I’ll try and be constructive here. I want to look at what is actually being changed since fractal rewards is one of the biggest issues with FOTM as it currently exists.
The good -
potentially greater gold reward, though it’s unclear whether it’s scaling. After the dungeon gold revamp I’m not holding my breath.
The bad-
Weapon skins, which IMO is what drives people to do high level fractals, will be available at level 10. Still RNG.
Above 30, the only special drops are :
“The Rune of Resistance grants bonus toughness, a reduction in condition duration, and aegis upon using a signet
The Sigil of Momentum grants a stacking toughness buff every time you kill an enemy”
Not things I would take into a high level fractal, probably ever. Though we don’t know yet how the high level fractals will change.
Above 40, the only special drop is a rare chance at an endless tonic.
All in all, it looks like a are getting more RNG, not less, and we are given even less reason to do high level fractals, but maybe there’s something I’m missing. I don’t mean to just pile on more negative criticism for the upcoming patch but I was sort of baffled reading through the notes. Very little seems changed for the better.
guildless hobo who likes to solo –
[x]