Please FIX the dungeon Boss Encounters.
Hmmm… last time I did F/U some guy told us how to avoid “summoning spiders” after 3rd wipe the party learned when to do the “dodge” and no additional spider spawn, it was so easy than it hurts. Dunno if it changed since than.
Here’s an idea. Learn how to play the game instead of complaining. There’s a thread a little farther down where people did that boss naked. It is not hard. Just punishing. It should be like that and should not be changed. It is honestly not hard for an organized group.
I’ve not done this boss after the change. Is there a clear indication that he’s going to summon the spiders? Or is it just trial and error?
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
I’ve not done this boss after the change. Is there a clear indication that he’s going to summon the spiders?
The shaking animation.
The shaking animation.
Ah, so there is a clear tell. Good to know.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
I’ve not done this boss after the change. Is there a clear indication that he’s going to summon the spiders?
The shaking animation.
After it green bubbles go down where player stand (quite fast) just dodge them and the spiders won’t spawn.
Here you want a Fix to this that fixes EVERY stupid boring over-tuned boss in Dungeons??
When they do their big Telegraphs?? ….ya Following this?…
….
Their stupid unnecessary gimmicky Unshakable passive drops for 1.5 seconds.
….(go ahead, click it if you’re not sure what that is).
…
But ya don’t stop there… you also start putting more Veteran mobs in these fights… Veterans that place a “Bond” skill on whichever mob is getting spiked with the highest DPS. Bonds like: Angelic & Seed … that follow the same rules for Necro/Mesmer “stripping” that CC follows (IE: also drops during those big Telegraphs).
When it came to Spiders in EotN… these massive spawns of DPS’ing ones were a total joke. Hell they could mass spawn EarthBound Oozes with them like in Arachni’s and it didn’t matter one bit to players who actually knew what they were doing and weren’t just running Maximum DPS bullcrap. That’s how fights were kept interesting. Every now and then they threw in a couple LifeWeavers or a Chained Cleric. Our abilities to actually MOVE mobs around in this game with real physics and crap gives this whole reality even more potential depth than GW1 had. So the only question remaining, is why the hell the Devs haven’t done it already??
Are we still in the Training Wheels stage here?
Are they too worried the Zerkers might rage quit??