(edited by Huddi.8297)
New Dungeons/Paths/Hardmode?
This was mentioned on a reddit thread as well, this video highlights some very good points i think.
Sadly, Colin Johanson does not think hard mode is a good idea: http://www.youtube.com/watch?v=Jy7CcwnfUdU#t=16m19s
(He doesn’t want to fracture the community into people who do hard mode and people who don’t! Instead he wants to make some dungeons harder than others and fracture the community into the people who do those dungeons and the people who don’t! Maybe enough exclamation points will make this make sense!)
Edit: To be fair, they did add one other thing: aetherpath. And actually I really like it—I think it’s a good dungeon. But yeah, one new path (at the expense of an old one!) and a few new fractals (after their introduction a few months after release) are not enough new content. I’m also bored. At least there’s no monthly fee, so you can go away for a few months and come back when they add a substantial amount of permanent content (if they ever decide to do that).
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.
(edited by One Note Chord.5031)
Sadly, Colin Johanson does not think hard mode is a good idea: http://www.youtube.com/watch?v=Jy7CcwnfUdU#t=16m19s
(He doesn’t want to fracture the community into people who do hard mode and people who don’t! Instead he wants to make some dungeons harder than others and fracture the community into the people who do those dungeons and the people who don’t! Maybe enough exclamation points will make this make sense!)
Isn’t this exactly what fractals do? There’s different level tiers that fracture more a community rather than hard mode or not. Fractals are 5 levels of difficulty, so that logic is lost on me.
Adding a hardcore mode and a casual mode to existing dungeons would be something knew and nice. Although I guess the argument of fracturing the community… Still with the change they broad to Guild PVE raiding (i.e. being able to schedule tequatl or worm when it fits you) does seem to indicate a bit more focus on guild activities, and I’m guessing any hardcore dungeon mode would inherently be non-pug friendly. So who knows, if we frame the argument for hardcore correctly…