One type of tokens for all dungeons

One type of tokens for all dungeons

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Posted by: Aba.6419

Aba.6419

HI

I wonder if it would be better to have ONE type of tokens for all dungeons.
I would like have a armor set with Precision, Power and Cond Dmg or Crit Dmg so I need to farm only 2 dungeons.
It would be much more interesting if I could run every dng and then buy a desired set (may be a little more expensive then now).

What are you think guys??

Regards

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Posted by: DandySlayer.7019

DandySlayer.7019

I totally agree! I’ll post some of the stuff I posted in another thread here in a little bit

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Posted by: xlilashx.2903

xlilashx.2903

That would be pointless, because people will find the easiest dungeon, farm it and get what they want. They may as well just get rid of all the dungeon :/

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Posted by: Yareon.2835

Yareon.2835

That would be pointless, because people will find the easiest dungeon, farm it and get what they want. They may as well just get rid of all the dungeon :/

I agree. I don’t have any problem with different dungeons tokens, if they’re account bound instead of soulbound (and Anet just did this).

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Posted by: fran.7513

fran.7513

i agree with this if they put a 24 hr lockout per dungeon path

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Posted by: DandySlayer.7019

DandySlayer.7019

So yes I do agree a unified account bound dungeon currency system that would work to keep high end content alive and fresher overall until new content becomes available. But in order for this unified token system to work one thing is critical: BALANCE.

All dungeon content must be re-evaluated, re-tested and balanced out properly to offer a great and exciting challenge to premades and pugs alike! This meaning that dungeons should be difficult but not to the point of impossibility yet not easy enough to speed clear it. It also means that all the known bugs and exploits are ironed out thoroughly. And even if people manage to speed clear it keep the anti-speed clearing tech in place to deter this style of play but allow them to do so if they wished but with diminshed rewards as a consequence.

And another thing to aid a unified dungeon currency system would be having dungeon vendor restrictions. That meaning that the dungeon vendor will only allow you to purchase his/her wares only once you have completed all paths of a dungeon. Once you have met that requirement the vendor will freely sell you there wares. Another thing is to ensure that the dungeon currency is only granted at the end of a dungeon run which was just implemented in game for the current token system. Also add this dungeon currency to rare random loot drops on certain mobs as well something Anet is planning to do with the current token system.

This unified dungeon currency system would also allow players who are leveling with their friends who are newer to high level content in Guild Wars 2. It would allow the the older player to experience said content and still be rewarded with out it feeling like it was a chore to grind more tokens for a character that has all that dungeons gear already

And with this unified dungeon currency system and the current reward system working hand in hand this would in my opinion effectively eliminate the tiresome grind of one dungeon and one easy path only. This would encourage players to seek out different dungeons to maximize their reward gain and it would allow all the dungeons to thrive healthily.
Also this currency system would function just like other in-game currency in that it would not take up bank slots or require its own collection tab space where only a limited amount could be stored. It would just appear on the bottom of your item window just like the other currencies.

So all in all with a unified dungeon currency system you’ve accomplished:

-Dungeons that offer a fun challenge for either pre-mades and pugs.
-Giving players the option to run one single dungeon or play different dungeons.
-Having all the dungeons ran at least once by many of the player base keeping them alive and fresh longer.
-Making the grind seem less like a grind and more like fun.
-Allowing everybody to participate in the dungeon run and get rewarded equally.
-Freed up more space in players bags/boxs and bank account.
-No need for dungeon lockouts or cooldowns.

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Posted by: Raging Bull.5048

Raging Bull.5048

I wouldn’t like that one bit. I kinda like the uniqueness that each dungeon = specific armor offers.

What OP suggests would lead to further watering down of the game, and GW2 needs exactly the opposite. DEPTH. Diversity. Complexity.

Not free4all crap.

Edit: I do agree that the dungeons need lots of work, though. They are chaotic and not fun, not fun at all.

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Posted by: DandySlayer.7019

DandySlayer.7019

I wouldn’t like that one bit. I kinda like the uniqueness that each dungeon = specific armor offers.

What OP suggests would lead to further watering down of the game, and GW2 needs exactly the opposite. DEPTH. Diversity. Complexity.

Not free4all crap.

Edit: I do agree that the dungeons need lots of work, though. They are chaotic and not fun, not fun at all.

How does grinding one dungeon feel unique?
It feels like other MMO’s boring.
What would feel unique is playing with your friends and feeling rewarded for helping your buddy get that unique armor or weapon while at the same time working towards your goal of a unique armor or weapon.

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Posted by: theeagleeye.7693

theeagleeye.7693

Why are there so many stupid players asking for so many things? I actually feel bad for ArenaNet. It’s like no matter what they do, some of these players will never be happy.

If you don’t want to farm 2-3 dungeons, then don’t. You are in no way compelled to farm them. If you want something from those dungeons, then work for it. Game is barely a month old, and there are so many morons who want to have max level gear already.

Aba.6419

Why??
If one dungeon wiil be much more easier then rest a reward for such should be much smaller – simple.
ARENA.NET PLEASE DO NOT FORCE ME TO FARM 1 OR 2 DUNGEONS

Like this one.

Sure, the dungeons could use a little more work and fine tuning, but something as radical as 1 dungeon token to rule them all is absolute rubbish. Please, stop asking for a having your cake, and eating it to kind of solution. You’re clearly just twisting whatever ArenaNet promised you, just so you can cover up for your lack of patience and skill.

What would feel unique is playing with your friends and feeling rewarded for helping your buddy get that unique armor or weapon while at the same time working towards your goal of a unique armor or weapon.

How is this any different from doing dungeons – at their current state – with your friends and guildsmen/women? How is this unique?

Some must fight, so that all may be free!

Fort Aspenwood

(edited by theeagleeye.7693)

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Posted by: fony.5102

fony.5102

no, and no more talk of it. this will never come. especially after changing CoF, CM and making tokens drop at the end to snuff out Arah shard runs. they’re not going to re-enable farming of the easiest(or easiest to exploit) dungeons, this time to have even more practicality since it’d get you any set you want.

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Posted by: DandySlayer.7019

DandySlayer.7019

What would feel unique is playing with your friends and feeling rewarded for helping your buddy get that unique armor or weapon while at the same time working towards your goal of a unique armor or weapon.

How is this any different from doing dungeons – at their current state – with your friends and guildsmen/women? How is this unique?

Did you even read my lengthy post? No I take it.
It allows us to run any dungeon anytime and allows us ALL to work towards the same goal which is unique armor and weapons, but with out having to grind out one dungeon for only one or 2 people at a time.

And you calling people stupid and morons really helps your closed minded cause a lot….

(edited by DandySlayer.7019)

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Posted by: DandySlayer.7019

DandySlayer.7019

no, and no more talk of it. this will never come. especially after changing CoF, CM and making tokens drop at the end to snuff out Arah shard runs. they’re not going to re-enable farming of the easiest(or easiest to exploit) dungeons, this time to have even more practicality since it’d get you any set you want.

If you read my post then you would have noticed the BALANCE part which would be needed for this kind of unified currency system. I don’t want them to haphazardly drop this system into place as we’ve seen whats that done already to the game.

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Posted by: Zakpu.2165

Zakpu.2165

I like this idea very much. +1 from me

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Posted by: Write.3192

Write.3192

I’m ok with different sets of dungeon gear but a lot of the dungeons aren’t worth the hassle. Everyone will do the easiest one because it will probably be the easiest one to find a group with.

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Posted by: theeagleeye.7693

theeagleeye.7693

What would feel unique is playing with your friends and feeling rewarded for helping your buddy get that unique armor or weapon while at the same time working towards your goal of a unique armor or weapon.

How is this any different from doing dungeons – at their current state – with your friends and guildsmen/women? How is this unique?

Did you even read my lengthy post? No I take it.
It allows us to run any dungeon anytime and allows us ALL to work towards the same goal which is unique armor and weapons, but with out having to grind out one dungeon for only one or 2 people at a time.

And you calling people stupid and morons really helps your closed minded cause a lot….

Yes I did, but some of the parts are useless because they’ve solved the problems of speed farming, etc. And yes, it has really degenerated to stupidity at this point, because there’s just no pleasing some people. They will keep complaining over and over and over again. This is a game for people who have at least some idea of what it is like to work for something. It can’t be all pure fun, because that type of fun only exists in games like Hello Kitty Online, or Second Life. :P You say that the unified token system will encourage players to seek out other dungeons and explore other paths, yet you don’t provide any evidence of such behavior. The moment people discovered the CoF speed run exploits, people started spamming CoF groups like there’s no tomorrow. Also, the moment people discovered the karma exploit before, they immediately took advantage of it, leading the ban hammer to come down on a rather sizable group of players. Let’s face it, people will always look for the easy way out. Your propositions and assumptions about player behavior are too Utopian and naive, sad to say. I wish you were right though. I really do, but that’s reality, and you know it.

Running around in Arah armor by constantly doing Ascalonian Catacombs is not something I will welcome. Ever.

Some must fight, so that all may be free!

Fort Aspenwood

(edited by theeagleeye.7693)

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Posted by: DandySlayer.7019

DandySlayer.7019

Yes I did, but some of the parts are useless because they’ve solved the problems of speed farming, etc. And yes, it has really degenerated to stupidity at this point, because there’s just no pleasing some people. They will keep complaining over and over and over again. This is a game for people who have at least some idea of what it is like to work for something. It can’t be all pure fun, because that type of fun only exists in games like Hello Kitty Online, or Second Life. :P You say that the unified token system will encourage players to seek out other dungeons and explore other paths, yet you don’t provide any evidence of such behavior. The moment people discovered the CoF speed run exploits, people started spamming CoF groups like there’s no tomorrow. Also, the moment people discovered the karma exploit before, they immediately took advantage of it, leading the ban hammer to come down on a rather sizable group of players. Let’s face it, people will always look for the easy way out. Your propositions and assumptions about player behavior are too Utopian and naive, sad to say. I wish you were right though. I really do, but that’s reality, and you know it.

Running around in Arah armor by constantly doing Ascalonian Catacombs is not something I will welcome. Ever.

WOW dude you fail at any kind of comprehension at all….. Time to repeat myself….

“But in order for this unified token system to work one thing is critical: BALANCE.”

I never said this system would magically work if it was haphazardly implemented. All the kinks in ALL the dungeons would need to ironed out before this system would be implemented. And with the need to complete ALL the paths in a single dungeon to purchase gear from the dungeon vendor people would experience more content overall. And who likes running the same dungeon over and over again? with this system people would be able to freely move about the dungeons aiding their friends goals and their own.

So instead of this:
Player 1: “Hey guys can you help me grind out my CoF gear for the next few days?”
Player 2: “But I want my gear from Arah….”
Player 3: “CoF doesn’t have gear I like dude”
Player 4: “I want a CoF weapon thats it.”
Player 5: “I’ll run it a couple of times but then I need to grind out HotW”

You get this:
Player 1: “Hey guys can you help me grind out my CoF gear for the next few days?”
Player 2: "I need 1 more Arah path to clear so I can get my gear from the vendor, So lets do that one then yes? "
Player 3: “Pick whatever dungeon it’s fine with me.”
Player 4: “Same here.”
Player 5: “I’m down! I have all the HotW paths cleared!”

So why run the same path over and over for diminishing rewards and being bored when you can hop around different dungeons with your buddies and racking up the dungeon currency and having fun all at the same time?

(edited by DandySlayer.7019)

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Posted by: Aba.6419

Aba.6419

To all who are against (especially to Raging Bull.):
How farming only one type of dng is unique and complex??
So it is ok if someone from my guild ask for help with dungeon X and I will answer – “No thank you, I do not need those tokens”? This is a sick situation.

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Posted by: Kana.6793

Kana.6793

Um Aba, if you think that it’s not ok to answer someone from your guild asking for help with “No thank you, I do not need those tokens” then just say “sure” instead. Why do you need to be bribed into helping your friends?

Dandyslayer, balancing dungeons to offer a great and exciting challenge to premades and pugs alike just doesn’t work. If it’s puggable then it’s boring for a guild group because it’s too easy.

The solution to that is what they have now, story is for pugs and explorable is for organised groups. If you want tokens then you need to join a guild or do dungeons with friends.

A 24 hr lockout per dungeon path is the only way that a unified system would work otherwise people will find the easiest route and farm it. It’s not possible to make every dungeon of identical difficulty without making the dungeons identical.

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Posted by: moiraine.2753

moiraine.2753

I like the current way of buying things and don’t find a reason why dungeons should be changed.I don’t won’t another WoW clone.

TxS – Tequatl Slayer Alliance (EU)

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Posted by: DandySlayer.7019

DandySlayer.7019

Um Aba, if you think that it’s not ok to answer someone from your guild asking for help with “No thank you, I do not need those tokens” then just say “sure” instead. Why do you need to be bribed into helping your friends?

Dandyslayer, balancing dungeons to offer a great and exciting challenge to premades and pugs alike just doesn’t work. If it’s puggable then it’s boring for a guild group because it’s too easy.

The solution to that is what they have now, story is for pugs and explorable is for organised groups. If you want tokens then you need to join a guild or do dungeons with friends.

A 24 hr lockout per dungeon path is the only way that a unified system would work otherwise people will find the easiest route and farm it. It’s not possible to make every dungeon of identical difficulty without making the dungeons identical.

So basically screw pugs then right no dungeon armor for them?
Some people don’t want to join guilds and want to roll solo and do pug runs.
Lockouts wouldn’t help anything as it forcibly limits your options.
What happens if you’ve done a dungeon path but your friend/friends hasn’t and your locked out? Now you have to play via a schedule? NO THANKS this is not work but fun.

You basically segregated the community which I believed that Anet was not trying to do originally as Guild Wars 2 was a game for everybody and I believe in fairness and even playing field for everybody who paid for this game.

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Posted by: Togashi Jack.9531

Togashi Jack.9531

Dandyslayer just summed up most of my thoughts on Dungeons in general at the moment in this particular thread. A unified currency for all dungeons that requires all of a dungeon’s paths to have been cleared before unlocking the vendor is absolutely superb. It would free up choice for the players that want to go out and explore, and functionally changes little to nothing for those that are already content with farming the easy paths. It also puts it in line with the concept of Karma, in that everything you do gets you points that you spend on what you want. I’m all for dungeon karma replacing the existing token system.