(edited by Miku Lawrence.6329)
New defiance in dungeons comming with HoT
Blind is better now cause it was useless before. At least now it reduces the defiant gauge.
You know you could blind bosses right? Even for a 10% chance to miss but still..
I’m guessing all elite mobs will now be immune to blind? Maybe even vets?
http://www.tentonhammer.com/preview/guild-wars-2-exclusive-meet-defiant-wyvern
- Defiance is now a bar
- Blind against boss becomes useless
- Bye bye deepfreeze
- If a CC spike opens up a window for ONE CC, good luck landing a DF instead of a Blind.
Discuss, speculate, have fun.
Want nightmares?
It sounds like the way it works is that any CC will reduce the bar by varying amounts, but that when it breaks it has a single predetermined response to that.
why bye bye deepfreeze?
cc spike already only opens a window for one CC now.
the big difference with the current implementation seems to be that you cant get the boss low, and then wait forever.
and different CCs will be of stronger value based on their power.
Which is probably pretty good
one flaw will probably be a flaw thats in common with the current system
Many CC skills are not designed just as CC skills, so using them at the wrong time is pretty bad, therefore when you are actually trying to CC a boss people cant use them very often.
They extended this to blinds as well, good example might be shadowshot, which is primarily a movement skill, with a bonus to blind. Now in a CC fight, this skill may become a no no.
might not be as bad though, because as long as the bar isnt close to breaking, you can use it relatively wihout fear.
They extended this to blinds as well, good example might be shadowshot, which is primarily a movement skill, with a bonus to blind. Now in a CC fight, this skill may become a no no.
might not be as bad though, because as long as the bar isnt close to breaking, you can use it relatively wihout fear.
That was my point, if someone overextends in the oportunity window with a blind DF is screwed.
I’m guessing all elite mobs will now be immune to blind? Maybe even vets?
only monsters who warranted defiant stacks would be, and lets be honest 10% blind is pretty bad.
I think if they get creative with break conditions, it will be more fun than the current system. However for most of the old content, they will probably not have any interesting mechanics when broken.
Finally a possible nerf to frostbow #5. Good job Anet. A buff to the smart usage of CC and a nerf to open a fight with icebow. Defience bar seems to be one of the best pve changes anet has ever done.
Jon: When we wrote the original combat blog post, a lot of people assumed we didn’t want the trinity. It wasn’t an anti-trinity, it was more of a case of “this is how we want to do this type of combat and we want these roles and we want them to be flexible.
Crap I misread ignore me.
i meant now, in terms of, currently in the live environment, you only get a window for one CC.
So IF that continues in the new system, how would it be different?
and yeah they did suggest more than just getting one CC for breaking bosses. However they did make it seem like those would be special situations, and newer content.
Overall its probably (and this based on early info) a better system. I wonder about how well it will be retrofitted though.
Meh. It’s not going to nerf DF from what I’ve seen. Coordinated groups will figure it out quickly, though DF’ing in a PUG will be trickier.
My thoughts: This change sucks for us thief-lovers, but I’m interested in seeing the new system in action.
You know you could blind bosses right? Even for a 10% chance to miss but still..
Yeah and play a 10% RNG game. Blind removing some of the bar is better than having it work based on RNG. This might also mean that unshakeable wont reduce blind proc chance anymore.
The Defiance bar seem to be pretty nice for the particular fight they are taking about. Will they add those special situation to every world boss? They surely won’t do that to all boss that have defiance so what will happen to a normal boss. My guess is that this system will be similar to what we have in dungeon now, but will work better in large open world encounter.
In dungeon, about 5 cc in a relatively quick succession will deplete the bar and allow either for 1 cc before the bar replenish. Or the it will give you a window of like a couple of second to put as much cc as you want during that small window. Or you will have a small window when you can cc it before the bar start to replenish slowly, so if you keep ccing the boss you will keep the bar low, allowing you to continue ccing it. Anyway for deep freeze the only difference I think this will make is that you will need to organize cc at the start of the fight to deep freeze it as soon as possible. Which imo is a better system and will give a bit more importance to cc than now.
For Open world, this could help give meaning to cc. Of course if you deplete the bar only to have 1 cc go in, that’s bullkitten and don’t solve anything for any boss that doesn’t have a specific mechanic like the wyvern exemple.
For blind, we don’t have much information or did I missed something? We only know about how it will decrease the defiance bar, but not if they gonna eliminate how it work when it come to miss. It may still be a 10% chance to miss the next attack all the time. Or it may be 10% chance to miss while the defiance bar is up, but when the bar is empty it’s 100% chance to miss like regular mobs. Again if once the bar is empty its only 1 cc and that cc can be 1 blind that would be pretty bad.
Overall it end up to what will happen once the bar is empty? A small of time when you can cc as much as you can or only 1 cc will pass. That’s the big question.
Finally a possible nerf to frostbow #5. Good job Anet. A buff to the smart usage of CC and a nerf to open a fight with icebow. Defience bar seems to be one of the best pve changes anet has ever done.
Jon: When we wrote the original combat blog post, a lot of people assumed we didn’t want the trinity. It wasn’t an anti-trinity, it was more of a case of “this is how we want to do this type of combat and we want these roles and we want them to be flexible.
one thing i will say, they seem to be thinking builds has something to do with berzerker.
Unless the amount of break you get scales with duration, you will still be King of CC wearing berzerker.
I wonder if any other conditions are now going to be counted as CC for the break bar
like immobilize or cripple.
…I’d like some clarity in what happens to mobs when you deplete their defiance bar….
I believe we’re still balancing the broad-reaching solution but yes, a significant stun will be applied. Pretty sure we’ll be releasing more details through our channels real soon.
From: https://forum-en.gw2archive.eu/forum/game/hot/The-New-Defiance-Article/first#post4828971
Kaos beat me to it.
Yeah it looks like breaking the CC bar will auto apply a decent stun. This isn’t bad. Deep freeze will probably shred the defiance bar, so its still potentially worthwhile opening with it.
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Well if depleting the CC bar will auto apply a decent stun, then that would active Tempest Defense 20% dmg increase automatically no?
So in dungeon you would burst CC as soon as possible drop icebow when the bar have like 10-30% left (depend on how much Deep freeze can drop the bar) and Icebow 4 the hell out of a boss as soon as the bar drop to zero. Does my theory hold?
That’ll work fine for me. My concern was potentially being unable interrupt a key attack because of a stray blind, as long as that isn’t possible it’s all good with me. We’ll simply be looking more towards mass CC on demand rather than methodical removal. I have a problem with someone calling this “smart use of CC” as it’s literally spamming, but it doesn’t sound all bad at this point.
I imagine if you’re just looking for the interrupt, you could drop a black powder then spam headshot through it for blinding bolts + blind ticks + headshot for some nice removal?
Finally a possible nerf to frostbow #5. Good job Anet. A buff to the smart usage of CC and a nerf to open a fight with icebow. Defience bar seems to be one of the best pve changes anet has ever done.
Jon: When we wrote the original combat blog post, a lot of people assumed we didn’t want the trinity. It wasn’t an anti-trinity, it was more of a case of “this is how we want to do this type of combat and we want these roles and we want them to be flexible.
one thing i will say, they seem to be thinking builds has something to do with berzerker.
Unless the amount of break you get scales with duration, you will still be King of CC wearing berzerker.I wonder if any other conditions are now going to be counted as CC for the break bar
like immobilize or cripple.
Warriors have weapons like main hand mace and hammer that are never used in pve because they don’t have such a good autoatk and don’t focus that much in pure dps.
If they start making people focus more in those weapons will reduce the oveall dps. Making fights take a bit longer will make them a bit harder for people running no defensive stats.
Stats are one of the most important thing in the build. Go with a full nomad and see the dmg difference it makes even using same traits and same skills.
The auto stun was for wyvern. They said nothing about that for the baseline defiant bar which will be added to champions and old bosses.
Finally a possible nerf to frostbow #5. Good job Anet. A buff to the smart usage of CC and a nerf to open a fight with icebow. Defience bar seems to be one of the best pve changes anet has ever done.
Jon: When we wrote the original combat blog post, a lot of people assumed we didn’t want the trinity. It wasn’t an anti-trinity, it was more of a case of “this is how we want to do this type of combat and we want these roles and we want them to be flexible.
one thing i will say, they seem to be thinking builds has something to do with berzerker.
Unless the amount of break you get scales with duration, you will still be King of CC wearing berzerker.I wonder if any other conditions are now going to be counted as CC for the break bar
like immobilize or cripple.Warriors have weapons like main hand mace and hammer that are never used in pve because they don’t have such a good autoatk and don’t focus that much in pure dps.
If they start making people focus more in those weapons will reduce the oveall dps. Making fights take a bit longer will make them a bit harder for people running no defensive stats.
Stats are one of the most important thing in the build. Go with a full nomad and see the dmg difference it makes even using same traits and same skills.
only dps stats have a strong effect on builds
A CC guy will CC virtually the same whether on zerker or any other gear
A support guy will support virtually the same whether on zerker or any other gear except for heals.
Some weapons do provide better CC than others, that much is true, but you still may as well be using zerk hammers and zerk maces
The big question is whether bosses start fights with full bars of defiant or if they don’t start accumulating until they are in combat. Because if they start empty, nothing changes. If they start full, its a big deal.
The big question is whether bosses start fights with full bars of defiant or if they don’t start accumulating until they are in combat. Because if they start empty, nothing changes. If they start full, its a big deal.
pretty sure they start full, they imply breaking changes the enemy condition. WOuldnt make sense for them to start stunned/downed/taking triple dmg etc.
The big question is whether bosses start fights with full bars of defiant or if they don’t start accumulating until they are in combat. Because if they start empty, nothing changes. If they start full, its a big deal.
I’m pretty sure they start with a full bar. In one of the first video where we saw the bar (before we knew exactly what it was) the mob had a full bar from the start. Well of course the mob could had been in combat before we see it, but that’s highly unlikely.
Finally a possible nerf to frostbow #5. Good job Anet. A buff to the smart usage of CC and a nerf to open a fight with icebow. Defience bar seems to be one of the best pve changes anet has ever done.
Jon: When we wrote the original combat blog post, a lot of people assumed we didn’t want the trinity. It wasn’t an anti-trinity, it was more of a case of “this is how we want to do this type of combat and we want these roles and we want them to be flexible.
one thing i will say, they seem to be thinking builds has something to do with berzerker.
Unless the amount of break you get scales with duration, you will still be King of CC wearing berzerker.I wonder if any other conditions are now going to be counted as CC for the break bar
like immobilize or cripple.Warriors have weapons like main hand mace and hammer that are never used in pve because they don’t have such a good autoatk and don’t focus that much in pure dps.
If they start making people focus more in those weapons will reduce the oveall dps. Making fights take a bit longer will make them a bit harder for people running no defensive stats.
Stats are one of the most important thing in the build. Go with a full nomad and see the dmg difference it makes even using same traits and same skills.
only dps stats have a strong effect on builds
A CC guy will CC virtually the same whether on zerker or any other gear
A support guy will support virtually the same whether on zerker or any other gear except for heals.Some weapons do provide better CC than others, that much is true, but you still may as well be using zerk hammers and zerk maces
What happens is that the CC traits are not the same as dps traits for most classes. If they reduce the overall dmg it is great. If the meta is not able to use all the traits giving extra percentage of dmg than the dps gap with other builds will be reduced.
They can’t fix everything at once. They are doing small steps in the right direction. Fgs/norna elite nerf, crit dmg→ferocity nerf, might nerf, now defience bar to nerf frost bow at start. The new content like champs with very high armor so people use more condis, bosses that you can’t crit, etc.
How is invalidating stat combinations “small steps in the right direction”?
The condition cap blanking condition builds is just as bad as uncrittable bosses blanking direct damage builds.
But because direct damage is the GW2 boogeyman apparently that’s “the right direction”.
Finally a possible nerf to frostbow #5. Good job Anet. A buff to the smart usage of CC and a nerf to open a fight with icebow. Defience bar seems to be one of the best pve changes anet has ever done.
Jon: When we wrote the original combat blog post, a lot of people assumed we didn’t want the trinity. It wasn’t an anti-trinity, it was more of a case of “this is how we want to do this type of combat and we want these roles and we want them to be flexible.
one thing i will say, they seem to be thinking builds has something to do with berzerker.
Unless the amount of break you get scales with duration, you will still be King of CC wearing berzerker.I wonder if any other conditions are now going to be counted as CC for the break bar
like immobilize or cripple.Warriors have weapons like main hand mace and hammer that are never used in pve because they don’t have such a good autoatk and don’t focus that much in pure dps.
If they start making people focus more in those weapons will reduce the oveall dps. Making fights take a bit longer will make them a bit harder for people running no defensive stats.
Stats are one of the most important thing in the build. Go with a full nomad and see the dmg difference it makes even using same traits and same skills.
only dps stats have a strong effect on builds
A CC guy will CC virtually the same whether on zerker or any other gear
A support guy will support virtually the same whether on zerker or any other gear except for heals.Some weapons do provide better CC than others, that much is true, but you still may as well be using zerk hammers and zerk maces
What happens is that the CC traits are not the same as dps traits for most classes. If they reduce the overall dmg it is great. If the meta is not able to use all the traits giving extra percentage of dmg than the dps gap with other builds will be reduced.
They can’t fix everything at once. They are doing small steps in the right direction. Fgs/norna elite nerf, crit dmg->ferocity nerf, might nerf, now defience bar to nerf frost bow at start. The new content like champs with very high armor so people use more condis, bosses that you can’t crit, etc.
i like variety in playstyle choice as much as the next guy, probably even more. But some of those things dont really increase playstyle viability.
they just make a different stat better mechanically.
non critable bosses is one of the worst offenders imo.
Non critable bosses is the most idiotic thing. All that means is that you can play the exact same build (trait selection, runes, sigils), with the exact same trait set, and have the exact same amount of damage as a zerker glass canon with soldier gear, but making the game easier for you by not being a glass canon. What’s the point? If you made a lot of things non critable, all you do is push people toward gear that allows them to take more hit, while not really changing builds etc.
The big question is whether bosses start fights with full bars of defiant or if they don’t start accumulating until they are in combat. Because if they start empty, nothing changes. If they start full, its a big deal.
I’m pretty sure they start with a full bar. In one of the first video where we saw the bar (before we knew exactly what it was) the mob had a full bar from the start. Well of course the mob could had been in combat before we see it, but that’s highly unlikely.
Cool. I 50/50. On one hand, its a way better system if the goal is to interrupt key boss attacks. Its a way worse system if the goal is to disable a boss for 5 seconds to get a good burn on him.
The only reason I would be down on it is that the Deep Freeze → rip off defiant → DF – rip def -<DF - rip def -> DF chain where you got 4 freezes in a row really really rewarded coordination and high skill gameplay. Sucks to see that go.
On the positive side, it allows them to design bosses with legit “interrupt or die” raid mechanics.
It’s entirely plausible that ripping off Defiant to score a DF is still going to be a thing, and it might be even easier since a 3 second stun hurts the Defiant bar a lot more than a 1 second stun. It’s hard to say without better information. How long will the Defiant bar be “down” when you strip it completely, for instance? Maybe this will remove permanent Stability from some bosses so that we can interrupt everyone equally (ie. Korga)?
Finally a possible nerf to frostbow #5. Good job Anet. A buff to the smart usage of CC and a nerf to open a fight with icebow. Defience bar seems to be one of the best pve changes anet has ever done.
Jon: When we wrote the original combat blog post, a lot of people assumed we didn’t want the trinity. It wasn’t an anti-trinity, it was more of a case of “this is how we want to do this type of combat and we want these roles and we want them to be flexible.
one thing i will say, they seem to be thinking builds has something to do with berzerker.
Unless the amount of break you get scales with duration, you will still be King of CC wearing berzerker.I wonder if any other conditions are now going to be counted as CC for the break bar
like immobilize or cripple.Warriors have weapons like main hand mace and hammer that are never used in pve because they don’t have such a good autoatk and don’t focus that much in pure dps.
If they start making people focus more in those weapons will reduce the oveall dps. Making fights take a bit longer will make them a bit harder for people running no defensive stats.
Stats are one of the most important thing in the build. Go with a full nomad and see the dmg difference it makes even using same traits and same skills.
only dps stats have a strong effect on builds
A CC guy will CC virtually the same whether on zerker or any other gear
A support guy will support virtually the same whether on zerker or any other gear except for heals.Some weapons do provide better CC than others, that much is true, but you still may as well be using zerk hammers and zerk maces
What happens is that the CC traits are not the same as dps traits for most classes. If they reduce the overall dmg it is great. If the meta is not able to use all the traits giving extra percentage of dmg than the dps gap with other builds will be reduced.
They can’t fix everything at once. They are doing small steps in the right direction. Fgs/norna elite nerf, crit dmg->ferocity nerf, might nerf, now defience bar to nerf frost bow at start. The new content like champs with very high armor so people use more condis, bosses that you can’t crit, etc.
You mean the ferocity change that resulted in an increase in DPS when scaled down and a slight decrease at the top… sure…great idea…it’s not like it lead to 8s solo kills of spider queen or anything.
How is invalidating stat combinations “small steps in the right direction”?
The condition cap blanking condition builds is just as bad as uncrittable bosses blanking direct damage builds.
But because direct damage is the GW2 boogeyman apparently that’s “the right direction”.
That’s like something called positive racism.
It’s entirely plausible that ripping off Defiant to score a DF is still going to be a thing, and it might be even easier since a 3 second stun hurts the Defiant bar a lot more than a 1 second stun. It’s hard to say without better information. How long will the Defiant bar be “down” when you strip it completely, for instance? Maybe this will remove permanent Stability from some bosses so that we can interrupt everyone equally (ie. Korga)?
They confirmed on Reddit that when the boss’ bar is gone there will be a predetermined effect regardless of what CC pushes it. So if the bar is gone and you blind the boss it will have the same effect as if you Deep Freeze.
Finally a possible nerf to frostbow #5. Good job Anet. A buff to the smart usage of CC and a nerf to open a fight with icebow. Defience bar seems to be one of the best pve changes anet has ever done.
Jon: When we wrote the original combat blog post, a lot of people assumed we didn’t want the trinity. It wasn’t an anti-trinity, it was more of a case of “this is how we want to do this type of combat and we want these roles and we want them to be flexible.
one thing i will say, they seem to be thinking builds has something to do with berzerker.
Unless the amount of break you get scales with duration, you will still be King of CC wearing berzerker.I wonder if any other conditions are now going to be counted as CC for the break bar
like immobilize or cripple.Warriors have weapons like main hand mace and hammer that are never used in pve because they don’t have such a good autoatk and don’t focus that much in pure dps.
If they start making people focus more in those weapons will reduce the oveall dps. Making fights take a bit longer will make them a bit harder for people running no defensive stats.
Stats are one of the most important thing in the build. Go with a full nomad and see the dmg difference it makes even using same traits and same skills.
only dps stats have a strong effect on builds
A CC guy will CC virtually the same whether on zerker or any other gear
A support guy will support virtually the same whether on zerker or any other gear except for heals.Some weapons do provide better CC than others, that much is true, but you still may as well be using zerk hammers and zerk maces
What happens is that the CC traits are not the same as dps traits for most classes. If they reduce the overall dmg it is great. If the meta is not able to use all the traits giving extra percentage of dmg than the dps gap with other builds will be reduced.
They can’t fix everything at once. They are doing small steps in the right direction. Fgs/norna elite nerf, crit dmg->ferocity nerf, might nerf, now defience bar to nerf frost bow at start. The new content like champs with very high armor so people use more condis, bosses that you can’t crit, etc.
You mean the ferocity change that resulted in an increase in DPS when scaled down and a slight decrease at the top… sure…great idea…it’s not like it lead to 8s solo kills of spider queen or anything.
It reduced the dmg at lvl 80 content. All the new content they are adding is lvl 80. Some day they will eventually fix the scaling for old low lvl dungeons too.
It seems the important feature is the regeneration of defiance.
In a huge group, even if you’re organized, there will be people who don’t listen. This currently really hurts the ability to interrupt at a predetermined time.
But with regenerating defiance, you can negate the effect of these few people by making defiance regenerate relatively quickly. The regeneration rate can be made so quick that only a big spike of interrupts from, say 80%, of the players in the fight will cause an interruption.
This fits with the theme of GW2 being largely a game of organization: in a very large group of people, can you get (mostly) everyone to do X exactly at time Y.
It’s entirely plausible that ripping off Defiant to score a DF is still going to be a thing, and it might be even easier since a 3 second stun hurts the Defiant bar a lot more than a 1 second stun. It’s hard to say without better information. How long will the Defiant bar be “down” when you strip it completely, for instance? Maybe this will remove permanent Stability from some bosses so that we can interrupt everyone equally (ie. Korga)?
They confirmed on Reddit that when the boss’ bar is gone there will be a predetermined effect regardless of what CC pushes it. So if the bar is gone and you blind the boss it will have the same effect as if you Deep Freeze.
thats kind of ….
garbage.
skills should kinda do what they say they are going to do.
come to think of it, the system also doesnt really allow on CC proc effects to be useful at all in large encounters.
well i guess its a slight improvement because more powerful CCs have more value.
It’s entirely plausible that ripping off Defiant to score a DF is still going to be a thing, and it might be even easier since a 3 second stun hurts the Defiant bar a lot more than a 1 second stun. It’s hard to say without better information. How long will the Defiant bar be “down” when you strip it completely, for instance? Maybe this will remove permanent Stability from some bosses so that we can interrupt everyone equally (ie. Korga)?
They confirmed on Reddit that when the boss’ bar is gone there will be a predetermined effect regardless of what CC pushes it. So if the bar is gone and you blind the boss it will have the same effect as if you Deep Freeze.
Well that wasnt confirmed for the basic version. And if that is for the basic version then thats seriously messed up. It means all unique types of CC are completely useless. We can no longer pull, push, launch or fear bosses.
They stated in the article they wanted to give us more options. If we cant choose how we CC bosses then thats doing the opposite.
im interested to see what will happen to mai trin, currently about the only fight where using cc to reposition her can be more important than perma deep freezing her >.>
head here to discuss wvw without fear of infractions
As a casual I’m willing to take a minor hit on old stuff if it means new stuff will be gooder.
Biggest fear is how it will scale to solo situations I guess.
im interested to see what will happen to mai trin, currently about the only fight where using cc to reposition her can be more important than perma deep freezing her >.>
no need to reposition anything if everyone melees~
edit: or at least pay a minimum amount of attention.
(edited by RemiRome.8495)
This means end of pugging for me. Now all bosses require CC control, which you won’t find it with average pug, and dungeons in turn will now become even more unforgiving for average pugs. TS3 will be required even with experienced group and now pug eles will suffer even more for “not using ice bow 5 correctly”. Time to join a dungeon guild and start learning instead of relying on pugs.
As a casual I’m willing to take a minor hit on old stuff if it means new stuff will be gooder.
Biggest fear is how it will scale to solo situations I guess.
im interested to see what will happen to mai trin, currently about the only fight where using cc to reposition her can be more important than perma deep freezing her >.>
no need to reposition anything if everyone melees~
edit: or at least pay a minimum amount of attention.
yeah i pug a lot
head here to discuss wvw without fear of infractions
I am not a fan of this change, i run high level fractals and dungeons with some good friends and guildies pretty often and usually i just ask them not to cc and i will eventually whittle down the defiance before letting everyone know a Deep Freeze wass coming, now we will probably just ignore cc altogether. Unless the bar regenerates slow enough for one person to be able to whittle it down, or its actually plausible for us to keep it low to stop a big attack.
This means end of pugging for me. Now all bosses require CC control, which you won’t find it with average pug, and dungeons in turn will now become even more unforgiving for average pugs. TS3 will be required even with experienced group and now pug eles will suffer even more for “not using ice bow 5 correctly”. Time to join a dungeon guild and start learning instead of relying on pugs.
How do you figure? They’re literally changing it from a system where communication was key as you need to strip 5 and only 5 stacks. Now from the sounds of it, we’re talking “everyone spam CCs at the appropriate times”. Seems like a system built upon not utilizing any real organization or communication.
This means end of pugging for me. Now all bosses require CC control, which you won’t find it with average pug, and dungeons in turn will now become even more unforgiving for average pugs. TS3 will be required even with experienced group and now pug eles will suffer even more for “not using ice bow 5 correctly”. Time to join a dungeon guild and start learning instead of relying on pugs.
How do you figure? They’re literally changing it from a system where communication was key as you need to strip 5 and only 5 stacks. Now from the sounds of it, we’re talking “everyone spam CCs at the appropriate times”. Seems like a system built upon not utilizing any real organization or communication.
Because those bars also regenerate after given time, more like after 1 sec of cc. And there is no way that people won’t spam their skill/cc while playing anyway (longbow rangers, warriors, guardians with pull, etc). It is already hard enough not to tell pugs to cc the boss so i can land an ice bow 5, but with this people have to learn how much of their cc takes away the bar and stuff, which I really don’t expect from them.
With their already “stack and spam skill” without proper knowledge of the boss, icebow 5 was one of the few ways where you could have control on the run. Now it would be random ccing the boss without self-control til people survive.
So it’s going to be a generic predetermined stun-effect, when the bar is brought down for most bosses that are in the original GW2? At least that’s how I understood it. Then what’s the use of all the different kinds of CC we have access to, other than the amount of the “breakbar” it will wither down?
I don’t really get the point of the rework; for the wyvern they could have given it 50 or something stacks of defiance that have to be taken down in a certain time frame before it takes off, in order to stun it (like the Imbued shaman bubble in the volcano fractal, but then with CC effects). That would make it not any more or less of a CC spamfest than it will be now, I imagine.
I don’t know, I must be missing the point completely here; it’s getting late here after all ><
So you’ll only see the different CC effects on regular mobs now. Sounds pretty lame.
It also means they only have to design 1 CC effect for each boss now, saves work for them.
Wonder if that factored into their calculation.
they pretty much copy pasted the wildstar IA system. the only difference is you have a bar instead of numbers.
it will be interesting to see if they build mechanics around the new system.
So it’s going to be a generic predetermined stun-effect, when the bar is brought down for most bosses that are in the original GW2? At least that’s how I understood it. Then what’s the use of all the different kinds of CC we have access to, other than the amount of the “breakbar” it will wither down?
I don’t really get the point of the rework; for the wyvern they could have given it 50 or something stacks of defiance that have to be taken down in a certain time frame before it takes off, in order to stun it (like the Imbued shaman bubble in the volcano fractal, but then with CC effects). That would make it not any more or less of a CC spamfest than it will be now, I imagine.
I don’t know, I must be missing the point completely here; it’s getting late here after all ><
is it generic if the cc effects differ wildly? like the wyvern gets a 3x damage burn phase, but maybe say.. archdiviner drops his hammer and you can ragdoll him with it or something. it doesnt necessarily always have to be a stun or a burn phase. well.. itll prolly be a burn phase most of the time regardless.
head here to discuss wvw without fear of infractions
If they made it a standard like 3s stun for all bosses in old content tehy don’t want to deal with, i wouldn’t complain. Sure you’d negate the huge strength of the current ib5, but it may be wroth hitting it to drop that defiance bar. I’d honestly be more kittened off if a blind could somehow take the place of a true interrupt.
It’s gonna be terrible.
I mean, if aegis can block boss attacks why can’t blind affect bosses.
I understand blind is more spammable for a class like thief or guardian but a necromancer has a long enough cd to justify it, so maybe they should just nerf the ability of thieves to spam blind and guardian leaps so blind can work on bosses.
What’s the point of condition builds if conditions are just straight out inferior versions of boons.
It’s gonna be terrible.
I mean, if aegis can block boss attacks why can’t blind affect bosses.
I understand blind is more spammable for a class like thief or guardian but a necromancer has a long enough cd to justify it, so maybe they should just nerf the ability of thieves to spam blind and guardian leaps so blind can work on bosses.
What’s the point of condition builds if conditions are just straight out inferior versions of boons.
Are you dumb?