No Waypoint Frusteration
I personally don’t find this a problem.
I put together PuG’s to run dungeons and not once have I ever kicked someone for not being a certain class. Recently I’ve had players with no previous dungeon experience tag along and even then I’ve had no problems.
I’ve been in groups of all sorts of configurations. I once ran AC with 4 Ele’s and a Guardian and it was honestly one of the smoothest and quickest runs that I’ve ever had.
The need for specific classes/gameplay types is an illusion created by all those people who are so used to it they can’t even fathom playing without it. It honestly doesn’t matter if you want to run a dungeon with a balance group or 5 Glass Ele’s. As long as everyone has some idea what they’re doing and you can work as a team there shouldn’t be a whole lot of dying.
If people stopped blaming their group configurations for dungeon failures and just learnt to have fun playing and co-operating with others we would have a whole lot less complaining going on (in my opinion).
AC is probably the easiest dungeon in the game. And 4 Ele’s with Icebows likely makes it even easier. Path1: Icebow burrows down 1-2 ele’s per burrow? Run and grab some parts to a staff. Run to the last boss kill him. Path2: Press F on traps while guardian tanks, run to boss kill him.
Ofc, I made no mention of what dungeons.
I’ve had trouble with COF2, with a group of 2 Ele’s, 1 War, 2 Thieves. We spent at least an hour on the door alone and never got it, all while getting it up to 95% 3-4 times.
TA took an hour 30 with 2 thieves, 2 eles, 1 necro, we completed it; was it fun? No. Why? Half the time we didn’t even enter the bosses area because groups don’t do that or you spawn more adds or just create more problems for yourself.
Its the excessive amount of time part that gets frustrating. When you spend a majority of it waiting for somebody to res you midbossfight, it stops becoming fun.