of gear and have it represent my achievement, not look like some schmo’s gear I’m standing beside who didn’t work hard to finish the dungeon. Instead, I’ll just have to bank my 25 tokens and maybe consider coming back at level 80 to get the upper tier set, and really only if they give you more tokens per run.
Yeah, dungeons take way to long as it is. Trash that randomly chooses who to hit stinks, and I do agree one run should be a piece of gear.