Please move the Mist Singularity

Please move the Mist Singularity

in Fractals, Dungeons & Raids

Posted by: Boogiepop Void.6473

Boogiepop Void.6473

Why is the singularity in the molten boss fractal up on a tower, and one we can’t jump down from too? Can we please put it in a more convenient location? I know it seems minor, but when you are doing tier 4 with new people and wiping a lot as you try to teach them, going up and down that tower over and over and over gets really annoying really fast.

The one in the uncategorized fractal is also a little out of the way, but not so much. It would still be nicer if you put it at the top of the stairs before old tom instead of behind them off the main route.

Please move the Mist Singularity

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

Do it without the crutch! Faster = more risk, Less risk = slower. Pretty standard situation in GW2 PVE where there is no real penalty for failure other than wasted time.

Please move the Mist Singularity

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Posted by: OriOri.8724

OriOri.8724

You seem to have lots of issues with fractals man. Maybe you might be better off by finding a consistent group and practicing until you guys get the mechanics down a bit better. If you are wiping as much as you talk about in your threads its indicative of players not knowing the mechanics of the fractal/fight well enough

Please move the Mist Singularity

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Posted by: Fluffy.1932

Fluffy.1932

I agree that it can be a little annoying with how out of the way it is, but you can jump down from that tower. It requires swiftness or a well placed jump-dodge though

Fluffy Fuz
The Edge of Oblivion [EDGE]

Please move the Mist Singularity

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I realize the OP has created a bunch of threads criticizing mechanics (and I’ve explained in those threads why I don’t agree that the concerns need to be addressed). However, in this case I have to agree: the singularities are awkwardly placed.

Sure, be great if they moved them. But I’d rather they work on other QoL changes.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Please move the Mist Singularity

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Posted by: Zui.9245

Zui.9245

I realize the OP has created a bunch of threads criticizing mechanics (and I’ve explained in those threads why I don’t agree that the concerns need to be addressed). However, in this case I have to agree: the singularities are awkwardly placed.

Sure, be great if they moved them. But I’d rather they work on other QoL changes.

I agree they’re awkwardly placed as well, but I think that’s appropriate. Singularities are a crutch for those who don’t have enough AR or have a somewhat reasonable expectation of going down. Using such a crutch ought to be awkward, and it ought to be slower than not using said crutch.

Please move the Mist Singularity

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Posted by: Mourningcry.9428

Mourningcry.9428

OP – only join groups that have or require either a mesmer, or similar portal device. I’m sure they’ll be more then happy to accommodate so the rest of the group doesn’t have to walk up and down that silly tower.

Please move the Mist Singularity

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Posted by: Dinosaurs.8674

Dinosaurs.8674

I realize the OP has created a bunch of threads criticizing mechanics (and I’ve explained in those threads why I don’t agree that the concerns need to be addressed). However, in this case I have to agree: the singularities are awkwardly placed.

Sure, be great if they moved them. But I’d rather they work on other QoL changes.

I agree they’re awkwardly placed as well, but I think that’s appropriate. Singularities are a crutch for those who don’t have enough AR or have a somewhat reasonable expectation of going down. Using such a crutch ought to be awkward, and it ought to be slower than not using said crutch.

I don’t think there’s anything wrong with this viewpoint but it’s worth noting that many existing singularities are extremely conveniently located, including the ones in the other two boss fractals.

Molten duo is easy enough that I don’t think it’s really an important issue but considering the length of the fractal I stay that the singularity is a bit far out of the way.

(edited by Dinosaurs.8674)

Please move the Mist Singularity

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I realize the OP has created a bunch of threads criticizing mechanics (and I’ve explained in those threads why I don’t agree that the concerns need to be addressed). However, in this case I have to agree: the singularities are awkwardly placed.

Sure, be great if they moved them. But I’d rather they work on other QoL changes.

I agree they’re awkwardly placed as well, but I think that’s appropriate. Singularities are a crutch for those who don’t have enough AR or have a somewhat reasonable expectation of going down. Using such a crutch ought to be awkward, and it ought to be slower than not using said crutch.

In theory, you don’t get access to the singularity until you have some fractal masteries, urm, mastered, so I wonder if ANet intended them as a crutch or as a bonus. Either way, as suggested above, their placement is inconsistent: some are convenient, some are not.

I’d be more comfortable with the ‘crutch’ idea if ANet moves them all to be somewhat out of the way.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Please move the Mist Singularity

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

I realize the OP has created a bunch of threads criticizing mechanics (and I’ve explained in those threads why I don’t agree that the concerns need to be addressed). However, in this case I have to agree: the singularities are awkwardly placed.

Sure, be great if they moved them. But I’d rather they work on other QoL changes.

I agree they’re awkwardly placed as well, but I think that’s appropriate. Singularities are a crutch for those who don’t have enough AR or have a somewhat reasonable expectation of going down. Using such a crutch ought to be awkward, and it ought to be slower than not using said crutch.

In theory, you don’t get access to the singularity until you have some fractal masteries, urm, mastered, so I wonder if ANet intended them as a crutch or as a bonus. Either way, as suggested above, their placement is inconsistent: some are convenient, some are not.

I’d be more comfortable with the ‘crutch’ idea if ANet moves them all to be somewhat out of the way.

It’s a bonus, one that gives you access to a crutch.