Nightmare Court Knight

Nightmare Court Knight

in Fractals, Dungeons & Raids

Posted by: StevieMJH.9105

StevieMJH.9105

Just got 1v3’d by a Knight. Can someone please explain to me how it makes sense to have a mob that can knock you down, then 1 hit you, then flurry your downed body to finish you off? No where in that combination is it possible to get out of the loop and the mob does not have a single warning sign that it is about to start it. If it jumps on you, you are as good as dead unless you have a guardian tele-breakstun (and sometimes even then).

The entire process takes 3 seconds from full health to dead. And the mobs come in groups of more than one.

Am I missing something here?

Nightmare Court Knight

in Fractals, Dungeons & Raids

Posted by: Auesis.7301

Auesis.7301

So you don’t notice the MASSIVE leap that he does before his main attack lands? Dodge is your friend. Call the Knight as a target for your party and nail him in a group effort before taking the small fry.

The forward-forward path has 3 knights and a boss in a single encounter. Our guild party regularly steamroll it just by keeping our heads screwed on and using lots of CC.

Gnome Child [Gc]
Resident Thief

Nightmare Court Knight

in Fractals, Dungeons & Raids

Posted by: StevieMJH.9105

StevieMJH.9105

So you don’t notice the MASSIVE leap that he does before his main attack lands? Dodge is your friend.

The forward-forward path has 3 knights and a boss in a single encounter. Our guild party regularly steamroll it just by keeping our heads screwed on and using lots of CC.

I’m saying the leap has no warning. I wouldn’t call the leap itself a warning because the transit time at the maximum leap range is near instant. Dodging as soon as you see him leave the ground doesn’t even give you enough time. You need to just press dodge at random times and get lucky, it seems.

Nightmare Court Knight

in Fractals, Dungeons & Raids

Posted by: Auesis.7301

Auesis.7301

It really isn’t instant. I have dodged it many, many times, and so have the guildies in our dungeon group. The transit from A to B is quick, but he hangs before he hits the ground. You have an ample time-frame in which to evade the attack entirely.

If you can’t dodge, then CC the crap out of him and move around sporadically, spreading out so you don’t all get hit at once. He goes down quickly.

Gnome Child [Gc]
Resident Thief

Nightmare Court Knight

in Fractals, Dungeons & Raids

Posted by: afflaq.3947

afflaq.3947

Keep in mind almost every class has some method of getting stability or something. Use that, it’s your friend! Obviously you should be trying to properly dodge it, but if you don’t, a backup plan is your friend.

Darkwing [hug], Charr Thief | Charred [hug] – Charr Elementalist | Crystal Desert

Nightmare Court Knight

in Fractals, Dungeons & Raids

Posted by: AlietteFaye.7316

AlietteFaye.7316

Stability, dodge rolls, Aegis, etc.

Also, you have party members to help you. These mobs are not immune to any form of CC whatsoever.

twitch.tv/aliettefaye

Nightmare Court Knight

in Fractals, Dungeons & Raids

Posted by: Zenyatoo.4059

Zenyatoo.4059

see knight

1. Ask mesmer to moa him as soon as possible
2. Ask guardian for stability before the fight
3. Ask a teammate with a stunbreak, or other blocking skill to aggro first (knights are highly susceptible to this one as they love to jump the first one in range)
4. dont stand near your teammates and then prepare to interrupt the knight between the knockdown and the subsequent smashing.
5. dodge roll really really well.

I cant really give specific advice for anyone who isnt an ele but
1. mist form, arcane shield, lightning flash can all be used pre or post leap to stop being 1hit-ko’d. indeed you can even burn the knights leap with well timed mist forms or arcane shields.
2. Staff has gust, which will push away knights. Consider using it to save teammates who have been hit with the knockdown
3. armor of earth grants stability for pre-emptive save. Also trait in earth line gives stability when you get low hp, so you cant be wombo combo’ed without having a chance to get on your feet.

Nightmare Court Knight

in Fractals, Dungeons & Raids

Posted by: Jaggedwraith.7891

Jaggedwraith.7891

A Mesmer with good shutdown makes fighting the nights easy. Ask you Mesmer to keep the Knight dazzed and stunned as much as possible. [Illusionary Wave][Into the Void][Signet of Domination][Technobabble][Diversion][Moa Morph][Power Lock] all will stop a knight from dishing out much damage.

Another tip for any of the hard hitting melee mobs is to make sure your Asura team mates use Radiation Field on the mobs because it cuts their damage in half by aoe inflecting weakness. Radiation Field lasts for long time to so you can keep it on them for most of the fight.

Nightmare Court Knight

in Fractals, Dungeons & Raids

Posted by: Lumines.3916

Lumines.3916

No matter what set up I’m running, I always switch my utilities to Sanctuary, Hallowed Ground, and “Stand Your Ground!” on my Guardian when facing the pull of knights. If anything, these guys are the hardest things in TA, Path 3 would be just as easy as the other paths if it weren’t for these guys.

I would never do this pull without Plague on Necro. I always open up with that and usually have Well of Darkness + Chilling Darkness, Spectral Armor/Walk and Spectral Grasp in slot. Being able to pull them off your buddies and chain blinding for them is sometimes all you need to do.

I know my Engineer buddy usually has Rifle, Bomb Kit, Elixir S, and Slick Shoes/Elixir R for these guys too.

This is definitely one of the pulls you should prepare your utility skills or switch to a different weapon before going in. Pulling with whatever set up you have that does nothing for this encounter is usually asking to get ROFLSTOMP’d. I know you have your build and what not, but being very inflexible/refusing to change utilities while the tools are still there for you to use is just kittening yourself.

Nightmare Court Knight

in Fractals, Dungeons & Raids

Posted by: Dead.7385

Dead.7385

Stuns, roots, fears + range. Plenty of ways to deal with him

Just make SURE you use assist target in the knight. That way pugs will DPSDPSDPS him rather than the necro’s/random target.

Also if the moon is full and aligned correctly I believe the on knight in the pack in explorable can be single pulled by a pet.

Nightmare Court Knight

in Fractals, Dungeons & Raids

Posted by: Ender.3508

Ender.3508

List of counters:
Immobilize
Chill
Cripple
Fear
Daze
Knockback
Push
Pull
Stability
Dodge
Stun Breaker
Long Range

Kretna 80 Elementalist
ex – The Midnight Syndicate [Dark]
Maguuma

Nightmare Court Knight

in Fractals, Dungeons & Raids

Posted by: AlietteFaye.7316

AlietteFaye.7316

List of counters:
Immobilize
Chill
Cripple
Fear
Daze
Knockback
Push
Pull
Stability
Dodge
Stun Breaker
Long Range

Actually their leap breaks through Immobilizes, Cripples, and Chills.
Or at least it did for me.

twitch.tv/aliettefaye

Nightmare Court Knight

in Fractals, Dungeons & Raids

Posted by: Zenyatoo.4059

Zenyatoo.4059

List of counters:
Immobilize
Chill
Cripple
Fear
Daze
Knockback
Push
Pull
Stability
Dodge
Stun Breaker
Long Range

Actually their leap breaks through Immobilizes, Cripples, and Chills.
Or at least it did for me.

if it’s like most things it still moves them, just not as far.

Nightmare Court Knight

in Fractals, Dungeons & Raids

Posted by: Booler.6598

Booler.6598

I’m a warrior. I pull when they leap use shield block when that ends use endure pain when that ends use “fear me” when that cc ends use shield bash when that ends use dodge. Just hope your team has killed it by then. It’s really not hard to counter its if you get it wrong you’ll die.

Ps. Can you imagine having their build and damage in pvp … Would be so fun

Always in all ways