Pls make dungeons viable again.

Pls make dungeons viable again.

in Fractals, Dungeons & Raids

Posted by: Zach.2618

Zach.2618

As the topic says pls make dungeons viable, you don’t have to revert the gold rewards but at least find some way to incentivise it so that newer players or even older players will want to do it. Dungeons are like a stepping stone for pve content dungeons > fractals > raids. Do you know why many people are complaining about raids now being too hard and troublesome? Because they are not used to pve and instead jump straight to raids for the idea of getting some shiny legendary armor, they are not in it for the fun of pve content and challenge but only for the rewards. If you make dungeons viable again, people will have some form of stepping stone to climb up. Maybe make the easier collections for the legendary armor require some dungeon runs, and than after that require raids. It’s just a suggestion.

Pls make dungeons viable again.

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Posted by: Linken.6345

Linken.6345

why would you need dungeons as a stepping stone to fractals have you done fractal 1?

Edit
And dungeons have been and still are viable content to do, you can still do them right?
They just arent as profitable as people want so they chose not to do them.

(edited by Linken.6345)

Pls make dungeons viable again.

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Posted by: saturn.4810

saturn.4810

Story dungeon paths (the primary dungeon paths you would do when leveling) weren’t nerfed as hard. I’m actually not sure if they were nerfed at all.

If you’re level 80, low level fractals are easier than most explorable dungeons paths imo.

The point remains that it doesn’t make much sense to run dungeons at level 80. Anet killed a big part of instanced content, just to force people to buy HoT and to “encourage” them to raid.

Pls make dungeons viable again.

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Posted by: Zach.2618

Zach.2618

why would you need dungeons as a stepping stone to fractals have you done fractal 1?

Edit
And dungeons have been and still are viable content to do, you can still do them right?
They just arent as profitable as people want so they chose not to do them.

Because the 1st pve thing I did which actually interested me was dungeons, they are fun and interesting with a decent duration. And yes already cleared all the way to 100 2 days after HoT launched. The problem with fotm now is it just doesn’t give the same communication effort and ideas that dungeons do. Save for some like the reactor fractal where people sometimes split up to do the diff rooms, fractals now are practically done in silence, whereas in my experience dungeons had people asking questions and others answering. I don’t know what’s the difference between dungeons and fractals which causes this but IMO dungeons are more player friendly and interest them in pve instanced content. Fractals especially the ones below lvl 50 are so fast now that it might be the reason to lack of communication and atmosphere. Once you say ‘hi’ if your group is good about 5 mins later the fractal is done and everyone leaves without even zoning back to the lab.

For example back when the game just launched for a few months, when lupi in Arah was the biggest baddest boss and everyone was still ranging him trying to stay alive. That’s the kind of experience which gives players the dodge to survive instinct. Anet should fix all the dungeon bugs and make it viable. The way people run dungeons now is just funny with all the bugs and stuff. Anet should also maybe give the bosses and mobs more health in dungeons as I feel that there is a slight power creep with the specialisation a.

(edited by Zach.2618)

Pls make dungeons viable again.

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Posted by: Moondancer.3874

Moondancer.3874

As a new player trying to get gear and do dungeons i now no longer talk at all in party chat simply because its hard enough to try and get a group but then if you admit your a noob your group just falls apart almost instantly. Its better to not say anything then admit you are new or ask questions about how something is supposed to work, because at least then you get a chance to figure it out instead of the entire group leaving immediately when you have one new player.

This goes for both fractals and dungeons.

Pls make dungeons viable again.

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Posted by: White Hunter.3416

White Hunter.3416

Very simple.
1. Remove all dungeons.
2. Rework their content.
3. Add back as Fractals.

Pls make dungeons viable again.

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Posted by: Hero.3527

Hero.3527

Moondancer that is the complete wrong way of doing dungeons. Most of the time if u dont know what your doing ppl will notice and leave, whereas if u ask majority of the time ppl will tell you how things work. I hate pugs that dont say they are inexperienced and screw up some mechanic i assume the whole group knows. (making the dungeon take way longer then if u had asked)

Pls make dungeons viable again.

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Posted by: Moondancer.3874

Moondancer.3874

Moondancer that is the complete wrong way of doing dungeons. Most of the time if u dont know what your doing ppl will notice and leave, whereas if u ask majority of the time ppl will tell you how things work. I hate pugs that dont say they are inexperienced and screw up some mechanic i assume the whole group knows. (making the dungeon take way longer then if u had asked)

Yes originally i started asking for help and the only thing that happens is everyone leaves and i am there again by myself trying to find a new group. When you say the majority of time people will tell you how things work is just wrong information. The majority of time when you say hey i am new and don’t know how this works they just leave and look for a group without a new player in it.

Pls make dungeons viable again.

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Moondancer that is the complete wrong way of doing dungeons. Most of the time if u dont know what your doing ppl will notice and leave, whereas if u ask majority of the time ppl will tell you how things work. I hate pugs that dont say they are inexperienced and screw up some mechanic i assume the whole group knows. (making the dungeon take way longer then if u had asked)

Yes originally i started asking for help and the only thing that happens is everyone leaves and i am there again by myself trying to find a new group. When you say the majority of time people will tell you how things work is just wrong information. The majority of time when you say hey i am new and don’t know how this works they just leave and look for a group without a new player in it.

Eh moondancer is right, when it comes to dungeons if you don’t know wtf you’re doing or aren’t doing something perfectly or exactly how people want you to they’ll cuss you out and leave or try and kick you, even quicker if you say you are new. And I see newby advertising lfg’s stay empty for a good while now.

You also have the problem where people who grinded dungeons for gold mainly are gone now, so in addition to their small fortune they have a pile of tokens and probably all the weapon and armor skins they want/need, so why come back and do the same content they’ve done hundreds of times before to help someone new?

A knight in shining armor is a man who never had his metal truly tested.

Pls make dungeons viable again.

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Posted by: luzt.7692

luzt.7692

I was thinking to add 1 of the top 10~20? Superior Sigils or Runes to the final reward in a dungeon. The value in gold would be a bit random and it doesn’t create new gold into the economy. Aswell reducing the steep prices for some of the popular runes and sigils.
It would motivate players to do the dungeons again.

What do you think?

(edited by luzt.7692)

Pls make dungeons viable again.

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Posted by: Moondancer.3874

Moondancer.3874

Honestly to me as a new player the dungeons need to be completely redone not just rewards but difficulty. Bring them down and use dungeons to teach new players about combat techniques and give them the skills they are going to need to do fractals and raids.

As an example Take Crucible of Eternity i dont remember the name of the boss but there is one where he spams a bunch of AoE on the ground if you get hit by it you die at least if your an Elementalist you do.

I would take that fight increase the amount of time he takes between spamming AoE and reduce the damage so that the average player will live through it. And then add in a timing mechanism and Flash DODGE across their screen for when the player is supposed to dodge the AoE to avoid damage completely. And then be able to toggle this feature on and off for those that need it and those that do not.

Pls make dungeons viable again.

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Posted by: Animism.6849

Animism.6849

Cannot even find players for Aetherpath in the LFG, been waiting over an hour with it posted. Bring back dungeon rewards ……..