It is God’s decision that i fight.
As knight of honor, as protector of the sin. I sacrifice myself, for the blood of criminals.
When this dungeon was released i just couldn’t believe the amount of effort and quality. Anet listened to many of the feedback and made bosses more than damage sponges., puzzles more than just kill a group of enemies. And more importantly, a place where they could explore any kind of possibility from the lore.
BUT, is there nothing more planned? Fractals certainly need a bit of more polishing in higher levels, or new maps. Like getting rid of the infinite waves of monsters in the dredge fractals mid boss. Or the 2 champions with an absurd amount of health in the Asura fractal. We start seeing very cool features as we advance like the harpies in asura getting new attacks and Mossman transforming animal spirits near death, but that’s it…anything beyond is just more trash and more higher stats. You guys need to explore it further! Add new challenges, add new monsters types or puzzles, something that actually make people to advance levels and discover content.
I saw Colin and the phase 2 post mentioning revamping dungeons like AC completely but no fractals was mentioned anywhere. So is there anything else to it?
I’m sure they are going to work on it in the future, lol—just because it wasn’t mentioned or nothing was stated for this one patch doesn’t mean it’s been forsakened.
They could definitely work on some of the more tedious things at higher levels. Just one reason why the Snow Fractal is now my least favorite fractal, super boring, takes forever to kill the stupid ice structure, and knockdowns further lengthen the time.
I get the mechanic, it takes some teamwork and is somewhat interesting, but not when that stupid elemental structure has a ton of health and a stupid hitbox that makes you miss in melee range whenever you move.
Another one is the 4 mobs at the harpy fractal. Splitting up and managing the group is cool, the rabbit and bandit have fine health. After that it’s just a snooze fest. You get one person to kite the Ettin, while the other 4 people afk melee with reflects and occasionally step outside red circles. Then after you finish that snooze fest you get an even bigger one with the Ettin. Where you can either just kite him or melee tank him with a Hammer Guardian where you only need to dodge the big charge up moves even at fotm 40+. Yet he has insane health and even in an organized high dps group he still takes forever.
Luckily I never PuG but I can’t imagine how boring it would be in a PuG without ideal classes or high dps, I’d probably pull my hair out.
They should look into really boring, long, not hard stuff like that for scaling…
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