Oh! Mai Trin! This should be fun!
if I fail to dodge or evade her shot, I’m instantly dead, and the same goes for most classes
I fail to understand why is this bad.
if I fail to dodge or evade her shot, I’m instantly dead, and the same goes for most classes
I fail to understand why is this bad.
It’s bad because the effort in completing this encounter in nowhere comes close to the reward you get for completing it.
And considering Anet’s standards for Rewards in this game, it hardly seems possible that they could buff the rewards to meet the current threat level that Mai Trinn represents.
That being said, it doesn’t make sense that she remains as hard, as that would imply a reward + other fractal end bosses overhaul, which would definitely improve the game but it’s certainly not a priority whatsoever for Anet.
(edited by Quickfoot Katana.8642)
if I fail to dodge or evade her shot, I’m instantly dead, and the same goes for most classes
I fail to understand why is this bad.
It’s bad because the effort in completing this encounter in nowhere comes close to the reward you get for completing it.
And considering Anet’s standards for Rewards in this game, it hardly seems possible that they could buff the rewards to meet the current threat level that Mai Trinn represents.
That being said, it doesn’t make sense that she remains as hard, as that would imply a reward + other fractal end bosses overhaul, which would definitely improve the game but it’s certainly not a priority whatsoever for Anet.
+ Oneshots (whether being “true” oneshots or simply attacks that hit twice or more times in the same instant) are rather cheap imo, especially if they’re undodgeable like her Teleporting Shot.
The level of synergy required in a team to remove her stack without getting hit is unrealistic, even in organized groups. There is always a person that dodge the wrong way and get the AoE away or the aggro of mai trin. Same goes for those “invisible” cannon AoE during cannon phase, it’s really frustrating.
The damage she was doing pre-patch was actually perfect. This once again show that Anet doesn’t try their content, they probably watched that one video of a Cleric group stacking on her and killing her and thought it was too easy.
After 54 level 50 and 48 level 38 Fractal without a single skin drop and only 4 ascended chest, I am done.
The level of synergy required in a team to remove her stack without getting hit is unrealistic, even in organized groups. There is always a person that dodge the wrong way and get the AoE away or the aggro of mai trin. Same goes for those “invisible” cannon AoE during cannon phase, it’s really frustrating.
The damage she was doing pre-patch was actually perfect. This once again show that Anet doesn’t try their content, they probably watched that one video of a Cleric group stacking on her and killing her and thought it was too easy.
After 54 level 50 and 48 level 38 Fractal without a single skin drop and only 4 ascended chest, I am done.
did you have fun?
I rather fight the grawl shamen fract boss twice than this boss……
at least the grawl shamen encounter is pretty fun after awhile
It’s bad because the effort in completing this encounter in nowhere comes close to the reward you get for completing it.
The effort for fractals hasn’t been rewarding in the traditional sense to begin with. It’s still the closest to testing your group though and is probably the most fun “dungeon” in the game.
Run with a close group of friends and it’s a blast.
It’s bad because the effort in completing this encounter in nowhere comes close to the reward you get for completing it.
The effort for fractals hasn’t been rewarding in the traditional sense to begin with. It’s still the closest to testing your group though and is probably the most fun “dungeon” in the game.
Run with a close group of friends and it’s a blast.
“Run with a close group of friends… " should not be a requirement to have fun. Even then, who’s to say that all of those friends aren’t even more terri-bad than the average pug.
This would be a moot point if you could simply choose not to get mai trin as your final encounter, but I am personally against limiting the already limited rng of which fractal encounters you get.
I think the correct solution is to have deeper game play challenges than ridiculous one-shot mechanics…especially when you make them a combination of either undodgeable or unblockable. An encounter that spams one-shots every few seconds, for the entire encounter is not my idea of a fun or interesting encounter.
The only reason I can see that they would even think to ramp up the incoming damage from this encounter, would be to over compensate for those wearing “tank” or “healer” gear…and managing to negate/trivialize the majority of her previous damage. Those wearing zerk gear were already having to dodge/block/cleanse to survive this….so this really added nothing new to them….just more extreme overkill. I think the more logical solution to that problem, with trivializing her damage output through gear, would have been to nerf the mitigation from the gear….just like they nerfed the damage output from zerk gear (for the exact same reason…trivializing the encounters through gear).
(edited by ODB.6891)
Fix rewards and buff the other boss fractals so they’re at the same difficulty level as MT.
I think its nice that MT on 50 requires more coordination than other PvE encounters and it’s totally okay that the difficulty increases substantially if you’re running a … Let’s say creative party composition. Were talking about the only challenging pve content except for soloing stuffso please don’t trivialize this by making it accessible for everyone.
It is absolutely crucial that they improve rewards though.
Side note for OP: sword 3 on thief and smokescreen its just super annoying when she decides in the last second to turn around and shoot you instead of the party member she was aiming at initially. This could be fixed by targeting reticle under player that then locks so players don’t waste blocks etc, because they’re afraid she could change targets.