Old bugs, New Dungeon?

Old bugs, New Dungeon?

in Fractals, Dungeons & Raids

Posted by: Negativity.5801

Negativity.5801

So I have 2 major gripes with existing bugs that have been around forever and have never been fixed.

First off is the dodge roll being unreliable while attacking. Dodge roll can fail where you don’t move anywhere and your dodge roll cancels halfway through meaning you get hit by whatever it was you were trying to dodge, AND it still drains your endurance because the game acknowledges that you did in fact use dodge. This is mostly relevant with melee weapons, but still a major nuisance, and with the upscaling difficulty of FotM, dodging is becoming more and more important the further you go to avoid agony.

Why has dodge roll not been fixed yet?

Secondly, the bug where you try to pick up an item while moving, and the bug causes you to lose control of your character for x amount of seconds meaning you can walk off cliffs, or walk into mobs, or get hit by things all because you can no longer control your character. Yes, you can just make sure you’re not moving when you try to pick something up, but this is a bug that has been around for months. It’s one thing to ridicule complaining if it was a new bug and would be fixed soon, but this bug has been around for a long time, players shouldn’t have to be constantly finding workarounds for bugs that should’ve been fixed months ago. This is especially relevant in Jade Maw encounter, and the Colossus encounter where if you don’t stop, it’s a very real possibility that you can just walk off the cliff trying to pick up the hammer, or not being able to pick up a reflecting crystal on the fly.

These are bugs that should’ve been fixed in beta. Not only have they persisted through beta into the official release, but months after the game has been released, they still have not been fixed.

/endrant

(edited by Negativity.5801)

Old bugs, New Dungeon?

in Fractals, Dungeons & Raids

Posted by: Dead.7385

Dead.7385

Definitely agree.

1. Yeah I hate that dodge bug on my axe warrior to have a mechanic that is the entire pillar of you combat be bugged is rather bad. It would be like having healing in traditional MMO’s bug out at times, would drive raiders crazy.

2. I find it MADDENING when I get targeted by maw and I just hit my spin-to-win axe skill and can NOT pick up the crystal. Or when I run to one I have to make sure to stop or else I just keep going.

Old bugs, New Dungeon?

in Fractals, Dungeons & Raids

Posted by: Blueshield.6291

Blueshield.6291

Agreed 100%, the do-or-die nature of fractals (some deaths necessitate entire party wipes, e.g. falling into bottomless or inaccessible pits) turn these minor-nuisance bugs that should have been fixed a long time ago into potentially show-stopping bugs.