New Fractal Instabilities

New Fractal Instabilities

in Fractals, Dungeons & Raids

Posted by: Golemancer.6215

Golemancer.6215

New Fractal Instabilities need a lot of retooling.

Specifically in 3 instances:

1. Thaumanova Reactor Boss fight (Anomaly): If your instability is flux bomb, Maw Tentacle, or skyhammer beam; you WILL NOT be able to see the aoe fields ANYWHERE during that boss fight. This is due to the floor being seethrough and interactive most likely. Needless to say it makes the fight overly dumb, and looks like a lack of playtesting.

2. The random freaking Jade Maw tentacle that just hangs out in the middle of the sky. This happens in Cliffside, Chaos, Thaumanova, and every instance where it can happen mid air. You can see the bottom of the tentacle, just looks ultra cheesy and like it was thrown together randomly.

3. Poison trails damage can not be negated by any means. I main warrior, i run endure pain, i still die, its still painful. This just makes no sense in light of every other instability having the opportunity to have its damage negated, evaded, etc.

Couple bonuses:
Bonus 1: There will always be a random instability that is wasted right before the cutscene in Molten Boss (usually Mossman, or Horrick Cannons). Just seems like it could start right at the beginning of the fight to make it more challenging.

Bonus 2: The absurdity of T4 Cliffside is just mean. Please revisit this fractal and make some more needed adjustments.

Thanks!

New Fractal Instabilities

in Fractals, Dungeons & Raids

Posted by: Loop.8106

Loop.8106

3. Poison trails damage can not be negated by any means. I main warrior, i run endure pain, i still die, its still painful. This just makes no sense in light of every other instability having the opportunity to have its damage negated, evaded, etc.

Who runs Endure Pain, wtf? Just have a druid / Mesmer heal up the minimal dmg you do take from Poison Trails post nerf.

Bonus 2: The absurdity of T4 Cliffside is just mean. Please revisit this fractal and make some more needed adjustments.

Thanks!

T4 Cliffside is probably easier now than ever before. Just pull / blind and you’ll be alright. At arm seals 1 necro can hold 1 side indefinetly while the team rotates. (With or without portal)

Optimise [OP]

New Fractal Instabilities

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

3. Poison trails damage can not be negated by any means. I main warrior, i run endure pain, i still die, its still painful. This just makes no sense in light of every other instability having the opportunity to have its damage negated, evaded, etc.

The trails are not there to take a rest on their spot. You have and you can avoid those areas even as melee char.

Also have a look at the wiki for Endure Pain:
“Take no damage from attacks. You are still susceptible to conditions and crowd control effects.”

If you really die to poison trails it’s just a l2p issue not a fail in development/design. I barely see people dying due to this instability in my fractal runs with pugs.

Took me 3 runs of the dungeon to get the bug.

New Fractal Instabilities

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

3. Poison trails damage can not be negated by any means. I main warrior, i run endure pain, i still die, its still painful. This just makes no sense in light of every other instability having the opportunity to have its damage negated, evaded, etc.

The trails are not there to take a rest on their spot. You have and you can avoid those areas even as melee char.

Also have a look at the wiki for Endure Pain:
“Take no damage from attacks. You are still susceptible to conditions and crowd control effects.”

If you really die to poison trails it’s just a l2p issue not a fail in development/design. I barely see people dying due to this instability in my fractal runs with pugs.

im also pretty sure block work shield 2 on mesmer works for me

New Fractal Instabilities

in Fractals, Dungeons & Raids

Posted by: CptAurellian.9537

CptAurellian.9537

3. Poison trails damage can not be negated by any means. I main warrior, i run endure pain, i still die, its still painful. This just makes no sense in light of every other instability having the opportunity to have its damage negated, evaded, etc.

In fact, there’s a pretty simple way to negate poison trail damage: l2p. Get your positioning right.

Warning! This post may contain traces of irony, sarcasm and peanuts.

There is no loyalty without betrayal. -Ann Smiley