Here is a thought, how about a new permanent dungeon like this.
Lets start with:
1. No set path, only a set objective. You must explore the entire dungeon until you find the objective and complete it. The objective could be a fight, puzzle, or scavenger hunt.
2. Completion of the 1st objective opens the next one. You may have to now back track where you have already been in order to locate the objective. Again this may be a fight, puzzle or scavenger hunt.
This can be repeated multiple times, but the number of times corresponds to the level, and we can use a progressive leveling system like the fractals have. Then as every other dungeon there is a final boss fight and the actual boss could be random or vary depending on the level. There would also be various mobs/enemies in random locations throughout the dungeon.
Here is the catch, although the objectives are the same every run, the location for the objective and the order of the objectives are randomized as well as the final boss fight.
REWARDS:
I feel that there are currently enough currencies in the game and suggest that a new one is not introduced. We know that the existing dungeon tokens wouldn’t be appropriate, so lets go with laurels. Each objective could reward a single laurel as well as a chest. Then of course you would have the final boss chest.
There could be smaller hidden chests scattered amongst randomized locations that are hidden behind a destroyable wall or under a boulder/rock.
Due to the randomness of everything as well as random defined objectives at each stage it would keep it enjoyable for quite sometime. There would be no skipping of anything because you wouldn’t know if the mob you just ran through was the trigger for the next objective.
Also, with everything being random, new content (objectives, areas, bosses etc…) could be added with the regular updates.
So what do you all think?
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