PUG Dungeon tips

PUG Dungeon tips

in Fractals, Dungeons & Raids

Posted by: Wicked Rin.1972

Wicked Rin.1972

Best tip: bring the most dps can you can to the party. The faster you kill stuff the more fun it’ll be for you. Wiping because of weak dps is not fun for anyone.

AC: elementalist using ice bow for ice storming the burrows and bring stability for the last boss (p1/p3). P2 is about having dps and reflects for the last ghost boss.
CM: thief for stealth
TA: thief for stealth, guardian for lawn mowing and aegis.
SE: guardian/Mesmer for condition removal/reflects, bring stability for the spinning golems to prevent dps lost time.
COF: dps dps dps! Anything less is slow. Mesmer for portal if you can’t run through boulders. I love having boulder races, it’s fun.
COE: vigor skills if you can’t dodge… reflect for the golem with turrets
HotW: snooze dungeon… bring good dps or you’ll be sleepy
Arah: If you can’t melee Lupi, keep trying to learn how to melee Lupi until you succeed. It’ll lead to faster runs later on.

I hope my vague tips help somebody out there.

(edited by Wicked Rin.1972)

PUG Dungeon tips

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Posted by: RSLongK.8961

RSLongK.8961

A “pug” who manages to go the forums and READ? that alone solves 80% of the problem :p

Main: Warrior|Character counter: 16

PUG Dungeon tips

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Posted by: dlonie.6547

dlonie.6547

TA: thief for stealth, guardian for lawn mowing and aegis. Reflects make the wurm in the beginning easier to deal with.

I might be forgetting about a wurm, but do you mean the nightmare vines at the beginning of both paths? Just wanted to point out that their projectiles are, unfortunately, not reflectable :-( I’ve tried. I wish they were.

PUG Dungeon tips

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Posted by: Casmurro.9046

Casmurro.9046

TA: thief for stealth, guardian for lawn mowing and aegis. Reflects make the wurm in the beginning easier to deal with.

I might be forgetting about a wurm, but do you mean the nightmare vines at the beginning of both paths? Just wanted to point out that their projectiles are, unfortunately, not reflectable :-( I’ve tried. I wish they were.

I’m almost sure that their projectiles are reflectible, but you wont avoid getting damage from the small red circles, but if you reflect you can see that the goo they throw at you gets reflected.

I dont know if you keep reflects up you get less small red circles though.

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Posted by: draconx.3102

draconx.3102

99% sure that reflects do nothing against the nightmare vine projectiles in TA. Untraited wardens block them but the wardens get 1-shot by the melee attack so are unreliable.

Best is to avoid the projectiles by movement. If your PUG dies just solo it. You can always kill the silver mobs to reduce pressure.

(edited by draconx.3102)

PUG Dungeon tips

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Posted by: orgraal.9856

orgraal.9856

just tested it. you can’t reflect or block(soa, shelter) the projectiles with guardian skills. And I sincerely doubt that you can reflect or block them at all.
edit: draconx is right. untraited wardens seem to work

(edited by orgraal.9856)

PUG Dungeon tips

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Posted by: dlonie.6547

dlonie.6547

Ah, that’s what I thought, just wanted to clear it up.

Anyway —

Good post :-)

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Posted by: Wicked Rin.1972

Wicked Rin.1972

Okay I fixed it. I should’ve put thief for arah skipping. W/e

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Posted by: guanlongwucaii.3162

guanlongwucaii.3162

for arah it’s probably better to run with the class you’re most comfortable on. just solo lupi if your pugs die. that said, reflects are very nice to have against a number of the bosses and eye turrets, but not completely necessary.

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Posted by: Tachii.3506

Tachii.3506

I think a better suggestion is how would you adapt to a less-than-ideal group of pugs?

In almost all of these dungeons, stability + reflecting projectiles are often the most important for maintaining DPS and mitigating damage. So if there’s no guards, you shall be that guy who will bring a guardian or mesmer to the party.

SBI – Thief and the occasional Guardian & Warrior.