Opinions on LS 2 instanced combat?
- Way too easy, but that’s expected as they’re meant to be accessible to everyone.
- Way too gimmicky: particularly the Caithe episodes and Glint’s lair. This is an RPG, I want to create/play my build and use it to defeat foes. I don’t want premade builds forced on me (Caithe) or puzzles where I just use environmental weapons/effects to win (Glint’s lair)
- Challenge mode: pray you do them in few tries because having to go through the same unskippable multiple times cutscenes is torture.
- I don’t think I’d willingly replay any of those instances: once I got my free Ascended Sinister trinkets, I left those forever.
They’re like solo versions of GW1 missions. A hard mode would be nice down the line, but they were more enjoyable than most GW2 PvE. If not hard mode, then some other incentive could be added to make repeating them more appealing.
- Way too easy, but that’s expected as they’re meant to be accessible to everyone.
- Way too gimmicky: particularly the Caithe episodes and Glint’s lair. This is an RPG, I want to create/play my build and use it to defeat foes. I don’t want premade builds forced on me (Caithe) or puzzles where I just use environmental weapons/effects to win (Glint’s lair)
- Challenge mode: pray you do them in few tries because having to go through the same unskippable multiple times cutscenes is torture.
- I don’t think I’d willingly replay any of those instances: once I got my free Ascended Sinister trinkets, I left those forever.
1.) I agree. With a couple exceptions if I remember. I thought some of the achievements in seeds of truth were challenging. In particular I am thinking of the battle with Togonn Windmane who summons those walls of sand and such. Of course, the first time you do a piece of content your figuring out the right strategies. Once I started bringing more blocks/evades (at the cost of a little dps) it wasn’t tough.
2.) Well, I kinda disagree. I mean usually we do fight as our normal characters. I think the occasional bundle fight can be fun. In fact I am still waiting for a dungeon fight where we do the whole fight in power suits. Still make it challenging, but a uniquely different experience.
3.) Yeah unskippable cutscenes are complete crap design. I liked how some of the challenge motes were at the exact spot, so you could retry challenges without redoing the cutscenes. But the one where you stealth through the asura lab was frustrating if you needed to go in a few times to figure out the mechanics.