I’ve spent the week with the people, so to speak. After a some good solid time running dungeons with my own group of friends, I needed to see the dungeons from the perspective of the PUG – no profession coordination, no mumble, no guaranteed previous dungeon experience. I even decided to learn a new dungeon (AC) on a new profession (mesmer, versus guardian) and to do it as soon as possible (my first playthrough, Kholer beat me so bad I was afraid to even look at dungeons till I hit 80). Almost 1500 tokens later, I’ve learned much that I’d like to share with the community that’s either had bad experiences or NO experiences in dungeons, and still has some interest in partaking in this highly enjoyable (to me, at least) aspect of the game. So I boiled down some tips and tricks (or rules) that any player of any profession and of any level can use to make the absolute most out of their PUG. Here’s what I found.
1.) The Right Gear – From what I can tell, the most important feature of dungeon gear (before level 80) are level and rarity. Because of the level scaling, you are essentially judged by the difference in your armor’s level and your own. This is why so many new players struggle in dungeons: if you’ve been updating with story drops, they’re probably several levels below you and blue/green. If you WANT to run dungeons in comfort, you need gear that is nearer your own level. I ran 35 explorer’s rares alllll the way to level 65 before regearing, and that’s even sacrificing potential stat gain for more magic find. For those of you who had been wondering why level 35 rares exist at all, here’s the reason. They’re not horribly expensive, and if you’re investing in them to run dungeons they will pay for themselves very quickly. Personally, i didn’t even dabble in runes/sigils/accessories, so if you struggle even with adequately leveled gear there are still more options. The cost for such components usually pales in comparison with dungeon rewards. Basically, the rule for dungeons is arm yourself as well as you can for your own level. If you’re plowing on to 80 quickly, you probably don’t need as much of an armor investment. But you won’t see goldflow or XP like you do in dungeons.
2.) The Right Build – Now often build and gear are tied up, but when I say “right gear” I’m mainly talking about level and rarity and when I talk about “right build” I mean traits, utilities, and weapons. The easiest way to put this is that they “trinity” of DPS/heal/tank has been aggressively removed, to the point that if you try to take on the role of a true healer/glass cannon/ tank you will be about as ineffective as you can possibly be. The bottom line is that DPS is the main goal, with support and control aspects tuned towards keeping that DPS sustained and uninterrupted. Your goal, as a player going into a PUG, is not to maximize your DPS, or your healing, or your defenses. It’s ultimately a game of compromises, but in the end, it’s about how much DPS you can squeeze out of yourself and your teammates (via boons) while STAYING ALIVE. Dead players do no DPS. Players doing no DPS do NOT draw aggros (I also believe that more toughness will lower your aggro chance, so anything resembling a traditional tank is worse than useless). And since no one has enough heals to keep them always going, you’re going to cripple your effectiveness if you focus entirely on healing. You want a healthy blend of DPS, support, and control, and especially if this is your first time in a particular dungeon, you want a ROBUST strategy that can handle many different situations relatively well. Which brings me to your weapons – have them all, all the time. Or at least enough of them (I never bring a torch on my mesmer, and hardly ever touch my guardian’s hammer) that you can switch when needed. This is an amazingly underrated tactic that will GREATLY improve your build’s robustness. And again, unless you are buying exotic 80’s (which you should only have to do once), the costs pale in comparison with dungeon rewards. Again, the point here is to try and cover all your bases, not necessarily to have two million DPS.