Phantasms have their own Weapon Strength?

Phantasms have their own Weapon Strength?

in Fractals, Dungeons & Raids

Posted by: zencow.3651

zencow.3651

I didn’t check during the period after ascended weapon update but currently it is 969 like before after the nerf, so unless theres a tooltip bug, apart from eles and engineers who were shafted, are mesmers also now comparatively weaker?

Using a steady weapon vs a normal pvp weapon in Heart of the Mists indicate that phantasms do have their own weapon strength since non-phantasms skill deal massive lower damage as stated on the tooltip while phants just deal pretty much the same damage irrespective of weapon strength.

Tests against dummies in LA by summoning an iSwordsman in s/s then swapping to s/f to achieve a slightly lower weapon strength without impacting other stats showed no difference. However when the same experiment was done with using cleric vs zerker, a difference does occurs (phantasm damage scale according to stats dynamically rather than their stats being determined at the moment of casting, but not to weapon strength.)

Quasi-elitist dungeoneer and missing Gw1 GvGs greatly.
“GW2’s PvE is almost as bad as the PvP.”

Phantasms have their own Weapon Strength?

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Posted by: Broadicea.8294

Broadicea.8294

ed: DISREGARD I’M DUMB

Retired. Too many casuals.

(edited by Broadicea.8294)

Phantasms have their own Weapon Strength?

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Posted by: Zelyhn.8069

Zelyhn.8069

Huh.. nope! Weapon strength is being used!
Check the formula on the wiki.
skills have no base damage

As for the weapon strength of phantasms, isn’t 969 the exact same as that of elem conjures? If I remember correctly conjures were buffed from 925 to 969 to match ascended stuff.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Phantasms have their own Weapon Strength?

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Posted by: Dub.1273

Dub.1273

Of course weapon strength is used in almost all damage calculations. I’m not sure about reflections here, though.

Dub | [rT]
#LoveArrows2013, never forget.

Phantasms have their own Weapon Strength?

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Posted by: Dub.1273

Dub.1273

Of course Conjures were buffed from 969 by 5% but that was unintentional and was patched right away.

Dub | [rT]
#LoveArrows2013, never forget.

Phantasms have their own Weapon Strength?

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Posted by: Zelyhn.8069

Zelyhn.8069

Of course Conjures were buffed from 969 by 5% but that was unintentional and was patched right away.

Hm that’s not exactly what I understood: if I am not mistaken they were buffed quite some time ago, around the dragon bash patch. Then the 03/09 patch had a bug and they just fixed the bug.
I have not tested any of this however, so I could very well be wrong.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Phantasms have their own Weapon Strength?

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Posted by: Broadicea.8294

Broadicea.8294

Of course weapon strength is used in almost all damage calculations. I’m not sure about reflections here, though.

Maybe I’m thinking of the Attack stat that’s not used, but isn’t that just Power + Weapon Strength?

Retired. Too many casuals.

Phantasms have their own Weapon Strength?

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Posted by: spoj.9672

spoj.9672

Yeah attack isnt used but weapon strength is. Not sure about how you calculate with utilities though. Do you just use the mainhand weapon strength?

Phantasms have their own Weapon Strength?

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Posted by: Broadicea.8294

Broadicea.8294

Yeah attack isnt used but weapon strength is. Not sure about how you calculate with utilities though. Do you just use the mainhand weapon strength?

ah well boo on me for being dumb then

Retired. Too many casuals.

Phantasms have their own Weapon Strength?

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Posted by: Wukunlin.8461

Wukunlin.8461

iirc phantasms’ power depend solely on traits

Oceanic [LOD]

Phantasms have their own Weapon Strength?

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Posted by: Zelyhn.8069

Zelyhn.8069

I think utilities scale with the level of the player

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Phantasms have their own Weapon Strength?

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Posted by: spoj.9672

spoj.9672

Thats what it says on the wiki yeah but how does that alter the formula then? subbing in 80 instead of 969 is going to produce some pretty weird results.

Phantasms have their own Weapon Strength?

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Posted by: Zelyhn.8069

Zelyhn.8069

Not all of the wiki is accurate or up to date.

There is a formula for the damage of utilities, but I don’t know it. All I know is that they scale on the level of the character.
So instead of putting " coefficient * weapon damage / target armor" in the formula, you just take the lvl 80 damage as stated on the wiki, divided by 916 (base lvl 80 power) and multiplied by default target armor (2600) to get the damage component you need.
To calculate final damage you just multiply that component by all modifiers, by your power, and divide it by your target’s armor.

Edited to mention armor.

Edit2:
so for glyph of storms
http://wiki.guildwars2.com/wiki/Glyph_of_Storms
lvl 80 damage is 122
Therefore with my 2200 power I would deal: 122 / 916 * 2200 = 293 (on a 2600 armor target)

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

(edited by Zelyhn.8069)

Phantasms have their own Weapon Strength?

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Posted by: zencow.3651

zencow.3651

Of course Conjures were buffed from 969 by 5% but that was unintentional and was patched right away.

Hm that’s not exactly what I understood: if I am not mistaken they were buffed quite some time ago, around the dragon bash patch. Then the 03/09 patch had a bug and they just fixed the bug.
I have not tested any of this however, so I could very well be wrong.

afaik it has always been 969 apart from the ascended update where it was higher shortly before they ‘fixed’ it.
The first recorded of conjure weapon strength value of 969 was back in December 10.
http://wiki.guildwars2.com/index.php?title=Conjure&oldid=458596

Quasi-elitist dungeoneer and missing Gw1 GvGs greatly.
“GW2’s PvE is almost as bad as the PvP.”

Phantasms have their own Weapon Strength?

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Posted by: zencow.3651

zencow.3651

iirc phantasms’ power depend solely on traits

Phantasm damage is also dependant on the mesmer’s power and crit damage, they just do not inherit +damage modifiers from traits/runes/sigils except for the traits that specifically states for their damage. Gaining and losing Might stacks dynamically makes your phantasms deal more damage or less as you gain or lose them. Putting might on the phantasm itself is useless though.

Phantasms inherit your crit-chance but fury has to be applied on the phantasm, fury on mesmer does not make the phantasm crit more.

Illusions inherit your toughness but not your vitality.

Afaik they haven’t changed this one either:
Condis dealt by illusions deal damage based on your condi damage but cannot be extended by condi duration.

Quasi-elitist dungeoneer and missing Gw1 GvGs greatly.
“GW2’s PvE is almost as bad as the PvP.”

Phantasms have their own Weapon Strength?

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Posted by: Zelyhn.8069

Zelyhn.8069

In Puandro’s spreadsheet I found a “conjure weapon damage” of 925. But then his spreadsheet is unfortunately not always accurate, so it could be that conjures always had a 969 weapon strength. I just remember that around the dragon bash patch it was said that conjures started dealing more damage.

Sounds like Phantasm are a huge mess!

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Phantasms have their own Weapon Strength?

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Posted by: Broadicea.8294

Broadicea.8294

Is it true that phantasms don’t count for Compounding Power as well? Just another stupid broken-butt trait for Mesmers, if so.

Retired. Too many casuals.

Phantasms have their own Weapon Strength?

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Posted by: Dub.1273

Dub.1273

Nah, that was fixed lately… stealth fixed.

Dub | [rT]
#LoveArrows2013, never forget.

Phantasms have their own Weapon Strength?

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Posted by: zencow.3651

zencow.3651

Regarding reflects and utilities, indeed they do not use weapon strength. This is obviously seen when you kill something with utilities or reflects; Arcane skills for ele count as sword, reflected projectiles count as rifle/pistol/bow/staff etc depending on the reflected skill; in these cases something else is being used as weapon strength and not your own. They still scale with your power/crit damage and have your crit chance however, i.e. having might and fury while you reflect does help, if in PuG for Arah p1, it would be faster if you solo’ed the Jotun boss than have tank/heal guardian reflecting.

Quasi-elitist dungeoneer and missing Gw1 GvGs greatly.
“GW2’s PvE is almost as bad as the PvP.”