Opinion: I find TA to be a bad experience for my personally
The volatile blossoms is the ONLY hard part about that dungeon. You call pull every foe out of volatile range after the first wurm boss. Just make sure you are using ranged weapons and dont be dumb like me and use clones cause that just makes them all explode.
I disagree. Whereas AC taught players how to maximize damage output by condensing enemies into a small area, and CM taught players to bring projectile reflection, TA is teaching players to have surrounding awareness. My group also was not fond of TA when we started. Now we can do up and forward up in about 30 minutes. It is also the first dungeon to actively encourage aggressive play. Try a bit more and it will become clockwork.