PLEASE revert dungeon reward system changes

PLEASE revert dungeon reward system changes

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Posted by: Reilem.5910

Reilem.5910

I like the new changes, gives me a reason to try out other dungeons and explore. I use http://gw2lfg.com/ to find groups and now i am working on my Dungeon Master Title. If you run multiple paths each day it’s much more fun than doing the same one over and over.

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Posted by: HerrDoktor.3490

HerrDoktor.3490

My point is that I don’t want to use LFG. I want to run with my guild because that’s a hell of a lot more fun. But now there’s zero incentive for people to run the same paths more than once a day and that leaves me the odd man out.

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Posted by: Bambu.4270

Bambu.4270

Surely you wont do all paths in one day? All we need is proper reward scaling for rest of the dungeons than just ac or arah.

That’s progress. Hooray for progress!

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Posted by: The Mexican Cookie.3690

The Mexican Cookie.3690

now there’s zero incentive for people to run the same paths more than once a day and that leaves me the odd man out.

This is actually a pretty big problem, and I hope ANet does something about this. This isn’t a problem for me personally, but a fair amount of people that I know are finding themselves left out of daily dungeons because the ‘core’ of their guild stick together for the day and ignore the others. I don’t blame them for this, I do the same thing, but I sympathize with those who are now finding it hard to partake in guild dungeon runs because the core or more active players have already done their rounds.

#LoveArrows2013, never forget.

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Posted by: aophts.9862

aophts.9862

No, i need money and now i can finally make some. The reward is amazing, thank you Anet.

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Posted by: HerrDoktor.3490

HerrDoktor.3490

Surely you wont do all paths in one day? All we need is proper reward scaling for rest of the dungeons than just ac or arah.

Basically the paths that were unappealing before the patch are still unappealing. No one wants to run too many different paths because there’s just not enough reason to. The reward scaling could help that a lot.

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Posted by: ilr.9675

ilr.9675

Surely you wont do all paths in one day? All we need is proper reward scaling for rest of the dungeons than just ac or arah.

Basically the paths that were unappealing before the patch are still unappealing. No one wants to run too many different paths because there’s just not enough reason to. The reward scaling could help that a lot.

Not denying this …. but….

If your regular friends can’t agree to do the run at the same time you’re available then it’s time to find some new friends… Blaming Anet for their selfishness won’t achieve much

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Posted by: NakedNullpo.2649

NakedNullpo.2649

Not denying this …. but….

If your regular friends can’t agree to do the run at the same time you’re available then it’s time to find some new friends… Blaming Anet for their selfishness won’t achieve much

He’s not blaming Anet for the actions of his friends, he is blaming Anet for Anet’s actions:
Namely, time-gating dungeons.

And for that, Anet and Anet alone has to shoulder the blame.

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Posted by: HerrDoktor.3490

HerrDoktor.3490

Surely you wont do all paths in one day? All we need is proper reward scaling for rest of the dungeons than just ac or arah.

Basically the paths that were unappealing before the patch are still unappealing. No one wants to run too many different paths because there’s just not enough reason to. The reward scaling could help that a lot.

Not denying this …. but….

If your regular friends can’t agree to do the run at the same time you’re available then it’s time to find some new friends… Blaming Anet for their selfishness won’t achieve much

I don’t at all blame them for wanting to get their content in for the day before they too are screwed out of it. The system has changed in a big way and I feel like I’ve lost the game I liked because of it.

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Posted by: Talissa Chan.7208

Talissa Chan.7208

Its all well and good to say do it when your guildmates/friends do it but I live in New Zealand, most guilds are 90% na time based (Before the screaming starts note the most in that ok) so of the 3 guilds i’m in everyones done the run and my option is to pug it. Sure you’ll say “pugs are np, i’ve had great pug runs” but remember, nz timeframe, the good playerbase has already been there done that and now with zero incentive to re-run they’re not lfg anymore. Its a terrible decision, longer time to get the awesome armour (in a game where new skins are in the gemstore every week…) and now even less people in dungeons per day. Please revert this monstrosity.

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Posted by: Dolan.3071

Dolan.3071

All I can suggest is try to find a group/guild that are active the same time you are. As an Oceanic player if I have work during the day then all the Americans have long since done their daily runs, but thankfully there are a handful of Oceanics I can group with who all have the same problem.
To be honest I do like the change, dungeon diversity should always be encouraged. As well as removing the ‘farming’ feeling that dungeons have when it’s profitable to spam the same path over and over (even on alts.)

I mean just look at that Frostgorge Sound Champion farm, people will spend 8 hours a day watching paint dry if it turns an easy profit….

Uriel Asther ~ Warrior | Kaya Lereau ~ Elementalist | Natalie Fox ~ Thief
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]

(edited by Dolan.3071)

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Posted by: Talissa Chan.7208

Talissa Chan.7208

clap clap, please reread post. NZ based guilds are like unicorns.

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Posted by: Njordfinn.4921

Njordfinn.4921

just make it character bound…

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Posted by: Reilem.5910

Reilem.5910

Well perhaps Anet can put something of a time delay on it that is less than a day and the timer is different depending on the dungeon. But not what it used to be, I like this more cause i never really had the interest in running cof more than once a day. But I don’t see them changing this for a while, not until they can gather enough feedback.

Not like I am taking sides here of course I understand your annoyance and I find myself a little torn between the two. I never did guild runs cause going “lfg cof p1” took just as much time as it did asking my guild. But I hope you can understand Anet, they are not future predicting psychics, but they do have stats, if they see 70% of people want more casual dungeons then i guess they will lean towards them.

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Posted by: Bismuth.3165

Bismuth.3165

hmm, I mostly do arah and was very poor, now that it gives 3g per run, I’m making a lot more money (still less than what the average makes) and I do like the changes, you get 6-8s from the champion box, and 26s at the end of the dungeon, a long with 20 tokens, you don’t really lose that much by doing it a second time, most people don’t get that.

Jeeha (ele) and Jeeha The Warrior
Is currently emotionally unstable because Breaking Bad is over

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Posted by: Latinkuro.9420

Latinkuro.9420

My point is that I don’t want to use LFG. I want to run with my guild because that’s a hell of a lot more fun. But now there’s zero incentive for people to run the same paths more than once a day and that leaves me the odd man out.

which is why it should’ve been per character and NOT per account !
at least that way when you’re online you still have guildies that haven’t done it on X character yet for the day.

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Posted by: Wolfgang Michael.8217

Wolfgang Michael.8217

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Posted by: Dolan.3071

Dolan.3071

clap clap, please reread post. NZ based guilds are like unicorns.

Wow. You don’t need an ‘NZ based guild’. You’re part of the Oceanics, which encompasses countries including China, merely a few hours apart.

You make it sound like you can only play with other Kiwi’s….

Uriel Asther ~ Warrior | Kaya Lereau ~ Elementalist | Natalie Fox ~ Thief
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]

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Posted by: Talissa Chan.7208

Talissa Chan.7208

Cool, lets keep going shall we. name 5 guilds on my server active during my timeframe of play with players that haven’t yet run cof p1 on their mains. When you’ve figured that all out for me then you can use that brain and explain why it now takes me an exceptionally longer time to get cof gear for my alts. I put most in the first post but you must have missed it…twice. I even pointed it out so people wouldn’t miss that most in there. Just in case…i used it again.
Anet, the tokens are needed by a lot of us for purely aesthetic armour reasons. Make the gear unsalvageable, or salvagable so that it always gives 2 mithril + rune or something but please return the tokens to 60 per alt per hour.

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Posted by: Dolan.3071

Dolan.3071

I stopped taking you seriously at “cof p1”. In fact I’m almost certain I’m feeding a troll right now, but what the hell, I’m bored.

You are everything this update was meant to destroy, that is, mindlessly farming the same path over and over. Also you’re having trouble finding people because they’re out doing other dungeons, learning to avoid that cesspool of hamfisted Neanderthals.

And you do know that you don’t have to be on the same server to run dungeons right?
I’ll assume “your timeframe” is mid-late afternoon and perhaps a bit into the night? As is mine, no trouble finding groups because I don’t just do CoF1.
I’m in LoD, based on a different server to myself (which they love reminding me) and there’s almost always enough Oceanics online to group with, and a surprising amount of Americans who must be up at insane hours on their end.

There are plenty of guilds with people out there to group with, but sticking your fingers in your ears and screaming that you’re all alone, doesn’t really help you find them. But to be honest if all you can offer a guild is your ability to run CoF1 and only CoF1 to acquire all of your berserker gear for all of your alts, then I wouldn’t blame them for ‘trimming the fat’ so to speak.

Also, CoF gear is ugly and whenever I see someone clad in the stuff I assume they’re going to be a bad player, it’s an unfair stereotype but its true and I know I’m not the only one who does it. And really, if you love CoF gear so much they have two other paths that can triple the amount of daily tokens you can get from it.

Uriel Asther ~ Warrior | Kaya Lereau ~ Elementalist | Natalie Fox ~ Thief
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]

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Posted by: Wukunlin.8461

Wukunlin.8461

dolan, go to sleep.

Oceanic [LOD]

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Posted by: Dolan.3071

Dolan.3071

dolan, go to sleep.

I’M GOING.
Sheesh.

Uriel Asther ~ Warrior | Kaya Lereau ~ Elementalist | Natalie Fox ~ Thief
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]

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Posted by: Bismuth.3165

Bismuth.3165

you can get 180 cof tokens per day, and why would you want the same aesthetic gear for all your alts, that’s… lame, and your argument is only valid if you have more than 5 alts.

Jeeha (ele) and Jeeha The Warrior
Is currently emotionally unstable because Breaking Bad is over

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Posted by: Geoffroy.3685

Geoffroy.3685

just make it character bound…

Yes please!
I used to run the easy paths with my alts (I have 8 lvl80 chars), Anet have taken away any incentive to do that anymore.

Moreover, I think it’s a bad move to implement this nerf (and please, don’t make us believe you’ve made the dungeons “more rewarding” — we’re not stupid) without a LFG tool. I’m on summer break so I don’t actually tried to find a group, but I don’t see the prospect of TPing from dungeon to dungeon to make a party a very enticing prospect. If I could LFG “whatever path I haven’t done yet” for the day easily, it wouldn’t be so bad, I guess…

Amelia Ivardottir — Falconeer (Greatsword & Bows Ranger) — Volcanus
Emmeline Ivardottir — Duelist (Sword & Focus Mesmer) — Sunrise / The Anomaly

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Posted by: ShaeMtal.9473

ShaeMtal.9473

I rather dislike how this makes a big change to how likely a person is to get help from their guildies with a dungeon run. Log on to late in the day and the majority of the dungon runners have done their -Insert Dungeon/path- and its a nogo. When someone logs on and asks in guild chat about doing a dungeon I’ve already done that day, I had the option of selecting any of my other chars to do it with him, and get rewarded for it.

Now I’ll have to make a choice wheter to help him and take the hit, or do something else. In effect, I’m somewhat punished for helping. That I do not like at all.

Be it gold or tokens or both, they should be a reward for each character, not account based. I’ve done my share of CoF, CoE and AC. I’m just as likely to do them now, the only thing is I’m now being told that going for that second run with a guild group needing just one more is a booboo and deserves a spanking.

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Posted by: champ.7021

champ.7021

I think what they should do is make the reward character bound. i.e make the 1g you get character bound but then limit it. So if you have 8 alts u wont get the 1 gold after running it 4 times or so. That way ppl wont just farm the same dungon with diff alts just for the gold. But yes the token reward should always be character bound and should nto have a limit like the one i previously described. At the moment im having a really hard time doing new dungeons because i like to play at night and many ppl i know play in the morning so they dont really want to do the same dungeon again and on LFG the dungeons i want to run sometimes have “plz be experienced” so i cant try those new dungeons (doesnt happen all the time but still). The new dungeon system is ridiculous and now i dont even have a reason to play with alts that i dont like that much (my ranger……not bad but not as much fun as my other characters).

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Posted by: MysticHLE.7160

MysticHLE.7160

Just need to make the dungeon reward character-based and not account-based. Problem solved~

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Posted by: Bright.9160

Bright.9160

I’m all up for making it character bound, because that’s the best way to go. It kind of worked with the old system, given some flaws here and there. They could even tone down the money reward you get on top of the tokens a bit, for example, make it half the original one after you do it again on other characters, making it still somewhat worthwhile, yet not too worthwhile to encourage farming again. They could even add timers on it, like they used to with the old DR.

Also, CoF gear is ugly and whenever I see someone clad in the stuff I assume they’re going to be a bad player, it’s an unfair stereotype but its true and I know I’m not the only one who does it.

Hey! My ele has CoF zerker gear and looks badkitteners gonna hate.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: Dolan.3071

Dolan.3071

I suggested that in a different thread, 50% gold reward if you run the path again on an alt, no gold reward if one character does a path twice.

But I think that would break the likes of CoF1, you could run it once for every character and still make a lot of gold. Even 50s is too much reward for CoF1 IMO.

Uriel Asther ~ Warrior | Kaya Lereau ~ Elementalist | Natalie Fox ~ Thief
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]

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Posted by: Bright.9160

Bright.9160

I suggested that in a different thread, 50% gold reward if you run the path again on an alt, no gold reward if one character does a path twice.

But I think that would break the likes of CoF1, you could run it once for every character and still make a lot of gold. Even 50s is too much reward for CoF1 IMO.

So? Let’s say you have 8 alts, one of each profession, and CoF yields 1 gold per run; you would make ~6-7 gold running it on all of your alts once (1g26s for the first one, 76s, depending on how fast you do it for consecutive ones). Even if it didn’t get the 50% redux, you’d make like 10 gold doing it. Woopdiflipping do. Not to mention the pain it will be with the swapping, finding teams, teams disbanding etc.

I’d make a hell of a lot more money in Arah spamming path 2 in 15-20mins/run. Or just doing every Arah path.

I still think it should be character bound, including the 50% redux on the gold reward or not. Let the sh*tters do their easy paths and let the decent players do harder paths for better rewards. You know, the way it makes sense, and the way it should have been from the start.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: The Mexican Cookie.3690

The Mexican Cookie.3690

I think there has to be incentive to do a path more than once per day, just to encourage more team diversity. i.e. not just grouping up with your cliche and saying kitten everyone else.

#LoveArrows2013, never forget.

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Posted by: AndrewSX.3794

AndrewSX.3794

New reward system is fine – the only thing that should be reverted is the token nerf, because takes away the will to do a path more than once per day.

You still will not get the 1/3g reward, but champ chests + tokens (which can always become ecto if cof coe arah hotw) would be enough to make ppl repeating paths again (on different chars maybe tho).

Aside the token issue, this system is MUCH better.

For a plain goldmaking dungeonrunning:
Before – farm you a** off in CoF p1 (for 99% of ppl, DG focused teams/guilds usually farmed arah afaik)
Now – do multiple different paths across all the dungeons.

The farming is muuuuuch more enjoyable. Oh, and yelds like double the money of old cof, if you’re decent.

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

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Posted by: Dolan.3071

Dolan.3071

Change the CoF1 reward to 10 silver and go nuts on making the rewards character bound. I am starting the feel the pinch a bit more now that I’m trying to make groups much later in the day, but the CoF1 abuse simply cannot return (granted its got nothing Cursed Shore farming at the moment.)

Uriel Asther ~ Warrior | Kaya Lereau ~ Elementalist | Natalie Fox ~ Thief
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]

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Posted by: Bright.9160

Bright.9160

For a plain goldmaking dungeonrunning:
Before – farm you a** off in CoF p1 (for 99% of ppl, DG focused teams/guilds usually farmed arah afaik)
Now – do multiple different paths across all the dungeons.

The farming is muuuuuch more enjoyable. Oh, and yelds like double the money of old cof, if you’re decent.

Nobody farmed Arah for the money, except for running services. Arah was about the worst money making dungeon there was (excluding fractals), because it had no lodestones or something like that, and most other dungeons could be done in 10-15 minutes, while Arah was 13-20min for 2 and 3, 20-25min for p1 and 30-45min for p4.

Organized dungeon guilds farmed CoE for the money, because it was more enjoyable and in general more rewarding than CoF.

Although, I have yet to see if the current system poses problems or not (although I’ve heard it does), because since I’ve come back, the entire guild is simply farming CS until it gets nerfed.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: The Mexican Cookie.3690

The Mexican Cookie.3690

But once CS gets nerfed, they’ll be looking to either do dungeons or the next best thing :P

#LoveArrows2013, never forget.

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Posted by: Bright.9160

Bright.9160

But once CS gets nerfed, they’ll be looking to either do dungeons or the next best thing :P

Indeed, and I fear for the new people in the guild, because they’ll probably be the ones left out if this system stays in place. Just reverting the token nerf would already be a huge difference, don’t even need the money rewards to stay. Or a 25% redux every time you redo the path (redux of the last money reward: so for example 1g – 75s – 56s – 42s – … ) or 50% (1g – 50s – 25s – 13s and cap it at 13s).

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: SkyChef.5432

SkyChef.5432

Indeed, the token nerfed did the most damage to new people who need help the most.

People are too serious of their knowledge.

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Posted by: Titan.3472

Titan.3472

  • Per account per day. XD

Attachments:

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Posted by: Nilkemia.8507

Nilkemia.8507

Please, please, please change the tokens back? Or change the token rewards to at least be proportionate to the difficulty/length of each path.

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Posted by: Bright.9160

Bright.9160

Please, please, please change the tokens back? Or change the token rewards to at least be proportionate to the difficulty/length of each path.

Well, according to Anet, every dungeon path in the game is on par with CoF p1, except AC and Arah.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: Zomaarwat.3912

Zomaarwat.3912

I started out doing CoF runs because I needed tokens for Incinerator, and the money didnt hurt. Im kinda glad I got my tokkens before nerf :p

Over a year and the forum search is still broken = /

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Posted by: AndrewSX.3794

AndrewSX.3794

Well, according to Anet, every dungeon path in the game is on par with CoF p1, except AC and Arah.

Including Arah P3, btw.

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

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Posted by: Wethospu.6437

Wethospu.6437

I think there has to be incentive to do a path more than once per day, just to encourage more team diversity. i.e. not just grouping up with your cliche and saying kitten everyone else.

I don’t buy this. 80% of players will still use the same character but just swap near end.

Edit: Feel free to ignore this, understood him wrong.

(edited by Wethospu.6437)

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Posted by: Bright.9160

Bright.9160

I think there has to be incentive to do a path more than once per day, just to encourage more team diversity. i.e. not just grouping up with your cliche and saying kitten everyone else.

I don’t buy this. 80% of players will still use the same character but just swap near end.

It’s still incentive to do a path more than once.

And that’s not true I think, especially since that number is completely pulled out of your kitten . Many people in our guild used to change to different characters to do multiple runs, not just swap at the end (although that happened as well).

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: Wethospu.6437

Wethospu.6437

You are free to prove me wrong but I think 4/5 is 80%.
If you care about efficiency you run with your best setup and swap at end. If not, you can use what you want.

Anyways, I read bit too fast and understood him wrong. He talked about playing with different people, I was talking about playing with different characters.
I wouldn’t still talk about team diversity because if you cared about efficiency you would run with the same team. If not, you can run with someone else. But I agree that reward should be buffed to encourage running it more than once, without daily the reward is really poor.
When they make casual 30g/h farms I don’t understand why dungeons couldn’t get withing same level.

(edited by Wethospu.6437)

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Posted by: Bright.9160

Bright.9160

You are free to prove me wrong but I think 4/5 is 80%.
If you care about efficiency you run with your best setup and swap at end. If not, you can use what you want.

Well, although I do care about efficiency, we’re currently moving towards a semi core setup of 3-4 professions with the remaining ones being completely optional.

And, most people have more than 1 profession of the setups we run, so people swapped all the time for casual runs. Not to mention, I’m not the one who needs to prove you wrong. Burden of proof lies with the person making the claim (not that either of us cares about the number that much). (I’m having so much trouble not to make a reference to religion right now, but it’d get infracted…)

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: Zerroth.2401

Zerroth.2401

The changes implemented are GREAT, they make it so I am forced to learn new ways to play my charter in multiple situations….. The addition of the wallet means that I can farm 3 paths on a dungeon and my alt has the tokens from it……..

ps. I also play at like 1 or 2 am on my sever so its kinda hard to group but not ridiculously so. …… Plating with Pugs is also pretty fun cause it means that I get to change my play style depending on my group as well as making new late night gaming friends and helping dungeon noobies learn the ropes…….I dont understand this QQ about how Anet has killed my game cause my friends dont wait for me. Seems completely selfish for a minority and not theover all well being of the game….

Truth of the matter is that farming tends to ruin games…… and this new implementation has pout an end to it… So I say 3 cheers to Anet doing something right…….hip hip HOORAY

PLEASE revert dungeon reward system changes

in Fractals, Dungeons & Raids

Posted by: attreo.7860

attreo.7860

same problem here..
what will i do on my 4 warrior char? i can’t alternate them now