New Dungeon Announced!

New Dungeon Announced!

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Posted by: Fay.2735

Fay.2735

Excitement they just announced a new dungeon on the MMORPG’s live stream. Apparently the dungeons difficulty increases as you go through it! I’m so excited being a HUGE dungeon addict! All the other stuff is cool too of course but … dungeons <3 Thank you so much! I really can’t wait. Anyone else as excited about it?

•— Fay Everdunes | Fay Erduna | Lilyfay (Fay.2735) — Mesmer/Revenant — [NA]FA — 8k±Hrs Played —•
Have you heard of the city? The ancient uru? Where there was power to write worlds

(edited by Fay.2735)

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Posted by: swiftpaw.6397

swiftpaw.6397

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

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Posted by: Rising Dusk.2408

Rising Dusk.2408

Does anyone have the transcript from this live stream? I only got to watch the last half of it because I was working on something else, but totally missed this announcement and would love to know more.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: William Fairfield.1428

William Fairfield.1428

Game Designer

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Posted by: Monarch.4026

Monarch.4026

Pfft. If its anything like Arah, specifically Lupis, you’ll just be scaring people away and inciting rage instead of fun.

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Posted by: swiftpaw.6397

swiftpaw.6397

I really like lupicus if that counts for anything, although I understand other people not so much XD

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

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Posted by: Dead.7385

Dead.7385

We definitely need more Lupi style encounters (Multi-phase boss) MUCH more than we need ol’ lets say the majority of bosses in dungeons.

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Posted by: Zogyark.4597

Zogyark.4597

Lupicus is great, hope they add more like him.

Necromancer Lupicus Solo – https://www.youtube.com/watch?v=RWkSkhmWiDU

Retired Until Expansion or Meaningful Content is Released.

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Posted by: ledzep.9504

ledzep.9504

it said they gave us the ability to fly around the world on a broomstick. what?

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Posted by: Rising Dusk.2408

Rising Dusk.2408

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: Pennry.9215

Pennry.9215

Let me know when the whole thing is on the official site(s).

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Posted by: Aexrael.5918

Aexrael.5918

Let me know when the whole thing is on the official site(s).

  • Winters Day in December
  • November 15th build – Beta version of a new s/tPvP Map, Nov 16th-18th weekend long event with permanent world changes and new island small map with storyline, new dungeon gets harder the further you get in it, whole new rewards in the dungeon.
  • Achievement display / look at me I’m special ranking in the future.
  • LA statue is gone, not coming back (anytime soon).
  • PvP qualifier point system in the future, with ranking, required for participation in future championships.
  • No plans for Build saves/slots/templates.
  • No plans for LFG tools.

About sums it up.

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Posted by: Zenyatoo.4059

Zenyatoo.4059

I feel like the dungeon will probably be something like an “endless” or at least “multi level” dungeon thing. You know how games had those towers with 100 floors or whatever? Something like that. With the loot being better as you go through the floors.

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Posted by: akamon.2769

akamon.2769

haven’t done Arah yet or really looked up Lupi, haven’t only heard about him. is he really multi-phase?? i love boss encounters like that. as frustrating as they can be at times lol. looking forward to trying it out eventually AND for this new dungeon!!!!

Akaimon | Jolly Good Guardian
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall

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Posted by: Icecat.4528

Icecat.4528

so many noobs and their “bu bu but its too hard and i’m not having fun” lol go back to your Wii Fits. If the new dungeon is rewarding i want it to be hard as ****. Twice as hard and longer than Arah! Sado-Maso is needed in gw2.

What makes you think it will be rewarding? The others are not. Loot is junk, token gear no better than crafted.

GW2 mods can fuck it up their cock sucking asses – Sieg heil you nazi fuckers

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Posted by: Ditton.3149

Ditton.3149

if you want a game with higher item stats in every dungeon..find another game, this game is about accomplishment..not a gear treadmill that people have to participate in to be viable.

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Posted by: Hawkian.6580

Hawkian.6580

“Loot is junk, token gear no better than crafted.”

Not the game you’re looking for ;(

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Posted by: Chief War.2106

Chief War.2106

Pfft. If its anything like Arah, specifically Lupis, you’ll just be scaring people away and inciting rage instead of fun.

What so they should make it so easy that we beat it in 10 mins. There needs to be balance between easy/hard dungeons, not just easy ones to please all the people who can’t complete it. If you make it to hard then the people who can’t complete it complain and same if its to easy.

If your someone that has to complete every thing and can’t complete a hard dungeon such as this one sounds like then you either need to practices it more or find a better group.

(edited by Chief War.2106)

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Posted by: nachtnebel.9168

nachtnebel.9168

Pfft. If its anything like Arah, specifically Lupis, you’ll just be scaring people away and inciting rage instead of fun.

It’s exactly the other way round, it the dungeon would be as pointless and easy as most non-Lupi-fights it would suck. We already have enough dungeons that are no real challenge, this needs to change.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

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Posted by: Monarch.4026

Monarch.4026

Multi phase bosses aren’t the issue, nor is Lupi an issue just because he is multi phase. Lupi is an issue because he is a guaranteed death, two or three times while being a multi phased boss that Takes nearly 20 darn minutes to kill. No freaking boss encounter should be this radical. Anet gets their kitten off this boss for some reason and the cries and pleas to make him more reasonable have been ignored, yet people continue to rage about this one darn boss. He is off par with any other boss in game. Period.

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Posted by: nachtnebel.9168

nachtnebel.9168

Lupi is not a guaranteed death, you probably will go down once or twice, but you won’t die unless you are careless or a glass cannon. Getting downed is part of the game and it’s also not like dying in other MMOs. If you are downed you party has to get you up on your feet again, but they also have to wait until the time is right to do so, this adds another, tactical element.

I agree that Lupi is off par with most other bosses, but that’s just because they are all way to easy.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

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Posted by: zencow.3651

zencow.3651

People just have issues coming to terms with their skillfulness. It’s much easier to blame Lupicus for being to hard/broken when they are bad dodging, refuse to slot/don’t know how to use survivability skills and are bad at spotting his obvious telegraphs: lean back for aoe spew, palm thrust for fast shot ball and ground punch for burrow. They made him massive for a reason!

The only true issues I have with Lupicus is when he is hit by a certain ranger effect/a certain combination of efffects (I think entangle or summoned birds+???) his texture fails to render so you eat the rapid snot ball and how easily he resets if his target stealths.

Quasi-elitist dungeoneer and missing Gw1 GvGs greatly.
“GW2’s PvE is almost as bad as the PvP.”

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Posted by: Kira.2903

Kira.2903

I reason lubicus can take along time is because some players are new to this boss and get downed/killed all the time, they dont do much damage then. Another reason can be that the players HAVE done him before and geared/traited to get toughness/health instead of damage.
Once a party have done lupicus a few times, kill all the grubs and have plenty of offensive gear/traits and even less d skills he will be fast to kill.

S P E L L B O U N D —~--Mesmer —~--Human lvl 80
S P E L L B O R N —~--Necro —~--Sylvari lvl 80
I Kira I —~--Ele —~--Sylvari lvl 80

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

I just hope the new dungeon is fun, the way dungeons used to be fun in GW1. It doesn’t have to be easy, or extremely hard. But please make it fun! Please show us levers, pressure plates, keys, gates, underwater sections, jumping sections, traps (that can be deactivated and also affect enemies!) and branching paths. And yes, please give bosses multiple phases.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Fay.2735

Fay.2735

I just hope the new dungeon is accessible all the time not like Arah which is never accessible for about two months now…. -grumbles-

•— Fay Everdunes | Fay Erduna | Lilyfay (Fay.2735) — Mesmer/Revenant — [NA]FA — 8k±Hrs Played —•
Have you heard of the city? The ancient uru? Where there was power to write worlds

(edited by Fay.2735)

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Posted by: Lorana.2468

Lorana.2468

i have to admit when he said it gets harder as you go through i cant help but think is’nt that the whole point?

more importantly however, will there be new Dungeon Gear/Tokens from this place?

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Posted by: Tutty.3024

Tutty.3024

I agree with Fay. It does amaze me that they can create a new dungeon and content when this minor issue or entering the end game dungeon can’t even be entered.

Even more frustrating that there is no clear view on this situation.

Never mind….

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Posted by: Komuflage.2307

Komuflage.2307

Awesome, but maybe fix the old dungeons first? I mean it’s not like Arah is bugged or anything no, it just need some minor tweaking…

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Posted by: Wolfgang.6489

Wolfgang.6489

Don’t see the need for a new dungeon when so many people haven’t done the ones already in-game, with lack of interest in dungeons spreading because of unfixed bugs and crappy loot.

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Posted by: NakedMoleRat.2605

NakedMoleRat.2605

Its great to hear this news about a new dungeon but i do believe you need to work on the designs a lot more. The lack of a “holy trinity” is fine by me i don’t really mind but the whole idea of making everything DPS and kiting seems silly. Add bosses with mechanics that need players to do certain things to reduce there damage output so people can survive ( make people play supporting roll not just dps) or add an immortal ( or nearly immortal) mob that causes people difficulty and needs someone to play a controlling aspect like stuns, slows push backs, blinds and dazes while a boss fight is going on. Right now all people need is damage and to stay alive there is no difference in rolls or so little that its negligible .

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Posted by: markob.4398

markob.4398

  • No plans for Build saves/slots/templates.

Why???

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Posted by: RoRo.8270

RoRo.8270

Anet why make more dungeons when the current ones are bug ridden or do you have seperate teams?

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Posted by: Dimittri.3245

Dimittri.3245

I’m lovin every game update! GW2 is amazing! Thanks ANet!

~Sanctum of Rall~

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Posted by: Asagi.1405

Asagi.1405

Anet why make more dungeons when the current ones are bug ridden or do you have seperate teams?

Because they want new content to appear flashy and like they’re working on the game constantly because they’re so great and awesome!
No doubt the new dungeon will be as broken as the old ones and maybe they’ll fix it by the time Guild Wars 3 is out.

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

No doubt about it, lol. Wondering about the total new reward into dungeon, meaning?
Increased loot or what?

Dungeon Master http://i.imgur.com/Hoqw3.jpg ME http://i.imgur.com/R41MGzB.jpg Fractal Guild Promoter