New Dungeons Systems

New Dungeons Systems

in Fractals, Dungeons & Raids

Posted by: MatsTeixeira.5823

MatsTeixeira.5823

Q:

hi this is my first Post…

Can you make a new system dungeon like this:

Insert another NPC for this quest event
Dungeon Name : Ascalonian Catacombs is the same, like a clone mode work system

Dungeon Event Mode
Dungeons Skull Master Achievement
Day: 11/25/20**

Example:
Dungeon Name : Ascalonian Catacombs

Quantity system – Match Killer Event
You must have Tickets to do so, so the tickets are drop by normal mobs
Ascalonian Catacombs Tickets

NPC Dialog :

" Hello Brave hero, I am a old pharmacist and a doctor, please find me Head Skulls for creation of my medical recipes, you will found them inside this dungeon, if you have bravery for that i will reward you "

Mode 1 – Easy Rider Ticket – Use 50 AC Tickets to enter in Dugeon
Group of 5 or 8 Players
Objectives : Kill all Mobs inside the dungeon ( Mob appears a single time )
Normal Mobs 80 = 375
Medium Hard Mobs – Veterans = 20
Hard Mobs : Champions = 5
View enemies on screen :
Enemies inside : 400
Enemies Kill : 150
Final Reward:
Head Skulls for Dungeon Coins
(Normal Drops) or Inventory Chest Boxes of items TO AVOID auto loot search .
inside the Big Chest. You get X boxes for example / 8 players.
1 Big Chest award will open only 400 enemies are defeated
The Big Chest Box are not open until : 400 of 400 Enemies Dead

Mode 2 – Hard Rider Ticket – Use 100 AC Tickets to enter in Dungeon
Objectives : Kill all Veterans, Champions and 90% of other mobs
Group of 5 or 8 Players
All group have to reach 800 Head Skulls
View enemies on screen :
Enemies inside : 800
Enemies Kill : 150
1 – Champions Defeated : 5/5
2 – Veterans Defeated : 10/20
3 – Other Enemies : 35% / 90 %
Drop Event items : Normal Drops or random drops inside Inventory chests Boxes
The Head Skulls are inside the Chest which Head Skull are divide by 800 / number of Players in the party ( round Numbers ) ex: 200
The Big Chest Box are not open until quest 1,2,3 are made.
The same above about random kill, quest made receive X boxes/8 Players

Rewards:
Trade Head Skulls for Dungeon Coins
(Normal Drops) or Inventory Chest Boxes of items TO AVOID auto loot search.
You get X boxes for example.

by Mats

(edited by MatsTeixeira.5823)

New Dungeons Systems

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Posted by: spoj.9672

spoj.9672

So you mean a challenge mode where you just clear a large group of mobs? Would there be a time limit or greater reward for a faster clear time? Its an interesting idea but you should expand on it a bit because what you’ve posted is very brief.

New Dungeons Systems

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Posted by: Archon.6480

Archon.6480

I see. Are you saying a mode for people who actually want to play the dungeon the “right” way? Where you get better rewards for clearing each room and slaughtering the evils within. I’d love something like that. I really would love an excuse to try to kill some of the champions and adds in between bosses.

As it is, most everyone runs past everything they can. Kinda boring. I suspect the developers do give better rewards for more killing, but try to convince speed runners this is true. I noticed this in fractals. I usually end up with rings at the end when Dredge comes up. You gotta kill all the mobs in dredge. nothing to skip you see…

Jade Quarry – Esparie
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons

New Dungeons Systems

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Posted by: MatsTeixeira.5823

MatsTeixeira.5823

The main goal is stay longer as possible inside the dungeon, all players work as a team
and the rewards are equal to all. If one dies during the event the final times will be different
The challenge mode is because you have to complete the quest with the players are in.
A time limit and faster timer are not wrong ideas, but that maybe increase the challenge to
choose the bests one, the ones who are in the ranking … and i wanna avoid that …

5 or 8 players in, same players out:
1 – Register yourself for the event
2 – Ascalonian Catacombs Tickets
Ascalonian Event . Enter the event and the system create a auto party mode … example
8 players are in this event party

I play like this in old game using the mode one and two and works well…
and is lost of fun, at least you chat about tactics during the events.
Sorry but this is just 2 ideas that will change the game inside the dugeons…
a clone of what exist with new rules

By Mats

New Dungeons Systems

in Fractals, Dungeons & Raids

Posted by: MatsTeixeira.5823

MatsTeixeira.5823

The major idea is all player get dungeon coins or other events rewards
with out this method: Running mode
i guess my necromancer need to do jogging on dungeons…

“As it is, most everyone runs past everything they can. Kinda boring. "
Jade Quarry

I guess that way is only run mode, all get the same rewards.
Now what if the rewards change by challenge type :

- Existing Easy way – Running mode
- Medium – Mode 1 – see the post
- Hard way – Mode 2 – see the post

THAT WAY is up to you how to play…you choose

By Mats

New Dungeons Systems

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Posted by: Bright.9160

Bright.9160

Is there some kind of discount on whining about people skipping in dungeons?

Obligatory ‘get it’

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: Emanuel.9781

Emanuel.9781

I just can not get it.

Rezardi [DnT] – Elite Playhowiwanter US
NemesisMMNecro [rT] – Trans-Transsylvanian RPer EU

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Posted by: ilr.9675

ilr.9675

atleast their names are english

New Dungeons Systems

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Posted by: MatsTeixeira.5823

MatsTeixeira.5823

That is right, it is not my main language.

After read some posts here.
i decide to answers the post messages and make more clear the main idea.

The main goal is you have fun with your friends, and get the options to others, without raking. Speed runners make the dungeons in fast way because you get inside the dungeon with minimal 5 or 8 more players.You will understand why.

It was a bit scary after the first times i went to 1 dungeon.
i started to kill mobs and die alone and see the other players in the end of dungeon kill the last mob and take the rewards using running mode. I was inside there 2 or 3 minutes. Dungeon Over

Using this method by drop tickets by the mobs, tickets are account bound, after you get them you can create your party, invite your friends and use Mode One or Mode Two to play the dungeon.
Only if you can get the parties you wont make it. if the game use the NPC Party system you can create your own party.

Parties System Work like this :

Form equal party mode, the EXP and the loots are splited among all the party
members equally cached in dungeons. That way you do not have to worry about “F” search loot. You will get the rewards in the end of the dungeon, like a chests boxes of items. If for example get a Best Time you chest boxes will increase by percentage and the Head Skulls. There will no drops during the event. In the end you will have the Head Skulls to trade by coins and the Chests Boxes for random items.

How works:
The Mode 1 and Mode 2 you can do only 1 time a day
This example is only for Ascalon, they can create the same for other dungeons in the game.

1 – You register yourself for event parties.
2 – Player Name : Player Z .
2 – Party type : Write message.

Player Z – 80 lvl – "Map XXXXXXX – Party 8 players for TC Ascalon ".

3 – Others will see Available parties in the world.
4 – They send a Party Invitation Ticket to party leader.
5 – Player z will be the party Leader and “auto” accept the players, after 7 players are available, game send a Party Recall Message.

Your Party is full and you wanna send auto message to the party players.
“Partie list complete, please go to the near location…”

6 – Advise members for play the event in chat mode
7 – Near waipont and time encounter
8 – Enter the dungeon using tickets.

Notes:
There is more if you dont do the dungeons, dont have coins, dont have coins to trade
for armours, sets, weapons etc and you have to use Trading Post in exchange for gold to get them.
This metod you can make a bit more gold by sell itens. And have hours of fun inside dungeons

By Mats

(edited by MatsTeixeira.5823)

New Dungeons Systems

in Fractals, Dungeons & Raids

Posted by: mosspit.8936

mosspit.8936

It was a bit scary after the first times i went to 1 dungeon.
i started to kill mobs and die alone and see the other players in the end of dungeon kill the last mob and take the rewards using running mode. I was inside there 2 or 3 minutes. Dungeon Over

For this, I can give some recommendations:
1. Join/Start dungeon parties using gw2lfg.com and specify no skipping.
2. Join a guild and run dungeons with them. Guildies tend to be more positive towards newcomers and be more open to help.
3. If you pug, state that you are new. There might be chance that someone is kind enough to give advise and tips.
4. If you don’t mind spoilers, youtube dungeon runs to have an idea of how they are run.

For your suggestion, I can see it as something of a Queens Gauntlet-meets-Crown Pavilion-meets-Clockwork Invasions. Personally, I do not enjoy farming trash as I get bored of it very easily. I look forward to interesting boss encounters and rewards when I dungeon. The immersion or exploratory qualities is very much at a minimal level since 90% of my PvE experience is in dungeons. And for number of mobs we have to kill in your suggestion (400-ish?), I expect chest rewards to be something out of Tyria.

(edited by mosspit.8936)

New Dungeons Systems

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Posted by: MatsTeixeira.5823

MatsTeixeira.5823

That i resolved already, i have guild, and i know they will help me.
Harder is to get waiting for players near Dungeon NPC and create parties after.
If you have NPC party System will be more easier to make dungeons. It does not exist
so we will wait.

About inside mobs and there values is a game issue. The numbers can be random.
if you wanna 10 champions why not. The value of 400 is to indicate the total number of enemies inside the dungeon.Cloud be less i know. I never count how many are inside.
That was only a idea, you will have to clean ALL dungeon to get your awards.

If you for example make that event only one time participation in a day
prepare yourself for 30 minutes of fun.

The strategy here is to create new dungeons game presets using the same 3D objects
and layouts, increase only the numbers of mobs, time respawn and type by database engine.

if any of you make a lot of % lvl in PVE using dungeon explorable mode or by the first time its very interesting . This system i talk about can be a event achievement, only if i saw thousands of players after Clockwork invasions with a bit lag game cause the number of players, reminds me WvW in PVE mode, is only 8 against thousands mobs with less lag with the same or better drops awards for example.

More they are harder to finish. As i said i used to make dungeons in raid mode
in other old game, used mode 1, i was made by party of 8 , with a bit difficult in 30 minutes average time with bosses in the middle and in the end.
The awards are the best of that game.

Thanks for your help, mosspit.8936

Thanks to all by post reply answers
By mats

(edited by MatsTeixeira.5823)

New Dungeons Systems

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Posted by: mosspit.8936

mosspit.8936

400 trash vs 10 champs or 50-man zerg vs 5-8 man party. It all comes down to a whether it is rewarding to do it or not. “Rewarding” can mean different things to different ppl. It can even mean different things to the same ppl from the time they initial start to when they have ran the dungeons hundreds of times.

Dungeons with random presets has already been done to a certain extent with Fractuals. So maybe that can be something you can look forward to. Plus skipping is less of a phenomenon there as well.

Skipping is not the issue here since there is a choice to not skip trash. Ppl just make the mistake of getting into the wrong parties.

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Posted by: spoj.9672

spoj.9672

Skipping is a valid tactic. Anet themselves have confirmed that in some places skipping is the intended tactic.

New Dungeons Systems

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Posted by: mosspit.8936

mosspit.8936

Join parties that don’t skip. Sorry but I don’t think I can explain it any clearer.

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Posted by: MatsTeixeira.5823

MatsTeixeira.5823

i understand thanks, using the mode 1 or mode 2 presets with kill ALL mobs, parties
issues and skipping ( even is a tactic to play!) are over.Think on a new play mode.
About the rewards is a GW2 drop adjustment, if you get champion boxes, laurels, karma, skill points is about random drops. The rewards can be Points achievements, gems, etc everything you can use in the economy of the game. Remind all the award boxes are in final stage in a big chest
and only if you get them you will see what is inside. The big Chest will open if for example:
1 – Event completed or
2 – Kill 100 Trash or
3 – ALL MOBS ARE DEAD if single spot time
4 – Etc ( Random objectives )
5 – All earlier 4 goal achieves
Trash, champions or others …
If you know what mob you kill, and know that mob drops a item with value 5 silver all
time you will farm in that spot… lol
this is only a idea for new dungeon game set system, not how you play now…

you are right you tube runners only tell you how to make the dungeon faster…
and maybe we sometimes get on wrong parties…
and if you have to do more hundred times case you do not know what is your final award…
do you make it ? i guess you do. think like a lottery ticket

By mats

(edited by MatsTeixeira.5823)

New Dungeons Systems

in Fractals, Dungeons & Raids

Posted by: mosspit.8936

mosspit.8936

From what I can see, your suggestion is made through the eyes of someone who is relatively new to dungeons with a slight misfortune of getting into an unhelpful party. I think our expectations for dungeons is different. You have the right to ask for changes you think is suitable but from where I am standing, I will say “no” to your changes. Just stating my opinion and I will leave it as that.

New Dungeons Systems

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Posted by: Rainzar.6905

Rainzar.6905

yay halo firefight.. i wish.