Not enough Unique bosses in Dungeons.

Not enough Unique bosses in Dungeons.

in Fractals, Dungeons & Raids

Posted by: Thobek.1730

Thobek.1730

I was talking to a bunch of guild members and we were discussing what we thought were wrong or just didn’t feel right about the GW2 dungeons compared to all the others MMO’s out there. Sure GW2 doesn’t have to follow what everyone else is doing but if something works then why change it.

The point is Boss fights. Most dungeons we have in the game have very poor boss fights. Take AC explore mode for example. Basically its kill a lot of lizards, then kill the mounds, there is one boss and he looks just like the rest of the lizards only larger. There is only one boss fight for each of these paths. Its not very interesting.

I’m trying to think of the best dungeon GW2 has to offer in terms of unique boss fights with unique models and there is isn’t one. One of the reasons its disappointing because the dungeons themselves look amazing but once you’re in there the content is a bit boring. I just feel like the developers were a bit lazy when creating them (excluding the map designers)

TL;DR – I personally would like to see more unique bosses in the dungeons with interesting fight mechanics and unique models compared to the trash mobs.

Not enough Unique bosses in Dungeons.

in Fractals, Dungeons & Raids

Posted by: J Eberle.9312

J Eberle.9312

Even when they change boss fights around, they’re exciting for all of 5 minutes then I’m bored again.

Solution- add new dungeons imo.
But won’t happen. Ever.

Not enough Unique bosses in Dungeons.

in Fractals, Dungeons & Raids

Posted by: Kingteranas.1376

Kingteranas.1376

Arah boss models have variety – 50ft wolf dog lol

Kingteranas – 80 Guardian
Queen Of Macabre – 80 Thief
Dragonbrand [Ankh]

Not enough Unique bosses in Dungeons.

in Fractals, Dungeons & Raids

Posted by: Phadde.7362

Phadde.7362

I like the Howler-fight in AC quite a bit. Getting skelks into the rings of fire while damaging the boss is really engaging imo.

But every bossfight becomes somewhat dull after a while. Would be nice to have paths that are shorter, but that has a big bossfight at the end, with a few different phases to prevent that.

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Gw2 is a masterpiece at it’s foundation. Content-wise however…