Personal opinion on instances

Personal opinion on instances

in Fractals, Dungeons & Raids

Posted by: Irate.2680

Irate.2680

I don’t mean for this to be a whiny post at all so if it sounds like that then I am sorry. I simply want to give some feedback on how they feel to me. I simply want to offer my opinions.

Firstly alot of the bosses don’t seem to really do much anything, they might have 1 attack that will one shot you but after you dodge that you spend the rest of the time just sitting there shooting them (as a ranger). Some more mechanics could be nice, similar to the Legendary Searing Effigy but perhaps slightly downtuned/modified. An example of a modification to this fight that could be interesting would be if the crystals had a relativly small range, so you don’t have to destroy all of them but then you have to stay close to the boss lest he decideds to come to where you are in range and then gets alot of heals, yet staying close puts you in range of his flame attack meaning you have to stay on your toes. This could add a nice challenge and solve the slightly overtuned issue (atleast in my opinion).

Secondly I would like to say that it feels some of the fights feel like they are being artificially made more difficult. Be this with massive hp pools (but that usually leads to the fight being boring over hard) or with spawning massive amounts of slightly too hard hitting adds (leading to a more frustrating and annoying over interesting and challenging fight). While some fights like these are fine it does seem to be something of a staple and thus leads to a somewhat monotone feeling from a few of the instances. Fights like Lieutenant Kholer have been amazing, a bit of time spent learning the fight and then needing to keep on your toes to dodge/pop some stability to avoid death, great fun and very interesting!

Thirdly I would personally like to see some bosses tuned up, Tribune Burntclaw for example felt somewhat too easy, the spike waves for example while looking deadly seemed to hardly tickle (his knockback seemed to be a good amount of damage not quite killing if at all resonably geared). Speaking of Citadel of Flame the torches at the begining of the path to kill the tribune could maybe have a second or 2 added to the burn duration, while doable it was again rather frustrating and one could expect extremly hard to do in any form of a pug.

Finally I would enjoy a somewhat clearer indication when fighting a boss because sometimes a chest comes after what seems to be some trash and other times what feels like it had to be a boss nothing comes.

I do hope that this could perhaps in someway help.

Personal opinion on instances

in Fractals, Dungeons & Raids

Posted by: JakeCourtney.7524

JakeCourtney.7524

Trash mobs have WAY too much HEALTH at the moment. My friends and I refuse to step foot in another explore-able dungeon until it’s re-balanced.

Personal opinion on instances

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Posted by: Nuadu.4590

Nuadu.4590

Fights like Lieutenant Kholer have been amazing, a bit of time spent learning the fight and then needing to keep on your toes to dodge/pop some stability to avoid death, great fun and very interesting!

Absolutly! More fights like that and a way to prevent players to run back to encounters after dying (at least in explorable mode)and i would be a happy panda.

Personal opinion on instances

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Posted by: Ingram of Haz.5987

Ingram of Haz.5987

Why are we so limited in explorable mode to just 5 people teams? We did the story mode with little problems, Some basic repairs and team wipes yes but it was doable. Once we went in explorable mode things got ridiculous and ultimately it was more costly to repair our equipment then it was to reap rewards from playing. It was like nope sorry you may be leveled down to a lower level but these Champions are +2 or 3 and have triple the HP as normal, not to mention the respawning adds being Veteran level if not in name in ability. I like so much in this game, but I have to say the official dungeons are a disappointment that the experience / reward ratio is so SMALL relevantly.. I’ll give you an example. The Flame temple is NOT a dungoen its a mini dungoen world event. its not too hard but the final Champion boss is very difficult with a team of 5 only. If you manage to defeat him the reward is hardly worth the cost fo the damages done to achieve it. BUT here is the thing, we can have multiple teams in there and then it becomes worth it. 2 teams or 3 teams of 5 can easily take down the end boss champion and make the reward worth it. In instance dungoens (during explorable mode at the very least) we can’t bring more teams with us. Or at least yet I should say… I cant afford the squad commander book yet, (Who can?) but if that allows for team expansion to 10 or 15 players as i expect it does… then the rewards become worth trying to have a go again cause the teams will be more able to take the fight to them rather then death wiping through a instance. That being said I have not sen anyone doing this yet? is this allowed? Is it recommended? to have the squad commander book for at least 1 person in a guild so they can form up such groups for dungeons? Or is it strictly useless for such things in PvE and dont bother wasting the money to get it for this?

HAZTEAM Guild
Jade Quarry
www.hazteam.net

(edited by Ingram of Haz.5987)

Personal opinion on instances

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Posted by: bad Robot.4081

bad Robot.4081

Tell me about it :P After doing AC 3 times I was put off by it. I tried doing the second dungeon, which turned out to be easy, at level 6x only! At 68-69 I tried the third which beat me to the ground once again….

I have no intention of doing explorer’s mode at all as everything ends up taking so much time that I could do story mode more than twice, get better rewards, AND have time left over for trading!

Personal opinion on instances

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Posted by: Nuadu.4590

Nuadu.4590

Tell me about it :P After doing AC 3 times I was put off by it. I tried doing the second dungeon, which turned out to be easy, at level 6x only! At 68-69 I tried the third which beat me to the ground once again….

I have no intention of doing explorer’s mode at all as everything ends up taking so much time that I could do story mode more than twice, get better rewards, AND have time left over for trading!

Every boss has one or two things to master and you are usually able to survive very long if not the entire encounter.(if you can keep beeing concentrated that long^^)

Ac Explorable mode leutnant kohler as an example puts his sword behind his right shoulder and it starts to glow. after 1-2 seconds he swings it forward and 5 ropes try to hit you and pull you to him where he will simply kill everyone with wirlwhind.
Dodge it, and even if 1 didnt manage it, the others bring him up, so there is no need to hit it right every time. At first it seems unfair and without warning, but there are clues.

Because people are able to zerg bosses down they dont need to learn that and feel the dungeons are awful unfair and to hard.

(edited by Nuadu.4590)

Personal opinion on instances

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Posted by: Xazereth.4058

Xazereth.4058

I have to admit, whenever I finish a dungeon, like TA, I’m thinking “YES THANK GOD, OH THANK GOD IT IS FINALLY OVER…ITS REALLY ACTUALLY OVER” – They take incredibly long…incredibly long…and I’ll just run back from a waypoint, get hit for 12k , and run back hoping to do some damage while I still have two evades left (referring to the poison-spider boss in TA). As a ranger I only have 1 heal and it is a 20 second cool down, which is way too long to actually make the heal truly viable in PvE.

I think if ANet wants to keep dungeons the way they are…they need to add an extra Elite Skill that is strictly solid CC (not just a cripple or slow down), and an extra healing skill slot (low cooldown, medium power, just so one can actually attempt to survive in a dungeon).

Personal opinion on instances

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Posted by: dewst.2960

dewst.2960

I have to admit, whenever I finish a dungeon, like TA, I’m thinking “YES THANK GOD, OH THANK GOD IT IS FINALLY OVER…ITS REALLY ACTUALLY OVER” – They take incredibly long…incredibly long…and I’ll just run back from a waypoint, get hit for 12k , and run back hoping to do some damage while I still have two evades left (referring to the poison-spider boss in TA). As a ranger I only have 1 heal and it is a 20 second cool down, which is way too long to actually make the heal truly viable in PvE.

I think if ANet wants to keep dungeons the way they are…they need to add an extra Elite Skill that is strictly solid CC (not just a cripple or slow down), and an extra healing skill slot (low cooldown, medium power, just so one can actually attempt to survive in a dungeon).

Did TA without a wipe on story, even done all the wings with a couple of wipes before learning the bossmechanics. Its hard I agree, I came from the same place you are now, I was losing hope to the dungeons. Everything needed to be kited I said. But No. The key is to really contribute to the group, i.ex warrior speccs defense traits and support. And you focus your aoe healing and weaker classes dodge away from fights if you are taking damage so the stronger proffs can take the damage. This has actually worked on many ocations and Im now a proud supporter of the dungeons. This is a whole new style to dungeons and im really starting to enjoy it.

But I can agree on the “finally over” part, I still find the loot and badge system really unrewarding. No unique bossdrops, nothing fancy to the rewards at all. In the long run you get bored out of your mind farming badges. The lottostyle loot for me is key. But I duno, might get used to this aswell.

Personal opinion on instances

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Posted by: Yvira.6401

Yvira.6401

I completely agree with the OP. Most of the bosses are incredibly easy and have barely any mechanics at all. It should say something that I often can’t tell whether I’m fighting a boss or a trash mob.

My hope is that in future more mechanics, interesting ones, will be added to bosses. And I would also like to say that spawning 20+ trash mobs is NOT a a boss mechanic, not an interesting one at least. Most of the bosses that have any difficulty to them seem to have be been artificially made so by using this trick. Of course, there has been a few good bosses, such as lieutenant Kohler, so more of these, please!

Personal opinion on instances

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Posted by: crouze.3078

crouze.3078

Yes, lieutenant Kohler is not bad.

But i think he could use his pull / whirl combo way more often.
And maybe reduce the cast time a bit.

That would put alot more action into this fight.

In my opinion either the closed alpha/beta testers failed to tell the Devs how to improve the dungeons or anet didnt listen to them.

The dungeons feel like nobody tested them.

A lot of bosses have to be buffed where other need a nerf.
Some are like “instant kill without a warning” and others are like “you can auto attack me to death”

There are a lot of other things beside the “Lieutenant Kohler could do his combo more often”. But i lost the motivation to play dungeons and i have a bad experience with putting a lot of effort into making good suggestions and not getting any attention.

Personal opinion on instances

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Posted by: Arcadias.7648

Arcadias.7648

Trash mobs have WAY too much HEALTH at the moment. My friends and I refuse to step foot in another explore-able dungeon until it’s re-balanced.

This.

Everything else is great in my opinion…

Personal opinion on instances

in Fractals, Dungeons & Raids

Posted by: Twaddlefish.6537

Twaddlefish.6537

Trash mobs have WAY too much HEALTH at the moment. My friends and I refuse to step foot in another explore-able dungeon until it’s re-balanced.

This.

Everything else is great in my opinion…

+1. 1 shotting snipers could use a look at.

Personal opinion on instances

in Fractals, Dungeons & Raids

Posted by: Twaddlefish.6537

Twaddlefish.6537

Dungeon rewards are still broken, got 3s25c for CM reward.