New Dungeons/Paths/Hardmode?

New Dungeons/Paths/Hardmode?

in Fractals, Dungeons & Raids

Posted by: Huddi.8297

Huddi.8297

Hi!

You encouraged to give more feedback during today’s livestream, so here I am. =D

I am a PvE player who loves dungeons. As a rather “hardcore” player, I also participated in every other type of content, but the dungeons kept me interested.

Since release, you made only one new permanently available dungeon: The fractals. They are awesome, no doubt. I look forward to you increasing the level cap.

Other than that, dungeons did not get much love though. We got a rework of Ascalonian Catacombs , gold for dungeon completion and a LFG tool.
EDIT: We of course also got the awesome aetherblade path, sorry!

And well, my problem is that I am really bored. I know all paths and there is no adrenaline anymore. Every run is a success (apart from Arah P4 maybe).

I see that developping new dungeons/paths is very time-consuming, but it would be no big deal to give us a hardmode. I loved the SAB for this reason! Don’t get me wrong: I don’t ask you to throw away your concept of horizontal progression. I know that you can give us suitable rewards like titles, skins, etc.

Maybe I am just not part of your target group, but after over 2000 hours in GW2, I see myself moving on towards the other new MMO by your publisher NCSoft… I actually did not want to go, but I need content guys! The feature pack looks pretty cool, but it contains only improvements. I hope my feedback helped you. If anyone else feels the same way or similarly, feel free to like the post. I will be back for the expansion, but until then: Good bye GW2, we had a good time together! ;(

(edited by Huddi.8297)

New Dungeons/Paths/Hardmode?

in Fractals, Dungeons & Raids

Posted by: Gyler.8150

Gyler.8150

This was mentioned on a reddit thread as well, this video highlights some very good points i think.

New Dungeons/Paths/Hardmode?

in Fractals, Dungeons & Raids

Posted by: One Note Chord.5031

One Note Chord.5031

Sadly, Colin Johanson does not think hard mode is a good idea: http://www.youtube.com/watch?v=Jy7CcwnfUdU#t=16m19s

(He doesn’t want to fracture the community into people who do hard mode and people who don’t! Instead he wants to make some dungeons harder than others and fracture the community into the people who do those dungeons and the people who don’t! Maybe enough exclamation points will make this make sense!)

Edit: To be fair, they did add one other thing: aetherpath. And actually I really like it—I think it’s a good dungeon. But yeah, one new path (at the expense of an old one!) and a few new fractals (after their introduction a few months after release) are not enough new content. I’m also bored. At least there’s no monthly fee, so you can go away for a few months and come back when they add a substantial amount of permanent content (if they ever decide to do that).

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

(edited by One Note Chord.5031)

New Dungeons/Paths/Hardmode?

in Fractals, Dungeons & Raids

Posted by: Gyler.8150

Gyler.8150

Sadly, Colin Johanson does not think hard mode is a good idea: http://www.youtube.com/watch?v=Jy7CcwnfUdU#t=16m19s

(He doesn’t want to fracture the community into people who do hard mode and people who don’t! Instead he wants to make some dungeons harder than others and fracture the community into the people who do those dungeons and the people who don’t! Maybe enough exclamation points will make this make sense!)

Isn’t this exactly what fractals do? There’s different level tiers that fracture more a community rather than hard mode or not. Fractals are 5 levels of difficulty, so that logic is lost on me.

New Dungeons/Paths/Hardmode?

in Fractals, Dungeons & Raids

Posted by: CureForLiving.5360

CureForLiving.5360

Adding a hardcore mode and a casual mode to existing dungeons would be something knew and nice. Although I guess the argument of fracturing the community… Still with the change they broad to Guild PVE raiding (i.e. being able to schedule tequatl or worm when it fits you) does seem to indicate a bit more focus on guild activities, and I’m guessing any hardcore dungeon mode would inherently be non-pug friendly. So who knows, if we frame the argument for hardcore correctly…