After spending the better part of 4 hours trying to finish the new fractal on CM the Patch killed our attempts but we were getting tired, too.
Let me begin by saying that I really enjoyed the fractal and the mechanics in CM so far, sadly we didn’t kill the final boss (best try was 12%) but that was mostly due to our group changing too much. Only three of us stayed from beginning to the end so we had to “relearn” the fight again and again with the new players joining us.
But enough of this.
First Boss:
Pretty straightforward, similar to his normal mode until after the first split at 66% when he gets a new attack and later roids out below 33%. I have a small complaint about his arena coverage attack that while it is telegraphed is sometimes hard to make out where he creates the save pizza slice.
We didn’t figure out what his phantoms do as he died pretty quickly. The “Xera-tower-phase” proved most deadly in the fight with people getting kicked off. (Shrug)
Second Boss:
Fight starts of rather intense which caught us off-guard the first time. I really like the soft-enrage added to the fight. I believe we encountered a bug during the splitphases because her clones created “marbles/orbs” that we could bounce alright but even when we did not do that we neither took dmg nor seemingly failed any mechanics. Not sure what was supposed to happen there.
Final Boss:
Where to begin? The fight is enjoyable but the RNG elements are too many or the fight is bugged in some way. We managed until 12% as stated but even then our attempts were riddled with weird things like:
- not starting to destroy plattforms until certain HP thresholds, other times as soon as the second split was done.
- Anomaly spawning without a bomb/green circle and the shield disappearing before the bomb/green circle appear. Othertimes the shield lingering for a good 20-30 seconds after such a phase.
- His Gaze behaving weirdly as far as I can tell. Sometimes players can look right at him and not get feared – No EftS, stability, distort on anyone -. On another occasion I turned around and still got feared.
- Orbs getting stuck on the sides of the Arena when overzealous players pushed them with no way for them to reset, leading to a wipe.
- Jumping his attacks yet still getting hit by them. I want to blame connection on this one though. At times I was on my descend after jumping and had a 50/50 chance of avoiding his next attack or not.
Worst one imo mechanics stacking: As far as we figured the fight consists of 6 phases 80/70/50/40/xx/15% of which two are “hard” switches as they despawn any mechanic currently in action.
The other phases become a hassle, surprisingly because of DPS reasons. If the group DPS is high enough you can likely hit 80% + orbs without spawning the third bomb, if your DPS is low_ish_ you will hit it after the third bomb. Problematic is the point where you get the orb phase while spawning a bomb/green at the same time.
Worse: We had tries where we ran into the problem that the boss remained active long into the orb phase leading to fun situations as:
> having to deal with the anomaly for the bomb
> dealing with the green circle
> pushing orbs/time limit due to boss %
> boss starting his fearing gaze at the same time
> boss covering part of the plattform with his [horizon slam] or agony/fire fields
all at the same time while other times he would just turn invulnerable and don’t do anything. This behavior only gets worse later into the fight where you can add “gravity-well-circle” and “disappearing plattforms” to the mix.
Controlled DPS might be the best solution here but that is weird compared to prior boss design. At times there is just so much kitten going on that Matthias looks like a walk in the park next to this guy.
But still an enjoyable fight.
(edited by Grogba.6204)