New dungeon system
Or just some speed runny time trialy competitive mode for dungeons.
Or, from my understanding, their main concern is the infusion of “new” gold into the game. Thus, a simpler solution would be to remove/reduce the end reward of gold and replace it with loot, the amount of which could be dependent on the difficulty of the dungeon path.
For example these could be added to the end reward as a replacement for the reduced/removed gold:
CoF p1 = 4 bags of masterwork gear and 1 bag of rare gear
CoF p2 = 6 bags of masterwork gear and 1 bag of rear gear
CoF p3 = 8 bags of masterwork gear and 2 bags of rare gear
The numbers here are purely hypothetical to demonstrate the point. The numbers can be whatever Anet/players think would be reasonable to keep dungeons from being a complete waste of time. The benefit of this would be, it addresses the issue of reducing the infusion of new gold into the game while providing players with more viable options for how they farm their mats and make their money.
Keeping dungeon lovers doing dungeons would also help new players to find people to run dungeons with so that they can also “experience” the game, get their gears, and complete the collection achievements. The current plan to “deincentivize dungeons” will really screw new players in this regard.
(edited by Silvatar.5379)
That is also a great solution, I agree the dungeons shouldn’t be discarded. The only reason to do them after the nerf will be dungeon achievements, even with pvp you can get the collection faster.