Only lag in Dungeons
I find that COF is almost guaranteed to be a lagfest, perhaps it’s something to do with the popularity of the dungeon/peak time? I really don’t know, but am quite interested in an answer.
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]
Some new lessons learned:
- WvW laggy as hell
- PvP no lag at all
Finally I got a giant lag spike in wvw and got kicked out of the game.
Code:7:11:3:189:101
(edited by Gito.4278)
I would kill for 50fps. I get about 15 during normal games and about 6-8 during dungeons
But ANet doesn’t care about our performance issues as long as people buy gems
FPS and lag are two completely different things. One is your crappy computer and the other is crappy Internet, though I’m more inclined to believe its server related as its only in certain areas.
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]
tried a CoF run yesterday with my brother. we were on skype and his internet was fine, though from another provider than mine.
for me everything went smoothly, no problems at all. for him lags for up to 10 seconds. restarting etc didn’t work. framerate was never a problem, both of us got steady fps > 30.
as soon as he left the dungeon and went ‘outside’, everything was running well again – even the cof event which was running at the time and had a lot more mobs/players than the dungeon itself.
- it can’t be his internet connection, otherwise it wouldn’t be specific to (certain) dungeons
- can’t be our location, we’re both in switzerland, our ISP’s use the same backbone leaving the country
- computers are not too slow to handle gw2
chances are, it’s serverside and has absolutely nothing to do with the client.
so you are telling that your brother had lags and you didn’t in the same instance. and you claim it is server sided? doesn’t sound reasonable
so you are telling that your brother had lags and you didn’t in the same instance. and you claim it is server sided? doesn’t sound reasonable
reasonable? like 10 seconds lag would be in any other circumstance? don’t kid yourself.
edit: just to be clear, if you really think lag could amount to 10 seconds: lag happens when packets drop or the link is too long – the link has around the same number of hops as we exit through the same backbone. any packet drops would have to happen from my brothers computer until he reaches the backbone, otherwise I’d be affected the same way. he has no packet drops or inconsistent speeds with his connection otherwise (changing quality of a link really can affect tcp/ip negatively). even then, lag would be about 1-2 seconds, not 10+. such a huge delay (in terms of tcp/ip) has nothing to do with bad network connection.
there’s nothing reasonable about the situation. if you’d have read carefully, client side issues can be pretty much written off. our machines are about equal, with my brothers a bit better (system on ssd, newer graphics card, newer generation i7 etc). while our internet connections differ (I’ve got 100 mbit, he’s only got 20 or so), both should be absolutely enough.
it’s definately serverside if it only happens in certain instances. we did coe and ac without any lag at all, in between those runs was cof and it was a lagfest for him. most runs in cof seem to have 1 person with lag lately.
but yeah, I’m sure just ignoring the problem by ignoring logic will help.
(edited by Oranisagu.3706)