(edited by Moderator)
Party kick system [Merged]
Is this going to be taken out?
Had bad experiences grouping with other groups of people. For example, my client crashes in ARAH and I reconnect in 2 minute to find I’ve been booted from a dungeon I’ve spent 2 hours on. Ridiculous compared to another person in the team who afk’ed for 10 minutes and didn’t get booted because they probably know each other.
Also been booted for other ridiculous reasons such as waiting at NPC in AC to turn in the 5 items you have to pick up. This guild team thought I wasn’t helping. Doesn’t help they foul language me and then kick me for actually doing the right thing.
I don’t really want to dungeon for awhile now.
Heh, i got kicked and got called a “Scrub” and alot of other names where the sun no shine….
For communicating and telling the group to actually kill the breeders first before pulling howler in AC P1….
5 wipes later and they still didn’t kill the breeders >.<
Kicked…and i fell off my chair laughing…
I mean, kicked for something I and other speed run groups do and getting called a scrub is rather hilarious……LOL
RoostaGW2
Kicking has it’s pros too, like dropping a person who left so you can pick up a new person to complete a dungeon or something.
I’ve had my bad moments with it too. I was kicked once in a CoE run because I apparently wasn’t stacking correctly during the Alpha boss. I did argue against the exploit, which probably irritated the group. But I went along with it in the end. This was back when stacking would eliminate damage and basically allow you to go afk. Sadly, I was sticking on top of everyone and doing my part, but somehow our group kept taking damage and got dropped a couple of times before the group decided to shift the blame on me. I’m pretty sure they were all friends due to them all being on TS. So go figure. D=
I’ve even witnessed others getting kicked for poor reasons. I couldn’t report anyone because no one would admit to who agreed to kick the poor guy. We we’re on our final frac before maw for lv20 daily. Suddenly, before the boss battle, this guy who was new got kicked for idk why. He was talking and having fun with the game, and was new to lv20. He wasn’t causing any problems or lagging the group. In fact, the runs were going pretty kitten smooth. I felt so bad when he was dropped. Just the sheer thought of how pumped he probably was to almost be finished for his first lv20 and daily… oh man…
I’m just sticking with Fotm now because you cannot kick someone to invite someone else to replace. That’s why they want to keep you in group. But in next update, fotm is going to change, and I’ll have to be careful with fotm too.
People can kick pug people and invite a 2nd account they have and get double reward. Seems likely to me.
i was in a cof p1 group, before the last boss, and one guy decided to leave, and then 4 of us got kicked out of the dungeon at the same time… when we came out we were still in the same party. people were from various worlds.
so. tell me, why does this happen? it needs to be fixed. this is a bug. if its not a bug, it’s just plain stupid.
its happened atleast…6-8 times since i’ve been playing this game, now if it wud happend at begining, who cares, but this was during the last boss fight..
I think the one who leaves is the person who opens the dungeon (exp/story), so when the “dungeon starter” leaves, the dungeon closed down.
Might be wrong, but it happened to me once with guildies.
I think the one who leaves is the person who opens the dungeon (exp/story), so when the “dungeon starter” leaves, the dungeon closed down.
Might be wrong, but it happened to me once with guildies.
if that’s true…. it’s ridiculus, silly and just plain stupid and must be changed- it’s unacceptable.
Ridiculous, maybe. Since the dungeon starter will appear in the story when doing dungeon, so if s/he leaves, who’s gonna replace it? xD
It happens because the starter of the dungeon leaves as somebody already said.
It just happened to me as well. We were doing Arah path 3, then somebody suddenly disconnected. We were about to do the last boss in the dungeon and we needed a replacement to finish it. We still had the disconnecter’s guildmate in our party. We filled the party and started to do the boss, then this guy requested to kick the party member we just had and said something in very bad English. Probably he wanted his guildmate back in out party but he didn’t actually speak English at all. When we didn’t accept the kick request he just said “ok bye then” and left the party. Of course he was the one who started the dungeon and we all went out too. He clearly knew he was the leader and also knew we all would get out… This wouldn’t be so annoying if it hadn’t been the last boss and just 5 minutes away from finishing it… This needs to get fixed as soon as possible.
best thing to do is make sure you enter the dungeon first in future. otherwise yeh.. its pretty lame this is still possible this long after release.
I try to enter the dungeon first as much as possible. Because I trust my internet connexion and because I know that I’m not a rage quitter.
I also began a short list of people who I’ll never play with anymore, and the ones who leave the party knowing that they will kick everyone, are at the top of this list.
This also happens when “the starter” and his buddy want a group to take them to just about the end, and then they kick the party members and bring in other friends. This is disappointing since all dungeon REQUIRE a party. In my opinion, if 2 member decide to kick the remaining 3, then those 2 should have to restart, not the ones kicked. The fate of dungeon completion lays in the hands of the starter is an awe full and ridiculous in my opinion.
So I got kicked during the end of a dungeon run, and I want to report the players who kicked me. However, which category in the report tool should I use? Scamming comes closest I guess. I just wanted to make sure. Thanks!
The mods will say “report them, bla bla bla,” but I agree, the current system is stupid and IMO it should take 4/5 people to kick someone. It shouldn’t be the [current poorly designed system] vote of a minority of 2 people.
All the other members of a group should have to agree on kicking someone— not just 2 people.
I predict some bashing against the 2 players that allegedly booted you guys, but the real issue is the way the whole party-kick system works.
The system needs to change and improve: a good start would be patching the game so that 4 people need to all agree on kicking the 5th member. It would also be helpful if there was some sort of “reason” you had to choose from or write yourself (as to why your kicking this person.) Something like “AFK”, “Connection Issues”, “Can not / Will not follow team strategies”, “Sucks too much”, “Yells at me too much,” etc.
(edited by Alucard.8297)
I was in this group.
But how to report these players? Are there logs of them kicking us? Because they kicked really fast, no chance to screenshot.
And there is no option, that falls under this kind of incidents when reporting to be honest…
But its weird that we have to make a 4man team, to be ensured that we dont get any trolls in our team that are going to kick everyone. This weird party vote system is a way to disencourage play with random people.
At least until this system is fixed, I recommend only guild or friend groups.
This thread is very interesting indeed. I wonder how you can report such behaviours since it’s impossible to screenshot it …
I also think the system is flawed : seriously, 2 is just too short to agree on a kick.
Moreover, the problem with pugs is the system of kick only suggests to support the kick.
What about an option like “nah, this member is fine” ?
Usually, in pugs, when someone votes, other pugs support the kick , assuming there is some good reason, not even knowing why but meh, there is a button, they click.
The idea of this option would be, if there are 3 “no don’t kick”, the member who wanted to kick can no longer votekick that member for X before a changemap or X minutes or something … preventing abuse.
And if there are 3 players for kicking, player gets kicked (as 3 is majority of a group). I think maybe 4 is too much as it would make impossible to kick someone dumb if there’s a friend of his with him who will always troll the group by defending his friend.
Keep in mind that there are still a lot of situations where kicking is required and very useful
This thread is very interesting indeed. I wonder how you can report such behaviours since it’s impossible to screenshot it …
I also think the system is flawed : seriously, 2 is just too short to agree on a kick.
Moreover, the problem with pugs is the system of kick only suggests to support the kick.
What about an option like “nah, this member is fine” ?
Usually, in pugs, when someone votes, other pugs support the kick , assuming there is some good reason, not even knowing why but meh, there is a button, they click.The idea of this option would be, if there are 3 “no don’t kick”, the member who wanted to kick can no longer votekick that member for X before a changemap or X minutes or something … preventing abuse.
And if there are 3 players for kicking, player gets kicked (as 3 is majority of a group). I think maybe 4 is too much as it would make impossible to kick someone dumb if there’s a friend of his with him who will always troll the group by defending his friend.
Keep in mind that there are still a lot of situations where kicking is required and very useful
I disagree. I think that if there is even one “friend with you” who “Trolls the group” by defending his friend, then that would just be too bad.
All you have to do is reverse your situation (3 people want to troll the guy and his friend, since, like you said, 3 is a [slight] “majority”), and we have the same problem as before. I see no reason to deny anyone the option of having a friend to defend them against being kicked.
If the group isn’t working out then most likely someone will just leave— if the [slight] “majority” of 3 people boots a guy that has a friend with him, obviously the friend will just end up leaving anyway. Either way both of them would get screwed out of the run— the exception being they had no chance to put on the brakes, defend their friend, and talk a little about why they are gonna boot him.
Rather than the pitiful “majority,”or as I like to call it, “angry mob” decision-making, there should be an entire agreement when it comes to something like kicking some poor guy out of a dungeon, for whatever reason.
I see no benefit to allowing 3 people to kick someone— you have the same exact problem you mentioned, where pugs may just “click to support since they assume theres a good reason”, and boot the guy before he even has a chance to defend himself. At least if he has a friend, or you need everyone to agree first, there can at least be some kind of discussion going on first.
There’s no real way for a guy and his friend to troll a party. If someone has a friend that tries to AFK the whole run (doubtful, but I can see an argument here), then you would reasonably be screwed. But this is no different than if someone goes afk and is the party leader, since booting him will boot the whole party.
With the way the current system works, I see no way to abuse kicking people by requiring a unanimous decision to do so— on the contrary, I would expect a much larger number of people to be griefed/trolled/kicked when something could have been worked out or handled differently, or at least discussed first, with only 2-3 people deciding the fate of the other 2. If one guy votes to boot another guy, his friend supports it, the random pug assumes theres a reason and clicks the check mark— same problem as with 2 people deciding this, except the illusion of a majority decision that in reality may be 2 against 2.
The problem is that it is possible for 2 people to kick an ENTIRE party except for themselves. The design of the party-kick system is bad if it’s possible for 2 (trolling) persons to do so.
(edited by Sito.6352)
issue with this is that such players should be PERMANENTLY BAN!!!! ip and credit card banned as well!!.
thereby creating a better community and removed such people which have just destroyed every mmo community in major mmo’s and the devs never does anything to stop this and doesnt give us the tools to take care of them as players.
issue with this is that such players should be PERMANENTLY BAN!!!! ip and credit card banned as well!!.
thereby creating a better community and removed such people which have just destroyed every mmo community in major mmo’s and the devs never does anything to stop this and doesnt give us the tools to take care of them as players.
I guess that would be true if NCsoft was running some kind of charity amusement park and not a business.
I complained about this before a forum rep just told me to report them. That doesn’t solve the problem it just mitigates it. i was also wondering how anet thought 2/5 votes is a majority
(edited by RoRo.8270)
I was just in a Level 40 FOTM group, and at Jade Maw two players decided to kick everyone else. I seen the player that started the vote, but there’s no good report option for this kind of behavior. I had to report him for “scamming”, which obviously doesn’t fit this kind of action.
Only requiring two people to kick a whole team makes it almost impossible to do high lvl fractals unless you have friends or FOTM specific guilds. It’s not even currently possible to report this for what it is.
Edit: Also, all party chat appears to be removed after being kicked, making it difficult to get all the accounts of people we played with. A recently played with option similar to GW1 would be really helpful.
(edited by MrMoo.7923)
There’s nothing to screenshot. The party is disbanded so it’s difficult to tell who the second person kicking is, and you can only find out the first if you are paying good attention and aren’t the first to be kicked. This really needs to be addressed some way.
Having a vote to disable kicking or just automatically disabling party kicks in FOTM would be far superior to this. I’ve never even needed to kick anyone in fractals anyways. No matter how bad someone is, it’s still better to at least have them in the party.
(edited by MrMoo.7923)
That’s why I prefer to be the one hosting dungeons and take screenshots whenever I group with people that seem to know each other. Although I’ve only been kicked once from a party that wanted to bring their guildie in for reward, you can never be too careful.
There’s no reason to kick someone at the end of Fotm Anyway, it’s not like they can get another person in, the instance will just kick everyone. The only real reasons people would kick in fotm is because :
1: They’re just griefers.
2: You performed terribly and dragged the team down.
3: You got into some sort of argument with them and they decided to kick you as revenge.
The GW1 party system was terrible. When you went into a dungeon with pugs, you were stuck with them the entire run, whether you liked it or not. As an example, DoA- you specify the build you want people running, you get in, and halfway through a rather painful and slow run, you realize one of your players is running around with the wrong build, or someone leaves and you cannot replace them, thus screwing over your whole run. It discouraged people from pugging, because you couldn’t trust people not to ruin your entire run.
In GW2, If one of my teammates has to leave, I am able to replace him, if one of my teammates decides to be an kitten and run around half naked, or in a magic find set when asked not to, I can kick him and move on, instead of saying.. well kitten we’ll just have to carry this guy and hope it works..or well kitten I guess we’ll have to restart the whole instance.
I do however believe that you should be able to view and screenshot party chat after leaving, and have the option to report griefers.
|-Swiftpaw Sharpclaw [DnT]-|
(edited by swiftpaw.6397)
Having a vote to disable kicking or just automatically disabling party kicks in FOTM would be far superior to this. I’ve never even needed to kick anyone in fractals anyways. No matter how bad someone is, it’s still better to at least have them in the party.
I’m only at lvl 21, but I’ve once had a guy going inactive (he had to go to work) without logging off his character. So, the only way for us to continue to the next fractal was to kick him out of the party (or perhaps wait until he was considered inactive and out-logged out?).
On the other hand, I’ve recently had 2 idiots that decided to kick a guy that was afk for 2 minutes during Maw… as an added bonus: the guy was party leader, so we all got thrown out… -_- (a nice waste of 2 hours of my life, as it had been far from a smooth run to get there…)
Long story short, there are times you need to kick a guy and there are times you wish the ability wasn’t there…
why not just make it so you can not kick someone while in combat. this end the kick people just before boss dies crap. you can still kick someone who is stupid after you wipe, or when the person DCs, but it removes 95% of the reasons people have issues with.
This issue has been posted about since launch, and I’m really appalled that ANet hasn’t officially addressed it in any way.
From where I stand, there are two very simple solutions to this.
Option 1 is to simply require a majority vote for any kick. For a group of 5, require 3 (vote initiator and 2 seconds). For a group of 4, still require 3. For a group of 3, require 2 (current system). For a group of 2, there’s no difference between “kicking” and “leaving,” but either action should result in both members being kicked out of a dungeon instance if applicable. This is probably the simplest solution in terms of amount of work hours – it should take virtually no time to implement.
Option 2 is a conventional “group leader” system as is common in most MMOs. If implemented, the first person in a group (i.e., the player who sends the invite to the second person in the group) is designated as the group leader. This can be passed to other players. Only group leaders can initiate a kick vote, but kick votes then require a second as per the current kick system. Most importantly, regardless of who enters a dungeon first, the group leader is designated as the “instance owner.” This system would require a pretty significant reworking of the group system on a basic level, but prevents most abuse.
Frankly, though, it seems like the root of the problem is not so much that it only takes 2 players to carry out kicking, but how instance ownership is handled in the first place. I can tell right away whether shenanigans are at hand when running a dungeon with 3/5 group members being guildmates if one of the 2 pickup members makes a rush for the door and grabs instance ownership. Unfortunately, other than the “group leader” system outlined above, I don’t see any simple way of revising instance ownership to prevent abuse.
(edited by Blueshield.6291)
Having a vote to disable kicking or just automatically disabling party kicks in FOTM would be far superior to this. I’ve never even needed to kick anyone in fractals anyways. No matter how bad someone is, it’s still better to at least have them in the party.
I’m only at lvl 21, but I’ve once had a guy going inactive (he had to go to work) without logging off his character. So, the only way for us to continue to the next fractal was to kick him out of the party (or perhaps wait until he was considered inactive and out-logged out?).
On the other hand, I’ve recently had 2 idiots that decided to kick a guy that was afk for 2 minutes during Maw… as an added bonus: the guy was party leader, so we all got thrown out… -_- (a nice waste of 2 hours of my life, as it had been far from a smooth run to get there…)
Long story short, there are times you need to kick a guy and there are times you wish the ability wasn’t there…
True, inactive players would need to be kicked.
This issue has been posted about since launch, and I’m really appalled that ANet hasn’t officially addressed it in any way.
From where I stand, there are two very simple solutions to this.
Option 1 is to simply require a majority vote for any kick. For a group of 5, require 3 (vote initiator and 2 seconds). For a group of 4, still require 3. For a group of 3, require 2 (current system). For a group of 2, there’s no difference between “kicking” and “leaving,” but either action should result in both members being kicked out of a dungeon instance if applicable. This is probably the simplest solution in terms of amount of work hours – it should take virtually no time to implement.
Option 2 is a conventional “group leader” system as is common in most MMOs. If implemented, the first person in a group (i.e., the player who sends the invite to the second person in the group) is designated as the group leader. This can be passed to other players. Only group leaders can initiate a kick vote, but kick votes then require a second as per the current kick system. Most importantly, regardless of who enters a dungeon first, the group leader is designated as the “instance owner.” This system would require a pretty significant reworking of the group system on a basic level, but prevents most abuse.
Frankly, though, it seems like the root of the problem is not so much that it only takes 2 players to carry out kicking, but how instance ownership is handled in the first place. I can tell right away whether shenanigans are at hand when running a dungeon with 3/5 group members being guildmates if one of the 2 pickup members makes a rush for the door and grabs instance ownership. Unfortunately, other than the “group leader” system outlined above, I don’t see any simple way of revising instance ownership to prevent abuse.
Yes, I can’t quite believe they’re allowing grieving of this caliber. Just finding groups can be exhaustive at this point. I also can’t believe they don’t even allow reporting of this.
Once upon a time… or to be more specific – 2 days ago, I went in AC story with my 70-ish ele. My pug was 3 members of 1 guild, me and another player, let’s call him “Player X”. Anyway, what happened is they didn’t want to watch the cutscenes, so, since Player X decided to watch the cutscene after the final boss, they kicked him, because he was wasting time (what, 20 seconds??!). He even thought he crashed, until I told him what they did. Anyway, I went to my main and helped him get a party together, then escorted them through the dungeon, since I felt so bad for him and so disgusted from what they did.
I am telling this story to point the flaw of 2 people kick vote. If I have to choose – 4 people vote plus a “reason for kick” message is what I’d put my finger on.
I don’t know who decided this ‘feature’ was of benefit to anyone, but frankly, it is atrocious design.
Final boss of CoF 2 – our ranger keeps killing the acolytes despite being told to stop repeatedly. We can’t kill the boss because he is permanently cycling the acolytes. As 4 men we could easily do it and so kick him.
For some bizzare and unintelligable reason this transports the whole party (minus the now removed ranger) from the dungeon.
Thirty minutes wasted. Thanks for that.
What is the purpose of the kick function, if not to remove players that are preventing progress in a dungeon? I would like to see this imbecillic feature removed.
Your issue doesn’t relate to the kicking system (which is bad in itself), but to the fact that the entire party gets booted from the dungeon when the “party leader” leaves. The party leader is the person who enters the dungeon first and thus starts the run.
I agree that this system is quite lacking; I have booted my entire (guild) party once accidentally, because I wanted to log to another character (thought my guardian might contribute more to the group)… It needs to change to a system where the instance gets reassigned to another player when the leader leaves or is kicked.
With regards to the kicking system itself; it’s bizarre that 2 people (a minority) can decide to kick someone, but that’s a whole different issue.
You kicked the leader I assumed. If leader gets kicked or dc, it seems to boot all out. But yeah, that is by far one of the easiest final boss so him not listening is just bad.
I did experience and hear similar stories. Bit strange this is not fixed yet. Most games don’t have such issues however leaves that in most gives there is a real party leader and not a invisible “party leader”
I did experience and hear similar stories. Bit strange this is not fixed yet. Most games don’t have such issues however leaves that in most gives there is a real party leader and not a invisible “party leader”
To be clear the visibility of the party leader and/or ability to kick the party leader are the only issue.
Party leaders were leaving their party (kicking everybody else from the instance in the process) to invite guildies/friens after getting to the last boss. This was instituted as a measure to prevent such kittenhattery.
Hutchmistress of the Fluffy Bunny Brigade [FBB]
Don’t get terms mixed up, the “party leader” is an elected player who will lead the party in the dungeon.
The “instance owner” is the person who first entered the dungeon, they become the instance owner. This has nothing to do with who leads the party.
If the instance owner leave party or changes toon, the instance is “closed”.
Again, the party leader is simply a role assigned to someone who’ll lead the party.
What you’re looking for is the instance owner.
To avoid this in the future, make trusted players the instance owner.
Possible or just get rid of the idea of an instance owner and bind a instance to a full party ^^
basic mechanic of the group system is screwed up -.-
Don’t get terms mixed up, the “party leader” is an elected player who will lead the party in the dungeon.
The “instance owner” is the person who first entered the dungeon, they become the instance owner. This has nothing to do with who leads the party.
If the instance owner leave party or changes toon, the instance is “closed”.
Again, the party leader is simply a role assigned to someone who’ll lead the party.
What you’re looking for is the instance owner.
To avoid this in the future, make trusted players the instance owner.
ty for making this clear… i had no idea what OP was talking about until your enlightening words.
to the subject… i avoid going dungeons with ppl i dnt know… i got kicked out of gw2 as many times as i got kicked in my gaming life, cca10 years
I always make sure I open the instance instead of a random pug in the party, saves alot of time.
|-Swiftpaw Sharpclaw [DnT]-|
what swiftpaw basically said, if your gonna deal with pugs make sure you enter first. not sure why the “instance system” here is alot more frustrating to deal with than other games but basically thats all the “good” advice anyone can really give.
Your issue doesn’t relate to the kicking system (which is bad in itself), but to the fact that the entire party gets booted from the dungeon when the “party leader” leaves. The party leader is the person who enters the dungeon first and thus starts the run.
I agree that this system is quite lacking; I have booted my entire (guild) party once accidentally, because I wanted to log to another character (thought my guardian might contribute more to the group)… It needs to change to a system where the instance gets reassigned to another player when the leader leaves or is kicked.
With regards to the kicking system itself; it’s bizarre that 2 people (a minority) can decide to kick someone, but that’s a whole different issue.
Hehe you made me remmber a guy, on an arah run. We was at 1:30 hour inside, he tought his guardian would have been more efficent. I wrote him " no wait you’re the lea…" he logged off, loading screen, everyone booted. lol. Cheers to Anet.
3 players in need for a party? Only room for 2? NO PROBLEM:
Simply join the party, then kick the one who spent time stowing the party together, and invite your last man.
When is this ever going to be changed?? At least it wasn’t at the end of a dungeon this time.
I second that. It’s an important issue and should be fixed. 3 people should be required to kick someone.
issue with this is that such players should be PERMANENTLY BAN!!!! ip and credit card banned as well!!.
thereby creating a better community and removed such people which have just destroyed every mmo community in major mmo’s and the devs never does anything to stop this and doesnt give us the tools to take care of them as players.
I guess that would be true if NCsoft was running some kind of charity amusement park and not a business.
actually not its REALLY bad for buisness to allow a few morons to “scare” costumers away and created a bad name for themselve.
one of the biggest issue’s with mmo’s these days is that there is next to no control of the morons running rampage… it is literally destroying the social aspects of many mmo’s and it is always done by a VERY few people, the issue is without the player tools to eliminate these players permanently from your interaction it is impossible for players to deal with these elements themselve, and if the company refuse to do so its equel to the state allowing people to simply just break the law as they wish without concequence and without the ability for others to respond to it.
the elimination of a few to help the mass is always better then allowing the few to “hurt” the masses in the believe of “full freedom”. since freedom comes with responsibility, if you can’t handle it then the freedom should be removed from you as a person.
I feel that the best way Anet could fix this would be to make the kick system timed. If someone wanted to kick someone, it would initiate a kick timer that would last about one and a half minutes. In this time period, the party members would get to vote, to kick or to not kick. After all the votes would be tallied up, if the votes were tied, or under the majority to kick the player, the player would stay, but if the majority of votes were to kick the player, they would be kicked.
With this type of system, It would get rid of the problem of being kicked instantly, and other players being able to do something about it. you would also have time to take a screen shot.
Recently (about 3 hours ago) me and a friend were running a CoF path one with 3 other people. 2 of them must have been friends or something and the other 1 was alone. We were on the final boss and he was at about 20%. my friend was suddenly kicked and replaced by a level 60. We had no idea what happened until we kicked the level 60 and invited my friend back. They tried to kick him again, but we found out who the 2 people were and kicked them both. It made me really angry that our entire run could have been ruined by two morons. They didn’t get their rewards and didn’t deserve them, but that’s not the point. the point is if there was a timed system, none of this would have happened because we would have been able to stop my friend from being kicked.
(edited by jimk.1628)
I feel that the best way Anet could fix this would be to make the kick system timed. If someone wanted to kick someone, it would initiate a kick timer that would last about one and a half minutes. In this time period, the party members would get to vote, to kick or to not kick. After all the votes would be tallied up, if the votes were tied, or under the majority to kick the player, the player would stay, but if the majority of votes were to kick the player, they would be kicked.
With this type of system, It would get rid of the problem of being kicked instantly, and other players being able to do something about it. you would also have time to take a screen shot.
Recently (about 3 hours ago) me and a friend were running a CoF path one with 3 other people. 2 of them must have been friends or something and the other 1 was alone. We were on the final boss and he was at about 20%. my friend was suddenly kicked and replaced by a level 60. We had no idea what happened until we kicked the level 60 and invited my friend back. They tried to kick him again, but we found out who the 2 people were and kicked them both. It made me really angry that our entire run could have been ruined by two morons. They didn’t get their rewards and didn’t deserve them, but that’s not the point. the point is if there was a timed system, none of this would have happened because we would have been able to stop my friend from being kicked.
it doesn’t even need to last that long. 30 seconds will do. I do agree though, a system like this is really needed right now.
I feel that the best way Anet could fix this would be to make the kick system timed. If someone wanted to kick someone, it would initiate a kick timer that would last about one and a half minutes. In this time period, the party members would get to vote, to kick or to not kick. After all the votes would be tallied up, if the votes were tied, or under the majority to kick the player, the player would stay, but if the majority of votes were to kick the player, they would be kicked.
With this type of system, It would get rid of the problem of being kicked instantly, and other players being able to do something about it. you would also have time to take a screen shot.
Recently (about 3 hours ago) me and a friend were running a CoF path one with 3 other people. 2 of them must have been friends or something and the other 1 was alone. We were on the final boss and he was at about 20%. my friend was suddenly kicked and replaced by a level 60. We had no idea what happened until we kicked the level 60 and invited my friend back. They tried to kick him again, but we found out who the 2 people were and kicked them both. It made me really angry that our entire run could have been ruined by two morons. They didn’t get their rewards and didn’t deserve them, but that’s not the point. the point is if there was a timed system, none of this would have happened because we would have been able to stop my friend from being kicked.
I recently started another post about this yesterday. I was the victim of two friends booting me because they didn’t agree on how to finish the dungeon. Even though I was more of a help in finishing it, they booted me right before I was able to collect my rewards and chest on CoF path 2. This really bothered me because the other two randoms liked me but those two had the power to boot me. An hour wasted.