“GW2’s PvE is almost as bad as the PvP.”
(edited by zencow.3651)
Has anyone tried?
Ideally it only requires 3 warriors to perma-chain Skull Crack and some coordination to CC down the defiance stacks in between.
Wouldn’t it be awesome to have 100% crit chance with a VALKYRIE SET and (maybe) pump more damage than zerker can with Sharpening Stones when a +10% potion against a certain boss doesn’t exist? Plus you only have to take weapons slotted with sigils of superior impact instead of many vs mob types.
(edited by zencow.3651)
If we assume that boss gets “only” 5 Defiant stacks you need 6 interrupts every 3.5 seconds. Pretty much every other attack has to be a CC which seriously decreases damage done.
If we assume that boss gets “only” 5 Defiant stacks you need 6 interrupts every 3.5 seconds.
Most bosses only have 5 defiant stacks, can’t remember the ones that don’t.
Hmm if we consider 2 warriors we could still have almost perma-stun since skull crack’s recharge is 7.75s and 3.45 seconds duration with rune of para. You could even consider it as 4 seconds between 8 seconds since most bosses have cast times longer than 0.5 seconds so they would get interrupted anyway if you space it right. The other three members can be sword/pistol and thieves that use 3 pistol whips and 2 headshots to clear defiant stacks every 3.45 seconds, cycling the non-headshooter and having warriors help with pommel bash to replace a headshot when they can. Then when the boss goes below 33% they can spam heartseekers and play as normal. Alternatively you can have s/d and s/p thieves for a 3 CnD -> flanking sword sneak daze attack into 2 pistol whips, then 3 pistol whips into 2 headshots, then 3 pistol whips into 2 CnD -> flanking sword sneak daze attack cycle. With the stealth return 2 initiatives trait the CnD into sword sneak attack lets you squeeze more damage for 4 initiative compared to a headshot.
DPS-wise, wouldn’t it kind of equalize since you don’t have to spend any time dodging? Bear in mind the warriors have free reign in between their own skullcrackers. Trait-wise and utility-wise you could be awhole lot more offensive too. The thieves would be using either full signet build or 2 signets with 1 blind powder each if going stealth method for more damage efficient CCs.
(edited by zencow.3651)
On FotM they get like 20+ on higher levels.
Anyways many bosses have single-target skills, attack rarely or can be trivialized with reflects/melee kiting. I’m sure it could work but seems like a lot of trouble for marginal (if any) gain.
On Arah p1 Ancient Ooze interrupting would work nicely because he attacks only every 10 seconds and it prevents melee.
(edited by Wethospu.6437)
I know for my Ranger, at least, the concept was ultimately self-defeating.
It was possible to cycle through defiant every 20-odd seconds or so in practical play, but it only really came in handy on a handful of battles. And this is on a class whose primary defense is dodging and who has access to Moment of Clarity, which you’d think would do well with the concept of doing more damage by dodging less and getting a passive damage boost from stunning. Granted, I did this in pug play which is basically the equivalent of doing it alone or working around the habits of others, but it was enough of a case study to put me off the concept.
Ultimately the problems with it boils down to the fact interruption doesn’t put a boss’s attack on full cooldown, and enemy AI often tries to use an attack as soon as it’s off cooldown. So any defensive element of this is limited entirely to the duration of the stun itself, and stunning a boss for 1/4th of a second amounts to bloody nothing in the end. If you really want to scrape together any kind of decent defense at all, you need condition duration, which doesn’t always play well with direct damage building options.
Also, the gameplay itself is pretty rotten. It’s some serious UI-staring business that just isn’t very much fun.
(edited by Vox Hollow.2736)
If you had s/p thieves traited into initiative regen (I know 20 into trickery increases your max ini by 3 or so) and using signet of agility that would have a high stun up time with rather high damage. I’ve hit around 15k in SE with pistol whip at 5 stacks of might ^^
Not sure of the practicalities of that but it’s only a suggestion :p
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