New Dungeons
Short and to the point. +1
While we at it, revamp the combat system please.
Agree…
They are so few that even if you run all of them and fractas they becomes repetitive fast..
Need more ._. if designing new armors is a pian just design new weapons like TA.
Or add paths to old dungeons with slightly different scenario maybe reflecting LS if you want ( i don t like LS but …at least would be something new).
p.S. also don t make bosses charging blindly into the corner stacked Group…some basic AI would help
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Am I the only one that thinks they’re not going to do more dungeons and in fact they’re moving away from them – from instanced hardcore content?
It seems like… well, they make it sound like dungeons were a mistake and their focus will be on the open world, from now on.
The recurring threads asking for new dungeons are good: it means that someone hasn’t lost hope [yet] and instances are liked. The thing is… can you convince anet you’re worth enough, do you have enough numbers on your side for them to lift a finger and do something for you – and not for the open world players?
Dungeons are too hardcore for people who give themselves the first name of a weapon.
Am I the only one that thinks they’re not going to do more dungeons and in fact they’re moving away from them – from instanced hardcore content?
This. Look at their precious Living Story. There were a few dungeons initially, but by the end, everything was a zergfest.
For all the gripes I’ve had with GW2, I still enjoy it a lot. Still, if they do move away from instanced content and entirely into “11111111111zerzergzerg111111111” mode, I don’t think I can enjoy the game anymore.
It just isn’t fun to me in any way. I am very excited to hear more about the LS because of the possibility of expanding into Maguuma and hopefully getting 2-3 more dungeons; some dungeons steeped in old Lore with some new encounters to learn.
The recent nerfs to the champs trains give me some hope that Anet is trying to also move people away from the “1111zerg”.
At least it seems like Anet is trying to move away from “zerg content” (remember the LS a month ago + recent changes). I really hope to see some new dungeons in the future…
Randomness is the way to go, change dungeons to have random bosses, random trash mobs, random locations and hidden doors and traps. Make players find treasure, don’t just reward it! This would be a 100% improvement!
They fired their dungeon team or forced them into LS content, remember?
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)