New AC is not hard.

New AC is not hard.

in Fractals, Dungeons & Raids

Posted by: IamDuddits.1692

IamDuddits.1692

Same is often for GW2……

You just memorize patterns and Attacks and dumb AI cannot adapt.
Its just not a game of skill, tactic and stuff….its just memorizing a strategy (you possibly already seen on youtube or by other players).

No skill involved.

Please demonstrate. We were asked to. I offer the same.

Show me a flawless Kholer kill. The patterns are well know, and readily availble.

You claim it’s not a test of skill. Have at it.

Edit:

My apologies, response is childish. Just tired of seeing such blatantly dismissive and ignorant posts.

It’s obviously theoretically possible to perform a flawless Kholer kill, but to state that there would be no skill involved is a bit audacious.

Not childish at all. It’s an honest and fair request, though I wouldn’t expect anything constructive. He lost credibility when he argued over the difference between learning and memorization.

New AC is not hard.

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Posted by: Direngrey.8376

Direngrey.8376

I actually, am a female. But I love your assumption, ….

It assumes me that you say that shortly after saying this…

Come back when your pms is worn off.

which clearly implies he is a female. Your friend the pot would like to have a word kettle.

Edit: Oh, for future reference it is IMS (Irritable male syndrome) for males. The more you know!

So what I had said gives you the assumption that I am a male?
What about the females who join the military? ( What does that have to do with this? )
well military is normally a male job / male decision, what about the females who box?

There are a lot of things that are seen where males typically do but females do as well. Just not as “common”

Just because I may type things out like a male, does NOT mean I am. Why am I getting so worked up on it? Because I am sure you wouldn’t want to be called female when you’re a male. I don’t want to be called male, when I am a female.

New AC is not hard.

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Posted by: Chorazin.4107

Chorazin.4107

Makes me be a lot more elitist when it comes to doing this dungeon, you arnt 80, f_ off then, kick from party to get someone else i know or someone else 80 and decently geared. I am certainly not wasting my time with a group thats going to wipe continuously, if im doing a daily i want to do it as fast and efficiently as possible.

B4 the changes i didnt care who was in the group, you could be afk 1/2 the time and i wouldnt care.

And as if CoF P1 runs were not done enough, went onto gw2lfg and theres just pages of CoF P1, so dumb.

This dungeon has an identity crisis, is it meant for lvl 35’s just new to the game? Or for lvl 80’s in full exotic/ascended? Seems the latter, yeah sure some group of 35’s did it, yipee, with a decent dungeon crew i will do it in 1/2 the time with 0 issues.

Chorazin
[lion]~ riperonis
[tRex]

New AC is not hard.

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Posted by: Leo G.4501

Leo G.4501

Makes me be a lot more elitist when it comes to doing this dungeon, you arnt 80, f_ off then, kick from party to get someone else i know or someone else 80 and decently geared. I am certainly not wasting my time with a group thats going to wipe continuously, if im doing a daily i want to do it as fast and efficiently as possible.

B4 the changes i didnt care who was in the group, you could be afk 1/2 the time and i wouldnt care.

And as if CoF P1 runs were not done enough, went onto gw2lfg and theres just pages of CoF P1, so dumb.

This dungeon has an identity crisis, is it meant for lvl 35’s just new to the game? Or for lvl 80’s in full exotic/ascended? Seems the latter, yeah sure some group of 35’s did it, yipee, with a decent dungeon crew i will do it in 1/2 the time with 0 issues.

Translation: “Whaaaa I hab to cry on da fowums becubs da dungeon too hawd! Whaaa!”

New AC is not hard.

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Posted by: Vanthian.9267

Vanthian.9267

So what I had said gives you the assumption that I am a male?
What about the females who join the military? ( What does that have to do with this? )
well military is normally a male job / male decision, what about the females who box?

There are a lot of things that are seen where males typically do but females do as well. Just not as “common”

Just because I may type things out like a male, does NOT mean I am. Why am I getting so worked up on it? Because I am sure you wouldn’t want to be called female when you’re a male. I don’t want to be called male, when I am a female.

Nothing in my post points toward a hint at you being male. In fact, I really don’t care what gender you are as it makes no difference on the logic of the situation.

The IMS comment was solely for the point of education. Women have PMS, while some males suffer form IMS, but if you would like to continue to play the victim I guess I have no control over this but it really has no place in a forum on the topic of dungeons and their difficulty factor. I am sure there are other forums that would love to hear about how “men” on the internet constantly belittle their female counter parts while getting 20% more upvotes on the same opinions.

New AC is not hard.

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Posted by: Direngrey.8376

Direngrey.8376

So what I had said gives you the assumption that I am a male?
What about the females who join the military? ( What does that have to do with this? )
well military is normally a male job / male decision, what about the females who box?

There are a lot of things that are seen where males typically do but females do as well. Just not as “common”

Just because I may type things out like a male, does NOT mean I am. Why am I getting so worked up on it? Because I am sure you wouldn’t want to be called female when you’re a male. I don’t want to be called male, when I am a female.

Nothing in my post points toward a hint at you being male. In fact, I really don’t care what gender you are as it makes no difference on the logic of the situation.

The IMS comment was solely for the point of education. Women have PMS, while some males suffer form IMS, but if you would like to continue to play the victim I guess I have no control over this but it really has no place in a forum on the topic of dungeons and their difficulty factor. I am sure there are other forums that would love to hear about how “men” on the internet constantly belittle their female counter parts while getting 20% more upvotes on the same opinions.

“which clearly implies he is a female.” was towards me. kitten.

New AC is not hard.

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Posted by: IamDuddits.1692

IamDuddits.1692

Makes me be a lot more elitist when it comes to doing this dungeon, you arnt 80, f_ off then, kick from party to get someone else i know or someone else 80 and decently geared. I am certainly not wasting my time with a group thats going to wipe continuously, if im doing a daily i want to do it as fast and efficiently as possible.

B4 the changes i didnt care who was in the group, you could be afk 1/2 the time and i wouldnt care.

And as if CoF P1 runs were not done enough, went onto gw2lfg and theres just pages of CoF P1, so dumb.

This dungeon has an identity crisis, is it meant for lvl 35’s just new to the game? Or for lvl 80’s in full exotic/ascended? Seems the latter, yeah sure some group of 35’s did it, yipee, with a decent dungeon crew i will do it in 1/2 the time with 0 issues.

If this is true, then you are as bad at this game as these whiners. Whenever I read a post like this it motivates me to go to Plains of Ashford and gather together an AC run while kicking all lvl 80s from the party and replacing them with non-80s.

To me it’s more about the experience of running the dungeon and helping people in the process and less so about getting the reward at the end in the least time and with the least effort as possible. But maybe I’m alone in this respect.

And by the way, this dungeon doesn’t require all 80s with exotics. I ran the first two paths with a 4-man (three that had never run the instance since the changes) consisting of a level 80 guardian (me), a level 80 Flamethrower Engi, a level 40 guardian, and a level 80 warrior in magic find gear.

(edited by IamDuddits.1692)

New AC is not hard.

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Posted by: Vanthian.9267

Vanthian.9267

Going to do my best to make this super clear for you here since you are having a hard time with it, but first…

“which clearly implies he is a female.” was towards me. kitten.

FACE PALM

So you labeled him a FEMALE poster with the comment on PMS then got offended by him assuming you were a MALE poster….. oh the irony. My comment “on which clearly implies he is a female” was in regards to the one you called a female.

So…. I made no comment on your gender just the one comment on your logic. Also, the comment was made in the typical fashion of a old saying. As in, “The kettle calling the pot black” or “The pot calling the kettle black”. (the irony being both are black in most cases).

Edit: Also, just looking at that statement, with no context of everything else, just those seven words, it would appear that I was saying the person were female not male.

Edit 2: To stay on topic: AC dungeon path 3, remove the functionally of relying on a NPC AI to beat the final boss.

(edited by Vanthian.9267)

New AC is not hard.

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Posted by: Brennus.1435

Brennus.1435

Going to do my best to make this super clear for you here since you are having a hard time with it, but first…

“which clearly implies he is a female.” was towards me. kitten.

FACE PALM

So you labeled him a FEMALE poster with the comment on PMS then got offended by him assuming you were a MALE poster….. oh the irony. My comment “on which clearly implies he is a female” was in regards to the one you called a female.

So…. I made no comment on your gender just the one comment on your logic. Also, the comment was made in the typical fashion of a old saying. As in, “The kettle calling the pot black” or “The pot calling the kettle black”. (the irony being both are black in most cases).

Edit: Also, just looking at that statement, with no context of everything else, just those seven words, it would appear that I was saying the person were female not male.

This matters less than something that doesn’t matter at all.

“Everyone is born a 5 signet Warrior,
what we become later only depends
on how hard we try and how good we want to become.” -HannaDeFreitas

New AC is not hard.

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

You do have time to figure out boss mechanics in GW2. Have you ever looked at the text below their health bar? ANet literally tells you everything that each mob does in plain English.

No, that literally tells you a few things the boss is immune to, or what he does. And then the boss still clubs you over the head with an insta-kill attack that you couldn’t see coming.

Trial and error is a bad game design? I’m not even sure where to begin with this statement. How did you learn to play your class? Don’t you have to try skills out to find which ones work for your play style and which ones don’t work?

You have a complete misunderstanding about what trial and error means. It doesn’t mean learning things by trying them out. It means being forced to fail constantly, in order to learn mechanics, something vastly different from simply learning to play your class. Trial and error is the equivalent of being killed by opening a door, without being warned that that door is deadly. That is trial and error.

What I’m beginning to think is that you aren’t actually looking for a challenge, but merely an easy task that you can succeed at disguised as a challenge. Challenges are meant to test your limits and be a learning experience.

A strawman argument, and dodging the issue. My criticism on the nature of the way difficulty is implemented has nothing to do with whether I’m looking to be challenged or not. Assuming I want things easy, just because I criticize the way difficulty has been implemented, is dishonest.

If you are going into dungeons expecting to clear it on the first attempt then you aren’t seeking challenges, you are seeking easy rewards.

Are you saying that I’m expecting to clear it on a first attempt? People in these threads really need to stop making assumptions that just because someone has criticism on the design, that some how means they want an easy ride. I never said dungeons should be made more easy.

What I’m expecting, is when I go into a dungeon, and get beaten into a bloody pulp, that I can say “that was totally my own fault”. That is the difference between a fair challenge and an unfair challenge. Being insta-killed by a trap that you couldn’t see coming, makes you hate the challenge itself. Its unfair, because unless you knew ahead of time that trap was there, you couldn’t possibly have prevented the death from happening. And while you may say “well, that’s the point of traps, isn’t it?”, this is still a game, and players want to have fun. Even in a really difficult challenge, a certain forgiveness must be present in order to give the players a fair challenge.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

New AC is not hard.

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Posted by: Leo G.4501

Leo G.4501

What I’m expecting, is when I go into a dungeon, and get beaten into a bloody pulp, that I can say “that was totally my own fault”. That is the difference between a fair challenge and an unfair challenge. Being insta-killed by a trap that you couldn’t see coming, makes you hate the challenge itself. Its unfair, because unless you knew ahead of time that trap was there, you couldn’t possibly have prevented the death from happening. And while you may say “well, that’s the point of traps, isn’t it?”, this is still a game, and players want to have fun. Even in a really difficult challenge, a certain forgiveness must be present in order to give the players a fair challenge.

Your argument here is about traps. So name the traps that instantly kill you that feel unfair.

There are a few but not many in AC (try to think of one…nope, actually there are none in AC). Things like the flaming statue heads, yes they can down you and then kill you, but that isn’t instant death. I’ve picked up people that got caught by the flames before (Glyph of Renewal in Air attunement teleports people to you) but regardless, it’s a pattern you can learn without experiencing being killed by it.

Beyond all that, you forget this is a game. You can die and come right back as many times as you want. That is your forgiveness right there. Your other comment, again, fun is subjective.

I’m not attacking people’s criticisms about the dungeon redesign (if you have a specific part of the dungeon you genuinely feel is unfair, why not speak about that part and explain why you feel that way?) but I am going to argue the points of a game, learning, how it can be fun and interesting and if the danger of failure isn’t there, it will be farmed endlessly with no effort which ultimately rots the community at its core.

New AC is not hard.

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Posted by: IamDuddits.1692

IamDuddits.1692

Leo already pointed out most of what I was going to say, but I have some other things I’d like to comment on:

No, that literally tells you a few things the boss is immune to, or what he does. And then the boss still clubs you over the head with an insta-kill attack that you couldn’t see coming.

Please give me a specific example of this.

You have a complete misunderstanding about what trial and error means. It doesn’t mean learning things by trying them out. It means being forced to fail constantly, in order to learn mechanics, something vastly different from simply learning to play your class. Trial and error is the equivalent of being killed by opening a door, without being warned that that door is deadly. That is trial and error.

A door killing you as an example of trial and error isn’t even a valid example. Trial and error loses it’s ability to be viable when you can only try once, as in your example. Cooking is a better example of trial and error. You make a recipe, you try the recipe and adjust accordingly. Rinse and repeat. The scientific method is trial and error. I’m fully aware of what trial and error is, you are the one that seems to be misunderstanding and throwing around straw man arguments. And Leo already pointed out that one of the luxuries of video games is that death can be a learning experience.

A strawman argument, and dodging the issue. My criticism on the nature of the way difficulty is implemented has nothing to do with whether I’m looking to be challenged or not. Assuming I want things easy, just because I criticize the way difficulty has been implemented, is dishonest.

Are you complaining that AC is too hard or that it’s harder compared to CoF and HotW as you mentioned before? If it’s the latter then I think you are failing to realize that they are (hopefully) revamping the other dungeons too to bring the difficulty up.

The dungeons at release were a joke. They simply aren’t difficult. I mean, Story mode CoF was more difficult than CoF P1 explorable.

Are you saying that I’m expecting to clear it on a first attempt? People in these threads really need to stop making assumptions that just because someone has criticism on the design, that some how means they want an easy ride. I never said dungeons should be made more easy.

I’m not making assumptions. Maybe you specifically didn’t state that, but it has been stated that a dungeon should be doable on the first attempt. And from posts in other threads that I’ve read on this topic, the consensus appears to be that people just want a dungeon that they can finish (grind).

What I’m expecting, is when I go into a dungeon, and get beaten into a bloody pulp, that I can say “that was totally my own fault”. That is the difference between a fair challenge and an unfair challenge. Being insta-killed by a trap that you couldn’t see coming, makes you hate the challenge itself. Its unfair, because unless you knew ahead of time that trap was there, you couldn’t possibly have prevented the death from happening. And while you may say “well, that’s the point of traps, isn’t it?”, this is still a game, and players want to have fun. Even in a really difficult challenge, a certain forgiveness must be present in order to give the players a fair challenge.

I agree with everything you say here, but I fail to see how the changes to AC don’t provide this. Bugs aside (path 3 specifically) I think the dungeon teaches a lot of useful and basic dungeoning (sp?) techniques that they will hopefully build on in later dungeons. Things like kiting (Howling King, Hodgins, Detha), don’t stand in AoEs (Queen Spider, Ghost Eater), dealing with adds (Kholer, Queen Spider, Howling King), target priority (any fight with breeders, graveling mounds in Path 3), and team coordination (Ghost Eater, Detha). Come to think of it the only thing I really feel is a little “unfair” is the CC on Troll, but it makes him annoying more so than dangerous.

And as for the traps, if you mean that in the literal sense of the spike and fire traps in AC then you may want to pay attention to the very obvious red circles on the screen.

I think these AC too hard crying posts would be given more merit if people gave very specific and thought out arguments for why it’s unfair. Most of the posts are just very vague and come off more as rage quit venting than as serious criticism. And I’m not referring to you specifically, but rather every post I read about this gives either no specific examples or gives childish arguments like, “I can’t run AC in 15 mins now, guess I’ll be doing CoF”. I wish I were making this up but these are a good portion of the arguments I see as to why the changes to AC were bad.

New AC is not hard.

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Posted by: Faenglir.1502

Faenglir.1502

Everyone in the video is lvl 80 (if you are referring to the sticky). You used to be able to do the explorable dungeons when you were their advertised level (eg. 35 for AC explore). Now it’s virtually impossible unless you have a full group of 80s.

If the dev’s intend you to be 80 when doing the dungeon, or have all masterwork armor (which most 35s don’t) — they should say so on the entrance pop-up.

Several threads have already been made about this subject, including a video thread with a party of level 35s in masterwork gear going through it.

Request close/merge, please.

New AC is not hard.

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Posted by: AlietteFaye.7316

AlietteFaye.7316

Everyone in the video is lvl 80 (if you are referring to the sticky). You used to be able to do the explorable dungeons when you were their advertised level (eg. 35 for AC explore). Now it’s virtually impossible unless you have a full group of 80s.

If the dev’s intend you to be 80 when doing the dungeon, or have all masterwork armor (which most 35s don’t) — they should say so on the entrance pop-up.

You make it sound like having Masterwork gear at 35 is impossible or something. Come on, now.

twitch.tv/aliettefaye

New AC is not hard.

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Posted by: Nuvo.5014

Nuvo.5014

Its not hard, but the bug make it stupid xD. Sometimes there is no bubble in path 3 or the last boss in path 2 will stay in the same place for 5 min and not moving, and more things like this

New AC is not hard.

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Posted by: Leo G.4501

Leo G.4501

Everyone in the video is lvl 80 (if you are referring to the sticky). You used to be able to do the explorable dungeons when you were their advertised level (eg. 35 for AC explore). Now it’s virtually impossible unless you have a full group of 80s.

If the dev’s intend you to be 80 when doing the dungeon, or have all masterwork armor (which most 35s don’t) — they should say so on the entrance pop-up.

You make it sound like having Masterwork gear at 35 is impossible or something. Come on, now.

Yeah, for reference, I spent less than 7 silver on the gear I used in the video.

-Go look up the prices for Vigorous and/or Ravaging Gloves, Leggings and Boots on trading post (range from 30-90 copper)
-Go look up the price of Potent Marks/Talismans (range from 35-50 copper)
-Go look up the price of Minor Sigil of Corruption (no more than 1 s 50 c)
-Everything else I bought with karma from vendors I met while leveling.

The game practically gives you Masterwork equipment on a silver platter.