Q:
Please clarify the difficulty lock mechanics
Can someone please definitively clarify the scaling/lockout/reset mechanics?
Yes.
In fact, almost immediately after the dungeon is accessable this question will be answered. Which also happens to be the exact moment in time when the question actually has meaning.
Can someone please definitively clarify the scaling/lockout/reset mechanics?
Yes.
In fact, almost immediately after the dungeon is accessable this question will be answered. Which also happens to be the exact moment in time when the question actually has meaning.
It’s actually two questions:
1.) After you beat a fractal and move up in difficulty, will you be able to choose to go back down to a lower difficulty?
2.) Will the dungeon reset everyone’s difficulty scaling to 1 each week?
Only the first one will be answerable after the first teams clear the dungeon – but we won’t know the answer to the second until a week after the dungeon launches unless we get clarification. And since we’re currently seeing press articles that are offering conflicting information, it seems reasonable to be asking now for that clarification.
Or… someone from Anet can simply explain. It wouldn’t take more than a few sentences.
Siding with rabbit on this one. The answer has no practical application to us until we can form additional parties and enter it a 2nd/3rd/4th/umpteenth time. Please let the Devs keep working on more crucial issues until that time. They’re obviously in a crunch here
Siding with rabbit on this one. The answer has no practical application to us until we can form additional parties and enter it a 2nd/3rd/4th/umpteenth time. Please let the Devs keep working on more crucial issues until that time. They’re obviously in a crunch here
The community manager or architect/designer who occasionally pulse-checks the forums is not a critical path for event readiness tomorrow.
And actually, this information has significant practical application for a guild’s or static group’s very first foray into the fractal dungeon on Friday. What if said guild/group wants to focus first on learning the layout/strategy of all 9 fractals? They might prefer to keep each fractal at difficulty level 1 for a while until they push into the more difficult variants of each fractal.
For a time-limited casual guild, if the dungeon uses the hard lock portrayed by mmorpg, that casual guild might quickly paint themselves into a corner if they try a full run for their first foray.. They might prefer instead to do only two fractals, drop out, and start again to infinitely keep everyone at unlock level 1 for most of the week, until they’ve seen all 9 fractals enough to feel confident pushing forward.
By contrast, if the mechanics are as guildwars2hub states, then such a guild/group would not need to game the system in this manner to achieve their goals.