Not enough complexity
https://www.guildwars2.com/en/news/robert-hrouda-on-upcoming-changes-to-dungeon-mechanics/
Check out the phase 2 part of the article, will give you hope I think.
Can we expect to see improvements in the current and future dungeons as for as fight mechanics go? Currently most of the bosses have 1-2 abilities that they use over and over. With the huge health pools you get used to the rotation within about 20 seconds then get to mindlessly repeat the rotation for 3-5 minutes. I know this will get some auto hate but I would like to see boss fights with similar complexity to World of Warcraft bosses. (I played WoW for 7 years, got sick of their balancing techniques and do not intend on returning) Making the boss do their same 1-2 abilities at a faster rate doesn’t make it more engaging so please don’t take that route.
https://www.guildwars2.com/en/news/robert-hrouda-on-upcoming-changes-to-dungeon-mechanics/
Check out the phase 2 part of the article, will give you hope I think.
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