Non-rage reason for the new system

Non-rage reason for the new system

in Fractals, Dungeons & Raids

Posted by: Sumyjkl.7805

Sumyjkl.7805

I’ve noticed a lot of the threads in this forum are not touching on the real reason the new “no waypoint while in combat” change is not a good game mechanic, it’s not just because it’s frustrating.

The reason it will be frustrating is because it goes against people’s psychology, the option is there, but you can’t use it. You have no control over what you usually have control over.

This exact system is already implemented in the fractals and the reason it’s less annoying is because there isn’t anything to tell you that there is a way to get back to the fight. There are no waypoints floating around on the map screen, you just get thrown back in when everyone’s dead.

Oh, and I’m a bit sick of people using the “no change 4 evar!!11!” argument, you’re making it seem that everyone with the same sort of view is equally biased.

I suggest that the same module (as in copy-paste) in the fractals be used in normal dungeons, with the same checkpoints, no waypoints.

Non-rage reason for the new system

in Fractals, Dungeons & Raids

Posted by: Zenyatoo.4059

Zenyatoo.4059

Honestly this change seems designed to make you hate your fellow players.

before when a PuG from my party died we were in a harder fight, but he could come back. Now any death is essentially permanent (LOL if you think you’re going to full revive someone mid combat in any real situation) so any one who kittens up enough to die is immediately hated.

moreover the dead person feels like kitten because they cant do anything. They have to sit there and watch their team either A. complete content without them or B. watch their team fail, which will most likely be blamed on their death. Neither of these is good options!

Non-rage reason for the new system

in Fractals, Dungeons & Raids

Posted by: Sumyjkl.7805

Sumyjkl.7805

The same sort of system works in fractals, it’s not the fact that you can’t wp that’s annoying, it’s that you think you’re entitled to be able to since you can always waypoint when there are waypoints.

My game’s still updating believe it or not, so I don’t know what it’s actually like but if it’s as it has been described, it would be easier and make a better mechanic if it was a perfect copy of the fractals.

Non-rage reason for the new system

in Fractals, Dungeons & Raids

Posted by: Scoundrel.2139

Scoundrel.2139

So, if you’re engaged in a massive fight with a boss and say (hypothetically) this fight takes 30 mins. Then, the unthinkable (apparently), a player goes down.

What wondrous fun to play a game where you get to sit in a dead state and watch others play for 1/2 hour. :P

Veni, Vidi, Victa.
Quidquid Latine Dictum Sit, Altum Videtur

Non-rage reason for the new system

in Fractals, Dungeons & Raids

Posted by: corpsekin.4601

corpsekin.4601

fractuals don’t have silver mobs, the combat there is alot less harsh

Non-rage reason for the new system

in Fractals, Dungeons & Raids

Posted by: Scoundrel.2139

Scoundrel.2139

fractuals don’t have silver mobs, the combat there is alot less harsh

Try the new and improved Ice Elemental on Dredge. Someone went to the Freeze and Breeze Gym over the holidays.

Veni, Vidi, Victa.
Quidquid Latine Dictum Sit, Altum Videtur