No fun doing dungeons anymore?

No fun doing dungeons anymore?

in Fractals, Dungeons & Raids

Posted by: lordciaho.8409

lordciaho.8409

Hi there, hopufuly this is the right place to say what 99% of players has already said, well I’ll give it a shot.

In short – Dungeons are not fun anymore. Especially AC. There’s no way to finish them using a lvl35 character. It’s nearly impossible to finish any of the paths in fact. A game should give a decent and rewarding challenge. I love challenge, easy stuff is boring but there’s a limit!

I have a life and do not spend like 20 hours a day in game. I am also an intelligent person and a good strategist. Play chess since 20 years for example, all my games on the hardest settings possible but none of them is such a plain frustration….

You promised improvements, more content and challenge but instead you are changing this game into a chore. Please reconsider what makes people/players happy. A decent and fair difficulty level which scales properly or an insanely high one that causes only frustration and makes them want to abandon the game?

Kind Regards, and all the best.

For the Glory!

No fun doing dungeons anymore?

in Fractals, Dungeons & Raids

Posted by: Belgarion.2536

Belgarion.2536

Greetings Guild Wars 2 developers,

I convinced my best friend to buy guild wars 2. He is now level 18. I was playing with him in anticipation to do the first dungeon on explorable mode at level 35. There is no way we stand any chance at level 35. I do not think there is any way we stand a chance of finishing AC unless we are a team of level 80 players that know exactly what they’re doing. I greatly appreciate the work that is being put into the changes, but as the player above me said; this is a level 35 dungeon, meant for people that recently started the game, not for veterans. Please remember what makes people happy.

Thank you for considering my thoughts

No fun doing dungeons anymore?

in Fractals, Dungeons & Raids

Posted by: LieutenantGoogle.7326

LieutenantGoogle.7326

There are more dungeons than just AC, CoF and fractal you know :x

lv80 with skills fully unlocked, warrior, elementalist and engineer
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.

No fun doing dungeons anymore?

in Fractals, Dungeons & Raids

Posted by: Vees.7816

Vees.7816

There are more dungeons than just AC, CoF and fractal you know :x

As much as I hate that fact, he’s right. After failed attempts of AC, me and others are now gunna go do other dungeons. Like CoE. Unless someone tells me that’s messed up too

No fun doing dungeons anymore?

in Fractals, Dungeons & Raids

Posted by: Phacade.5149

Phacade.5149

I’m posting just to say I agree with the original poster. Yes we can learn the new mechanics. Yes we can tweak our skills and tools to have at least 2 stability just to get through the trash mobs (at the cost of other utilities), but the bottom line is the redesign is not more challenging; it’s just a chore. I understand the difference between hard and challenging, but I don’t think the game designers can make the distinction. Look how long is took them to make Orr not such a PITA to navigate, but now they are doing the same to dungeons.
I’m glad I’ve leveled my favorite classes to 80 and have all the equipment from the dungeons that I want. I feel sorry for new players trying to level up and gear themselves in the new state of dungeon runs.
Would it be so difficult to add a HARD mode so that people that want to endure the new mechanics can opt to do so?
Let the people using dungeon runs to level have some breathing room to learn the mechanics without getting downed by OP stuns and huge overlapping AEs and then having to wait for the whole group to fail just so they can rejoin the fight. Where’s the fun in that?