Opinion: I find TA to be a bad experience for my personally

Opinion: I find TA to be a bad experience for my personally

in Fractals, Dungeons & Raids

Posted by: Bloodtau.4672

Bloodtau.4672

Between the ridiculous respawn rate on the blossoms, combined with them bugging out all the time and spawning one every 4 steps through out the entire dungeon,putting these in was probably the worst decision in a dungeon, full stop. Just remove them. They don’t add any “strategy” or “danger” they are just an annoyance and makes people even more frustrated with this dungeons bad design.

Onto the way points. Why is it that after spending a good 30 minutes in a dungeon and clearing many rooms, that the nearest way point is BACK AT THE START? WHY?
Every other dungeon spawns one after every “boss” room, so why not TA? No, instead i’m forced to run for a good 5-10 minutes back through every single room I have just cleared, BACK through all the blossoms that have respawned, only to possibly die again if I miss one and be forced to run back AGAIN.

Long story short, All the dungeons are pretty bad, but Twilight Arbor just takes the cake as being the worst in the game.

Opinion: I find TA to be a bad experience for my personally

in Fractals, Dungeons & Raids

Posted by: Marshall Teach.9064

Marshall Teach.9064

The volatile blossoms is the ONLY hard part about that dungeon. You call pull every foe out of volatile range after the first wurm boss. Just make sure you are using ranged weapons and dont be dumb like me and use clones cause that just makes them all explode.

Opinion: I find TA to be a bad experience for my personally

in Fractals, Dungeons & Raids

Posted by: ryokoalways.3450

ryokoalways.3450

I disagree. Whereas AC taught players how to maximize damage output by condensing enemies into a small area, and CM taught players to bring projectile reflection, TA is teaching players to have surrounding awareness. My group also was not fond of TA when we started. Now we can do up and forward up in about 30 minutes. It is also the first dungeon to actively encourage aggressive play. Try a bit more and it will become clockwork.