Please rework the dredge fractal
The main problem is that this fractal is extremely long compared to others. At higher levels the amount of mobs after the bomb event (the ones with the champion boss) you have to kill is way too much. They pose no threat whatsoever, have invulnerability for a few seconds when they spawn and you just lure them group by group and wait for the car to crash into gate so you can finally kill the boss and be done with it.
At the cage 2 people stay dead on the switches so the other 3 can keep respawning and going back in, hoping that one of these times they get lucky and the person on the panel doesn’t get interrupted.
Extremely bad idea. A lot better way to do this is to get one person to aggro the dredge and die on right switch, then 3 people camp at the left switch and pull the aggro of the party member that does the gate. Works fine most of the time and you don’t have to rely on luck.
In my opinion protection buff should be removed from those dredge and their numbers could be reduced by half. Also get rid of trash mobs between the events – they make it more tedious and serve no other purpose.
The ArenaNet dungeon team seems to think “improve” means “add HP, trash mobs, and more damage” to the dungeons, rather than rebuild the parts that people have issue with. I’ve been playing since the headstart, and have yet to see an improvement. Heck, it was the same way in GW1, with the dungeons only ever getting harder and harder, more impossible.
The ArenaNet dungeon team seems to think “improve” means “add HP, trash mobs, and more damage” to the dungeons, rather than rebuild the parts that people have issue with. I’ve been playing since the headstart, and have yet to see an improvement. Heck, it was the same way in GW1, with the dungeons only ever getting harder and harder, more impossible.
Not really. In GW1 (before the Shadow Form gimmicky teambuilds), you had to build your team around the mobs you’d encounter. You needed to take interrupts, knockdowns, AoE, tanks etc. The difficulty in GW1 was that your team needed to be able to counter a lot of things. In GW1, you couldn’t just build a full DPS team and expect to finish DoA, UW, FoW, Urgoz, Deep… On the contrary, you’d get your kitten handed to you probably.
And in GW1, the addition of HM was more than just “more HP, more damage”. They gave the foes extra skills and made their skills synergize as well, making them actually more challenging fights, not solely based on HP and damage. Whereas the artificial difficulty from GW2 with bloated HP bars and more raw damage is hardly creative. It’s just tedious.
People hailed the HM in GW1 because it was implemented pretty good. People hate the ‘hard mode’ Fractals gives because it’s unimaginative and boring.
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu
The ArenaNet dungeon team seems to think “improve” means “add HP, trash mobs, and more damage” to the dungeons, rather than rebuild the parts that people have issue with. I’ve been playing since the headstart, and have yet to see an improvement. Heck, it was the same way in GW1, with the dungeons only ever getting harder and harder, more impossible.
Not really. In GW1 (before the Shadow Form gimmicky teambuilds), you had to build your team around the mobs you’d encounter. You needed to take interrupts, knockdowns, AoE, tanks etc. The difficulty in GW1 was that your team needed to be able to counter a lot of things. In GW1, you couldn’t just build a full DPS team and expect to finish DoA, UW, FoW, Urgoz, Deep… On the contrary, you’d get your kitten handed to you probably.
And in GW1, the addition of HM was more than just “more HP, more damage”. They gave the foes extra skills and made their skills synergize as well, making them actually more challenging fights, not solely based on HP and damage. Whereas the artificial difficulty from GW2 with bloated HP bars and more raw damage is hardly creative. It’s just tedious.
People hailed the HM in GW1 because it was implemented pretty good. People hate the ‘hard mode’ Fractals gives because it’s unimaginative and boring.
I really miss hard mode from GW1. You’re right, fotm is just awful and boring even at higher lvls. -.-
|-Swiftpaw Sharpclaw [DnT]-|