Only 2 simple things needed to fix dungeons...

Only 2 simple things needed to fix dungeons...

in Fractals, Dungeons & Raids

Posted by: LeoDeSol.7604

LeoDeSol.7604

There are many suggestions for fixing dungeons going around. However, I feel only 2 things are really needed to “Fix” them. The other suggestions may be valid improvements, but to the most simple things to fix the experience of dungeons right now:

1. Fast and cheap trait respec adjustment. Add a NPC at the beginning of each dungeon that can reset your traits. This gives parties the ability to figure out what might work better and adjust strategy. Glass Cannon warrior spec not working out too well for you? go respec into tactics and defense for more of a support/tank role.

2. Incentive. Better or more unique rewards from the dungeons themselves. As it is right now, most of the stuff is suited for vendor or maybe… salvage. More crafting mats would help too. Maybe some Orchachalcum ore towards the end of each level 80 dungeon as a example. The tokens are great, but only useful for looks for all the pre 80 dungeons, so perhaps adjust the token cost of the pre 80 dungeon vendors to a point where it might be realistic to get a set for use while leveling up.

Only 2 simple things needed to fix dungeons...

in Fractals, Dungeons & Raids

Posted by: zogrim.6925

zogrim.6925

There are many suggestions for fixing dungeons going around. However, I feel only 2 things are really needed to “Fix” them. The other suggestions may be valid improvements, but to the most simple things to fix the experience of dungeons right now:

1. Fast and cheap trait respec adjustment. Add a NPC at the beginning of each dungeon that can reset your traits. This gives parties the ability to figure out what might work better and adjust strategy. Glass Cannon warrior spec not working out too well for you? go respec into tactics and defense for more of a support/tank role.

2. Incentive. Better or more unique rewards from the dungeons themselves. As it is right now, most of the stuff is suited for vendor or maybe… salvage. More crafting mats would help too. Maybe some Orchachalcum ore towards the end of each level 80 dungeon as a example. The tokens are great, but only useful for looks for all the pre 80 dungeons, so perhaps adjust the token cost of the pre 80 dungeon vendors to a point where it might be realistic to get a set for use while leveling up.

Regarding 1.

You do know that you can leave the dungeon whenever you like and come back after you changed your build?

Only 2 simple things needed to fix dungeons...

in Fractals, Dungeons & Raids

Posted by: LeoDeSol.7604

LeoDeSol.7604

Regarding 1.

You do know that you can leave the dungeon whenever you like and come back after you changed your build?

I do… Most people don’t or won’t. Especially in pugs. Most of the time, this means waypointing (anywhere from 1-5 silver) to Lion’s Arch or some other home town, paying silver to respec, then waypointing back. The cost alone is going to turn off most pugs.

Lets face it. If there was a respec NPC right by the repair forge in each dungeon, people would be a lot more likely to both know about the importance of re-specialization for dungeons, and more willing to do so.

ALSO, unless they finally implemented the fix… leaving a dungeon might make you unable to get back to the same dungeon instance as your party.

Only 2 simple things needed to fix dungeons...

in Fractals, Dungeons & Raids

Posted by: Papaj.9035

Papaj.9035

Most of the time, this means waypointing (anywhere from 1-5 silver) to Lion’s Arch or some other home town, paying silver to respec, then waypointing back.

^ Lol, “H” —> Heart of the Mists —> Lion’s Arch --→ back to dungeon. Easy money saver, also, once you get your level 80 exotic gear, and realize dropping 2g or 10g for an extra 3-5 bag slots is not worth it, money starts pouring in, particularly if you are good at farming or are competent enough to complete an easy explorable mode in < 30 minutes.

More importantly, how have people not realized that in both aspects of this game, glass cannon will get you nowhere in the long run? I have one spec, it works wonders for both, the only thing I ever need to change are major traits or utilities.

80 Norn Elementalist
Violent Impact [VI] Guild Master (Blackgate)
http://www.impact-gaming.us

Only 2 simple things needed to fix dungeons...

in Fractals, Dungeons & Raids

Posted by: Araditus.1526

Araditus.1526

Most of the time, this means waypointing (anywhere from 1-5 silver) to Lion’s Arch or some other home town, paying silver to respec, then waypointing back.

^ Lol, “H” —> Heart of the Mists --> Lion’s Arch —-> back to dungeon. Easy money saver, also, once you get your level 80 exotic gear, and realize dropping 2g or 10g for an extra 3-5 bag slots is not worth it, money starts pouring in, particularly if you are good at farming or are competent enough to complete an easy explorable mode in < 30 minutes.

More importantly, how have people not realized that in both aspects of this game, glass cannon will get you nowhere in the long run? I have one spec, it works wonders for both, the only thing I ever need to change are major traits or utilities.

1 spec that does all eh? Bad game design? lol Thought there was choice and diversity ANet!

(ps. I have 1 spec too LOL)

Only 2 simple things needed to fix dungeons...

in Fractals, Dungeons & Raids

Posted by: FiendGore.6205

FiendGore.6205

I think adding some type of LFG for the “puggers”. Try to keep Map chat a little cleaner from spamming would be nice.