As others have said, “Speedrun/Zerk” groups are a far cry from what some consider and/or expect out of an experienced, fast clearing group. Having “Zerk” armor isnt enough to make the run go perfect, contrary to popular belief.
Nono’s for a true zerker or speed run:
Do not run a speed signet (25% run speed). This utility is acceptble to be used during a skip or run part, but swap it out for something else for any part that involves fighting. I would not recommend it for trash running as Swiftness is superior to a 25% boost, but it surely is acceptable to run during a skip. I recommend Pot of Hylek Poison for classes without easily accessible swiftness or awareness of other classes and being in range of their group swiftness if applicable.
Never drop banner of defense as a warrior, even if all the other banners are taken by others.
Do not run the following signets: Ele water/earth. Any ranger signets other than Signet of Stone on select encounters. Dolyak Signet. Guardian 10 percent Damage reduce/wrath (condi)
Use a ranged weapon point blank in a stack. Shooting a target 1 foot away with a bow looks silly and you should recconsider weapon choice if the dungeon requires alot of stacking. If you like range that you would never swap your bow, try melee on the stacking parts, and swap to your bow if the encounter accomodates some ranging. Dont just stick to ranged weapons all the time.
Do not charge Life Sigil Stacks, Condition Damage Stacks or Momentum (Toughness) Stacks. Bloodlust and Accuracy are much perferred.
Dont show your defensive traits openly if you absoltely must run them: i.e. guardian using Strength In Numbers, Warrior having a traited defy pain etc.. Use things that the team will not be able to know and call you out on (I dont recommend this but it is reality as some people will not drop their defensive traits for anything)
DO use Constructive Cleave Positioning – Always target the middle monster if they are in a line . I I I If there is two in a line, spread out, deselect any target and position yourself in the middle of them.
Using Food and or/Oils isnt required but if your going to have one up, at least make sure its relevant. If you popped a Scarlet Oil for LA, you can pop a Undead oil for Arah. If you were too lazy in the first place, this bothers me less than the people too lazy to use it for the current dungeon,but used it on farming loot or something else.
Pulling Certain Bosses:
Pulling certain mobs/bosses in runs can be the difference of a smooth, quick kill with the team retaining their scholar bonus or a drawn out kill thats a hassle to hit the boss and/or maintain the stack without it turning into a disadvantage. I am just going to list a few examples and if this thread gets more than 1 reply or people care, feel free to add tips
Subject Alpha – Must be pulled good or he will start attacking/crystaling spire, and use his tremor aoe, hitting the team, making the team wait for him using up boon time and taking slight damage, removing their scholar rune bonus before he even comes into attack range. My method which there is probaly tons of ways, I hit him with a ranged weapon, then immediately ASAP run back to my stacked team. I do not hit, wait and then hide. I just tag, and jet back to the stack. Champ wolf, stack in corner, allow spire to hit it once, watch for the ice patch, hit the wolf, and walk back to stack immediately.
Leurent – If you have a confident exp team, move up to the second hug curve in the wall and pull. If you have low DPS and or low burst damage, goto the far curve which most people seem to do, as the boss and/or knight doesnt aggro well there and you can pull slowly rather than all at once.
Malrona – Dont charge in. Have someone use a knockback to push her into that back wall, then reflect till dead.
-There are some other points, im sure the list could go on for 100 pages like (no ranger longbow 4, no guard staff) Etc but I try to cover the things I see in common PUG speedruns, that aren’t gone over extensively on forums or maybe are less emphasized in popular postings.