New Dungeons are important

New Dungeons are important

in Fractals, Dungeons & Raids

Posted by: Blaeys.3102

Blaeys.3102

Dungeons are a big deal to a large number of players. As it stands, it really feels like Anet has little plan to develop anything for this subgroup of players.

Leaving the community with the impression that we will not see a new one (which they have done through the recent gamescom interview and past statements about the state of a dungeon team) for a really long time is disheartening and not good for the health of the game.

The open world PVE is looking really good right now, but there are many players who primarily play for the smaller group content.

They said Aetherpath took alot of effort. My question would be, compared to Drytop, was it more or less intensive to design? If they alternated every 3-4 living story episodes to focus on different types of players, they game, going forward, would look awesome.

eg -

Episodes 1-4: story instances, new open world map (drytop)
Episodes 5-8: story instances, new dungeon (one path added with each episodes, beginning with story then 3 explorable)
Episodes 9-12: story instances, new open world map
Episodes 13-16: story instances, new content for guilds (extensive additions to missions)
Episodes 17-20: story instances, new open world map, huge world boss to end season
Post Season: 2-3 new fractals based on story steps

Limiting living story to just story instances and open world will make for some great open world content, but it will significantly ignore and allienate an important subgroup.

New Dungeons are important

in Fractals, Dungeons & Raids

Posted by: dlonie.6547

dlonie.6547

Episodes 1-4: story instances, new open world map (drytop)
Episodes 5-8: story instances, new dungeon (one path added with each episodes, beginning with story then 3 explorable)
Episodes 9-12: story instances, new open world map
Episodes 13-16: story instances, new content for guilds (extensive additions to missions)
Episodes 17-20: story instances, new open world map, huge world boss to end season
Post Season: 2-3 new fractals based on story steps

I like this plan, but it sounds like they don’t have the manpower for it :-(

New Dungeons are important

in Fractals, Dungeons & Raids

Posted by: dlonie.6547

dlonie.6547

Putting this in second post because of inevitable PvF XP, but I’d love to hear the new and open ArenaNet’s response to this reasonable idea.

fingers crossed for Monday

New Dungeons are important

in Fractals, Dungeons & Raids

Posted by: rojak.1894

rojak.1894

It seem that ArenaNet has always intended for the format which OP suggested, and dungeons to be a part of that story, as in Personal Story (Arah story) and then in LS S1: Molten Facility, Aetherblade Retreat with temporary short ‘dungeon’ instances like Scarlet’s Playhouse, Canach’s Lair. Along with these they introduced new memorable open world fights like Tequatl, Triple Trouble, Marionette, Escape from LA etc.

What I’m saying is Season 1 gave us a much better taste of different content all round every 2 weeks than in Season 2. The pace is slower / content seems to go in a different direction (more like building up the story again (aka Personal Story steps).

It makes me wonder if there is really all to it, if they plan to take a step back for PVE or have something bigger in plan.