Party leader to dictate fractal difficulty?
It’s working as intended, or it would not have been released.
If what you say would be implemented, there would be less content gating, less grind, and people would just skip to a difficulty they are comfortable with, instead of grinding though many levels of much lower difficulty.
Then you would get “noobs” and “scrubs” and "casuals’ being carried into the lower levels where they would then pug and make it harder for the elite groups to get a super uber leet group of doom.
If you cannot play the game because of real life, accidents, natural disasters or acts of god, then you don’t deserve to keep up with everyone else and get “wellfare FOTM progression”.
The reason why i oppose this change is because it goes against their Manifesto, which was what caused me to buy the game in the first place.
I can’t even imagine the pain and suffering inexperienced runners will inflict to groups if they are allowed to enter difficulty 20+.
If the maximum selectable difficulty level was based on the average level of the party members, it would help a lot, with out trivializing the intended progression.
That said, I really think this entire system has the potential to crush the game. I really don’t understand what they were thinking of when they decided to go this route. It’s a very cool concept and will probably be duplicated by other MMOs, where it might actually be a more natural fit, but it’s a complete mismatch for GW2, at least this early in the game’s life span. A year or two from now, when most of the population is already playing at the level cap and the community has adapted to the issues related to having a large percentage of the population concentrated in one aspect of game play? Sure. Just not now.
I really fail to comprehend how this happened unless Mike O’brien, Colin Johanson and Eric Flannum have somehow lost their control over the ongoing development of the game. They all spent the last few years explaining exactly why segregation of the playerbase was a cardinal sin of MMO design, then we get a system less than three months after launch that probably does more to segregate the population than any other form of content ever to appear in an MMO?
::boggle::
I really wish we would get a very in depth explanation of the reasoning behind this from one or all of the big three mentioned above, because many of us just do not get it.