New Swampland Fractal is Fantastic.

New Swampland Fractal is Fantastic.

in Fractals, Dungeons & Raids

Posted by: Nihevil.8024

Nihevil.8024

Coming back to the game after a break and got dragged into doing tier 4 dailies. I must say the new Swampland fractal is fantastic, I am referring to the Bloomhunger fight. Though I feel the mechanics of the fight were wasted on it just being a dungeon encounter. It should of definitely been a raid encounter, and obviously much harder.

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New Swampland Fractal is Fantastic.

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Posted by: Rising Dusk.2408

Rising Dusk.2408

It’s actually supposed to be a Fractal encounter that serves as a training ground for raids, so it looks like they did a good job by your description! I agree, I think the new Swamp is fantastic.

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Posted by: Nokaru.7831

Nokaru.7831

I like the Swampland revamp as well. You should check out Cliffside because that was reworked a bit as well.

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Posted by: CptAurellian.9537

CptAurellian.9537

Was even more fun when they first changed it. The nerf to Bloomy afterwards was unnecessary.

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Posted by: nagr.1593

nagr.1593

Yeah I dunno even what the nerf did, but suddenly it’s like easy mode on t4, especially dying once is very forgiving since entire group can just stop what they doing and go back to res, while one guy kites bloom away or something. It’s kinda lame but recently I notice with grps that at the end of it not one in team is even dead, get it on 1st try. In contrast, thaumanova and molten boss both which should be easier, I got grps wiping on the 1st attempt almost all the time. So dunno ill see if this change but tbh bloom phases too fast even in t4, it’s kinda noticeable also

Arun Kar

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Posted by: Warcry.1596

Warcry.1596

I find the Bloomhunger fight to be generally more difficult than most of the raid encounters. The raid fights are generally predictable, Bloomhunger can have some difficulties with surviving the swarms.

“He shall make whole that which was torn asunder.
Restore that which was lost. And all shall be as one.”

New Swampland Fractal is Fantastic.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I find the Bloomhunger fight to be generally more difficult than most of the raid encounters. The raid fights are generally predictable, Bloomhunger can have some difficulties with surviving the swarms.

I will try to convince my Fractal team of this — we can kill Bloomie; we don’t do so well versus Raid bosses (regardless of needing 10 vs 5).

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New Swampland Fractal is Fantastic.

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Posted by: Warcry.1596

Warcry.1596

Just my experiences, the raid fights are boring and too one dimensional for my tastes

“He shall make whole that which was torn asunder.
Restore that which was lost. And all shall be as one.”

New Swampland Fractal is Fantastic.

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Posted by: Rising Dusk.2408

Rising Dusk.2408

The nerf to Bloomy afterwards was unnecessary.

No, it was a very good change. Now the invulnerable phases have durations dictated by how fast you kill the adds, which is vastly superior to just sitting around for 2 minutes waiting for it to be over.

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Posted by: CptAurellian.9537

CptAurellian.9537

The nerf to Bloomy afterwards was unnecessary.

No, it was a very good change. Now the invulnerable phases have durations dictated by how fast you kill the adds, which is vastly superior to just sitting around for 2 minutes waiting for it to be over.

You’re right about his invuln phase. But then there were the nerfs to attack frequency and some other things, which I was talking about.

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There is no loyalty without betrayal. -Ann Smiley

New Swampland Fractal is Fantastic.

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Posted by: Rising Dusk.2408

Rising Dusk.2408

You’re right about his invuln phase. But then there were the nerfs to attack frequency and some other things, which I was talking about.

They only really changed the way he chains skills together to prevent him from doing crazy things that left him open for minutes of ranged DPS. The rest of it was bug fixing, making the Oakheart champs less stupid, and reducing Bloomy’s melee hate so people wouldn’t feel compelled to range all the time. Only other thing you might consider a nerf is slower projectile speed, but it was such a small reduction that you can barely notice (especially in close range). In many cases, the ‘nerfed’ parts of Bloomhunger’s encounter were given higher damage to keep them threatening. You can remind yourself of all of the changes here.

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Posted by: IonoI.3956

IonoI.3956

imo bloomhunger is one of the best bosses in the game, but I wouldn’t say it’s harder than raids.

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Posted by: Benjamin Arnold

Benjamin Arnold

Content Programmer

You’re right about his invuln phase. But then there were the nerfs to attack frequency and some other things, which I was talking about.

They only really changed the way he chains skills together to prevent him from doing crazy things that left him open for minutes of ranged DPS. The rest of it was bug fixing, making the Oakheart champs less stupid, and reducing Bloomy’s melee hate so people wouldn’t feel compelled to range all the time. Only other thing you might consider a nerf is slower projectile speed, but it was such a small reduction that you can barely notice (especially in close range). In many cases, the ‘nerfed’ parts of Bloomhunger’s encounter were given higher damage to keep them threatening. You can remind yourself of all of the changes here.

Yes, most of the “Nerf” was just easing some of the things that felt unfair. When I made the balance change I wasn’t trying to make it overall easier, just more fair and fun, based on personal experience and feedback from you guys. I think it succeeded in that regard. Besides, Bloomhunger doesn’t need to be the hardest fractal boss. There is plenty of room to do that in future fractals.

Also, thanks for stroking my ego a little bit guys.

New Swampland Fractal is Fantastic.

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Posted by: Ropechef.6192

Ropechef.6192

((Strokes Ben’s Ego and gives beer))

please sir,

can we have some more!!!