Poorly thought out Dungeon Nerf on Anets Part

Poorly thought out Dungeon Nerf on Anets Part

in Fractals, Dungeons & Raids

Posted by: Zachariel.5463

Zachariel.5463

This was poorly thought out for the xp limiter for the dungeons. You increased the difficulty of the dungeon and then made it worthless to run. I can understand the limiting of the number of times you can run a dungeon in a days time, that would make sense. That I can understand. What I can not understand is increase the difficulty, then nerf the end rewards. My repairs cost more then I received. Not to mention the drops in your “Dungeons” are abysmal to begin with and from running CM, did not improve.

I, along with many enjoyed running CM as it was actually fun to run and did not get old. You have now relegated this dungeon (for me and many others) to AC status.

Poorly thought out Dungeon Nerf on Anets Part

in Fractals, Dungeons & Raids

Posted by: Reynfall.1547

Reynfall.1547

Honestly, the exp rewards shouldn’t matter.

I’m insanely upset that they cut the silver gain in half when it’s already a massive grind to get money for the things you want if you don’t want to complicatedly cheat with the Trading Post.

Poorly thought out Dungeon Nerf on Anets Part

in Fractals, Dungeons & Raids

Posted by: Zachariel.5463

Zachariel.5463

Like I said, there are better ways they could have handled this situation. And to be honest, they should have done something first about those AFK botters at the kessex bridge. They completely nerf a fun aspect of the game into the ground, one you actually have to work for, while leaving one aspect where you can set up your computer and walk away and not work for at all. Yeah that makes so much sense.