Party leader to dictate fractal difficulty?

Party leader to dictate fractal difficulty?

in Fractals, Dungeons & Raids

Posted by: Celestea.4105

Celestea.4105

What I mean by this, is to give the party leader the ability to choose the fractal difficulty everyone in the party will have to go through.

In it’s current state, the new dungeon although somewhat challenging, is tearing the community apart and is more frustrating than anything, thanks to the segregation.

Let’s be honest, the whole idea of the dungeon is fantastic, but the implementation needs to be worked on.

This would solve some of issues players have with the dungeon in it’s current state and I’m not sure why arenanet decided not to have this in place from the start.

Let me give you an example of my current dilemma.
Release day, I played with a group of friends until fractal level 3. Two of the people in our group are cousins and something serious comes up, and they have to leave to go upstate.
Myself and the two others, end up going to fractal 5 without them. Then those two have to deal with exams, so I end up going to level 11 by myself.

Fast forward to today, I am still at level 11, as I don’t want to progress too far without them, and now 1 friend wants to get to level 11 as well. So, I have to get him to 11, then wait for the other three to comeback, and then get them to level 11.

You might say there is incentive to go back, since you still get the fractal relics no matter what difficulty you choose.

Although this is correct, who’s to say what may happen in the future? I could end up having to deal with something immense and have to leave for awhile and when I comeback I will have too much catching up to do, especially with the RNG required for the agony resistance ring.

If the party leader could just choose the difficulty for all us, we could all play together with our friends, without having to spam lfg in map chat, because one of us had to deal with work or real life.

If anyone has objection to this, please leave a reason as to why, I’d like for this topic to remain constructive!

Party leader to dictate fractal difficulty?

in Fractals, Dungeons & Raids

Posted by: Amonde Daneren.2380

Amonde Daneren.2380

It’s working as intended, or it would not have been released.

If what you say would be implemented, there would be less content gating, less grind, and people would just skip to a difficulty they are comfortable with, instead of grinding though many levels of much lower difficulty.
Then you would get “noobs” and “scrubs” and "casuals’ being carried into the lower levels where they would then pug and make it harder for the elite groups to get a super uber leet group of doom.

If you cannot play the game because of real life, accidents, natural disasters or acts of god, then you don’t deserve to keep up with everyone else and get “wellfare FOTM progression”.

The reason why i oppose this change is because it goes against their Manifesto, which was what caused me to buy the game in the first place.

Party leader to dictate fractal difficulty?

in Fractals, Dungeons & Raids

Posted by: notsniwd.1968

notsniwd.1968

I can’t even imagine the pain and suffering inexperienced runners will inflict to groups if they are allowed to enter difficulty 20+.

Party leader to dictate fractal difficulty?

in Fractals, Dungeons & Raids

Posted by: Fiontar.4695

Fiontar.4695

If the maximum selectable difficulty level was based on the average level of the party members, it would help a lot, with out trivializing the intended progression.

That said, I really think this entire system has the potential to crush the game. I really don’t understand what they were thinking of when they decided to go this route. It’s a very cool concept and will probably be duplicated by other MMOs, where it might actually be a more natural fit, but it’s a complete mismatch for GW2, at least this early in the game’s life span. A year or two from now, when most of the population is already playing at the level cap and the community has adapted to the issues related to having a large percentage of the population concentrated in one aspect of game play? Sure. Just not now.

I really fail to comprehend how this happened unless Mike O’brien, Colin Johanson and Eric Flannum have somehow lost their control over the ongoing development of the game. They all spent the last few years explaining exactly why segregation of the playerbase was a cardinal sin of MMO design, then we get a system less than three months after launch that probably does more to segregate the population than any other form of content ever to appear in an MMO?

::boggle::

I really wish we would get a very in depth explanation of the reasoning behind this from one or all of the big three mentioned above, because many of us just do not get it.