Guard/War/Mesmer and Dungeon Guides:
https://www.youtube.com/user/strife025
https://www.youtube.com/user/strife025
(edited by Strifey.7215)
So I run alot of dungeons every day, and have done most dungeons many times.
Tonight I’ve noticed many instances where objects are near impossible to hit now, even when moving.
1. Overhead Gargoyles in AC
2. Crystal in CoF Path 1 end boss
3. Burrows in AC Path 3 still get miss when standing still
4. Brambles in CoE 2 End Boss (Before last Alpha Fight) are near impossible to hit with melee
All of these things worked perfectly before today’s patch (minus standing still for burrows) when moving, now I can’t even hit them while strafing back and forth like before.
At least revert the changes which were easy to get around before, now you can’t even melee half the stuff and have to switch to ranged which does much less damage.
You would think these things would be easy to test since they are inside an instance and has nothing to do with server load or population. This, along with things like the Bjarl bug, show that you really need a test server for these things that you can invite players to or something… because alot of this stuff seems obvious if you actually ran the dungeon after pushing updates to it.
(edited by Strifey.7215)
Portals in Queensdale Meta event is impossible to hit with melee
Yes, Gargolyes did get worse, burrows for the most part were corrected.
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