Poorly designed dungeon encounters.

Poorly designed dungeon encounters.

in Fractals, Dungeons & Raids

Posted by: Deroy.2457

Deroy.2457

I can’t be the only one who thinks that most trash and certain “bosses” have unjustified and unnecessarily large health pools. All-the-while requiring nearly no tactics what-so-ever.

Crawling through a dungeon feels like breaking a brick wall with a stick just to reach the end-boss on the other side of it. It’s not fun, it’s boring and a very tedious experience.

Oh, and this problem isn’t exclusive to dungeons.
A lot of the dynamic events features mobs with the same issues.

I’d really like to see all dungeons and most dynamic events re-balanced.
I’m not saying they should make the dungeons easier, I’m saying the developers should make it a more pleasant and better experience that doesn’t involve standing still for more than two minutes just auto-attacking.

Poorly designed dungeon encounters.

in Fractals, Dungeons & Raids

Posted by: Gab Superstar.4059

Gab Superstar.4059

No, you are not the only one.

Neither is your thread.

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